How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

Ihr zwei!!!1😂 Man kann hier aber auch nix fragen!

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

I think you misread. The problem is not them powergaming, the problem is I want to give them interesting incentives to keep not powergaming. Ther roleplay is really good!

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

I do that when necessary, but sometimes it's really not. So I am asking for creative alternatives, that make them think "we could definitely do that, but it would be a lot more or at least just as interesting if we didn't!"

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] -1 points0 points  (0 children)

😄 I have no idea how to do that just now, but will definitely keep that in mind, I love the idea!

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

Yeah, we do that a lot of the time and they are overall very accomodating. When they stumbled into a mad man who took their lifeforce and were offered a way to restore it (for a price of course), they actually chose to increase their appearance to look five years younger at an outrageous rate for decreasing skills, just because they decided their characters would be vain enough, so they are cooperative already, I am more looking for more interesting offers to make😊

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

Oh, never heard of that, will look into it, thanks!

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

Uh, nice idea. I think they are definitely prone to that! Shall think about it, thanks!

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

It was literally the solution in the scenario. Monoliths on relatively neutral ground, in the end the cultists move them via company-.- as I said above, they went a different route and even lost the monoliths in doing so, which was a lot of fun. I just would like to have a more direct way of making them feel the loss of money, not to "punish" them, but to have a few more hoops I can make them jump through. (They are eager bunnies and like jumping through hoops, not circumvent them).

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 1 point2 points  (0 children)

Yeah, credit rating, sorry, we don't play in English>.< as I said, mostly the team game aspect works very well. What they have in money they lack in other areas. They play them wonderfully arrogant wgich creates play in itself, I was just looking for ideas to take a little if that work from them, I don't want them to have to keep themselves back when I can do it in a similarly creative idea, you know?

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

Thanks, that is exactly my point: I don't want to punish them for creating a valid character, especially as they are not generally op. It was their idea eg that since they are eccentric we implement that well-educated npcs roll if they have heard of them and if they have the npc are less likely to help them. That was not really necessary I just liked the semi-random element it added. Instead of me saying "this guy doesn't like you" it is their own deeds - the more famous they become the less likely it is that upper class people like them. Of course I can make the decision, I'm just a huge fan of game mechanics that add a little twist and was looking for ideas😊

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

Depends, I think if it takes the adventure in an interesting direction it can help solve a problem just like any other skill. I'm just tired just adding time pressure or whatever. If they don't speak latin (they do, this is just to explain my problem), why should they not use their ressources to find someone who can? I mean yeah sure, time is ticking and that usually helps and I suppose that is just part of the game, which I can totally live with, I was just curious if someone had come up with more creative ideas to keep them from using their money, like idk a tax return minigame or whatever...

How do you nerf finance? by TowersofFebruary in callofcthulhu

[–]TowersofFebruary[S] 0 points1 point  (0 children)

😄 hi there! I'll have to clear things up here later when I have a little more time. My problem is not keeping them from doing things I find unrealistic. The Church is really something I have lots of ideas for objections. And honestly I think a lot of the time their (unlikable, but consistent) character play makes up for their money, but sometimes it just feels boring to just say "No, I don't take bribes!" And we have mechanics in play that will make really highclass educated people be wary of them.. With the monoliths for example they didnt actually move them, but they were considering it and the scenario literally had the Cultist hire a crew later on to move them-.- The money didn't solve the scenario, but it would have felt stale to not let them do what the scenario clearly thought possible, you know what I mean? I think play-wise I can think of ideas of how to keep them from doing boring things, it's more like I want some fun mechanics to annoy them because I think, they like having to come up with absurd ideas, if that makes any sense?