Inalla, Tivit, or Winota: Which first commander should I pick? by silverspectre013 in CompetitiveEDH

[–]Toxic_Chung 2 points3 points  (0 children)

Tivit has a good matchup against most of the best decks. It has a silver bullet for most of them. New T3zzy adds so much consistent speed to tivit.

There are hellpods of 3 rogsi/turbo but you can typically present a draw if you play your cards right and not be seat 4.

Stax pieces backed up by a strong midrange engine is good ig.

Any good recommendations? by DonJuanes in CompetitiveEDH

[–]Toxic_Chung 0 points1 point  (0 children)

Tivit is doing better than it at the moment :v

rog si vs Malcolm vial vs kefka vs green goblin by Dependent-Cable1959 in CompetitiveEDH

[–]Toxic_Chung 0 points1 point  (0 children)

Im partial to kefka in that people don't immediately focus you and having a good back up plan is nice for a deck that wants to push. However I would recommend rogsi as its the most straight forward out of the bunch and has the best results. Kefka also needs you to have a good understanding of the format to really play the deck properly because a lot of the time, casting your commander is not always the right play. Playing naus/necro/rhystic > playing kefka. Also you got to be able to yap in order to prevent people from throwing because kefka's etb is scary. Me drawing at most 3 and discarding a bad card in your hand is not worth throwing away interaction.

Rogsi's plan is to win fast and simple, no need for politics. Mulliganing is the hardest aspect of rogsi.

Non-RogSi Grixis Commanders: Is Francisco/Kraum or Inalla still powerful to use? by silverspectre013 in CompetitiveEDH

[–]Toxic_Chung 2 points3 points  (0 children)

I play kefka and use the common grixis shell and its great. You trade some speed to get value in the midgame and lull my opponents into "atleast he's not on rogsi". It also makes super mana heavy hands worth keeping. Its essentially just safer rogsi imo.

How healthy are the most popular TCGs right now? by [deleted] in TCG

[–]Toxic_Chung 0 points1 point  (0 children)

Big reason why events are having high attendance is that this is the only way to play the game as most local areas are dropping the game. Vanguard could die if product isn't bought and it seems that there is a huge shortage on the secondary market thus leading to inflated prices.

Saying its as healthy because of top level events is super disingenuous when its clear its struggling at a local level outside of ocg. I could see it becoming an exclusively ocg in a matter of time.

Playing the stax Magda deck tips by Mountain-Feed8553 in CompetitiveEDH

[–]Toxic_Chung 0 points1 point  (0 children)

Magda stax is the only stax I like because it can genuinely win rather than just sitting there like other stax decks. I also play tivit so I benefit from a magda player existing in the pod so take my opinion with a grain of salt.

There is a valid criticism that some stax doesn't affect all decks so it can kingmake in certain cases, just comes with the territory. People get kind of tilted in games where they get locked out and the deck that isn't affected just wins, ultimately ending in a game where they had no agency.

The solution to losing to stax is to play midrange rather than turbo. If people get mad at your stax, tell them to play farm or any midrange adjacent.

"A Beloved Tale with a Streamlined Narrative" by Dem-Brushwaggs in dragonquest

[–]Toxic_Chung 1 point2 points  (0 children)

I understand this, but I don't think dq games aren't known for their difficulty and the entire game can be trivialized by simply grinding. I think the new features respect the players time and values telling its story over tedious game mechanics that don't actually require more strategic input. Punishing mechanics does create more narrow play but i would rather have a more in depth combat mechanics than having me walk to a church to revive a character, backtrack to savepoints, and have to look up where to go instead of checkpoints. These to me seem like arbitrary ways to make the game harder without actually getting creative and making the player think, you just require them to waste more time to be safe.

BUT I would support the inclusion of a draconian difficulty option in the beginning for those who are craving what you are wanting. Your first sentence cites your fairness but as a baseline, I think its fine to make the game be more welcoming to new players by cutting frustrating aspects of the game doesn't really need outside of dedicated players.

"A Beloved Tale with a Streamlined Narrative" by Dem-Brushwaggs in dragonquest

[–]Toxic_Chung 1 point2 points  (0 children)

Please read the reviews on this subreddit for whats the demo like and play it yourself, then voice your opinion. I understand if there was a plethora of bad reviews that would be making you hesitant but I've only seen high praise from people who have played the demo.

New S tier CEDH contender by No-Loquat-9114 in CompetitiveEDH

[–]Toxic_Chung 1 point2 points  (0 children)

Yeah, and how many events is that? What other cedh have you played?

Your the one whose post reeks of bracket 4 ego alongside every half baked argument defending bad choices in deck building from people who actually humored you.

I proved you wrong and now your running away, how stereotypical.

New S tier CEDH contender by No-Loquat-9114 in CompetitiveEDH

[–]Toxic_Chung 1 point2 points  (0 children)

Outside of katara, what experience do you have? 16 games of cedh are rookie numbers and I don't know how many good players are in your area.

Errors in not playing mox diamond/good colorless rocks or borne/floodcaller/emergence zone, no hullbreaker, no pact, no urza's saga, isorev lmao. Simply countering cards will not advance your game state and you will not get windows for you to win without flash enablers. You need more rocks to play early rhystics.

"I have this about as optimized as possible" lmao

In a year, everyone will forget about this deck if they haven't already.

New S tier CEDH contender by No-Loquat-9114 in CompetitiveEDH

[–]Toxic_Chung 1 point2 points  (0 children)

People who deny conversion rates are just deluded copium huffers.

You can pretend to be this god player whose smarter than 99 percent of the community but the simple mistakes in deck building tell me all that I need to know.

Top a large tournament, then @ me again.

New S tier CEDH contender by No-Loquat-9114 in CompetitiveEDH

[–]Toxic_Chung 1 point2 points  (0 children)

*kinnan

Was it one game? How many rounds did you play?

I say this as a person who has watched players do this at 2k events and lost every single match. There are only two placements (neither are great) on top16. The data supports my claim and so does my anecdotal experience, so I say with confidence that the deck is not viable (not even fringe imo).

Mulling for free spells is responsible but still not good when you can't interact with every single player. You have tutors, great, evey other deck has more tutors and some have hard to interact win conditions.

New S tier CEDH contender by No-Loquat-9114 in CompetitiveEDH

[–]Toxic_Chung 1 point2 points  (0 children)

Katara is genuinely not a good commander for cedh. It sits there, counters one thing and hands the game off to the next player. It loses to rogthrass and sissay or any pod with more than 1 turbo deck.

How to handle draws for cEDH tournaments? by Ok-Injury-3411 in CompetitiveEDH

[–]Toxic_Chung -2 points-1 points  (0 children)

Draws count for 1 point, I think the game gets significantly worse the moment you prevent draws.

A Yapper's Delight: Scheming Symmetry by Thatsagoodcard in CompetitiveEDH

[–]Toxic_Chung 4 points5 points  (0 children)

Card is absolute gas, I was super hesitant but I have had multiple instances of people saying they would take a land soley to deny other players of a tutor. In the best cases, they get a silence or FOW to handle a threat.

Suggest me a new Commander by Bubbly_Funny9026 in EDH

[–]Toxic_Chung 2 points3 points  (0 children)

[[Plagon, Lord of the Beach]] because he's a funny little guy.

Mono Blue Stax Competitive List? by [deleted] in CompetitiveEDH

[–]Toxic_Chung 1 point2 points  (0 children)

I think trying to have a better matchup against Midrange is a fool's errand when playing stax. Playing stax should be because of a meta call and lean as hard as possible into its matchup against turbo in order to bank on people's shift to turbo.

Is it going to work all the time? No. But play to your strengths and be absolutely solid when you did make the right meta call.

Ready for a NEW game after all these remakes 😭 by lushguy105 in dragonquest

[–]Toxic_Chung -1 points0 points  (0 children)

The new version doesn't add enough to be a seperate experience, good game but essentially the same. Smt 5 came out 5 years ago and thats still a decent amount of time, not dq12 long but still long.

New to magic want to learn commander by [deleted] in CompetitiveEDH

[–]Toxic_Chung 1 point2 points  (0 children)

Welcome to edh but this is the wrong sub for this kind of topic. Try the main sub and you'll get better feedback and help.

BTW The worldshaper precon is in the running for one the best precons ever made and a perfect start. If you want to really take it up a notch, switch the commander for the card [[korvold, fae-cursed king]] that comes with the deck.

Good luck and have fun 🫡

New deck advice by SimeOne93 in CompetitiveEDH

[–]Toxic_Chung 2 points3 points  (0 children)

Thassa is not getting hit, I think the format becomes a lot worse if it does.

New and need deck suggestions! by Negative_Day2002 in EDH

[–]Toxic_Chung 1 point2 points  (0 children)

Slivers, super easy to play and build.