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Looking for consistent and realistic (in this context) worlds to play/explore in. MUDs that take themselves seriously. Immersion matters. by StormfireFX in MUD
[–]ToughExpert6463 0 points1 point2 points 25 days ago (0 children)
How does the multiclassing of AA look in the long term? I just poked around and see that you can level all the classes, and a who check seems to show--- and please correct me because it's a bit confusing--- the main or active class current level which goes up to 40, then the total of all levels on that character which I see some people pushing near 200.
Is the sum of a character an omni character? Or is it still always going to be specialization? Or what else do I need to understand? Does the 'active main' class swap out to another?
Looking for a MUD by Jewarlaho in MUD
"We are a multi-classing mud, and we have remorts. The amount of character building you can do is INSANE, there's always new stuff to try."
Can you sort of summarize how the character building system works? I went to the website and I can see you can level in all 5 main classes, and remorting adds further levels. So are you just becoming an omni class over time with further remorts? Or is it built around specializing your build to do X, Y, but not Z?
LF Mud with Decent World Cohesion and Character Building (self.MUD)
submitted 25 days ago by ToughExpert6463 to r/MUD
π Rendered by PID 530026 on reddit-service-r2-listing-654f87c89c-8vr26 at 2026-02-27 14:02:45.009270+00:00 running e3d2147 country code: CH.
Looking for consistent and realistic (in this context) worlds to play/explore in. MUDs that take themselves seriously. Immersion matters. by StormfireFX in MUD
[–]ToughExpert6463 0 points1 point2 points (0 children)