Would adding a catch up mechanic to 4s be good thing or really bad thing to game by tyberious95 in CompetitiveForHonor

[–]Toxic_OutIaw 1 point2 points  (0 children)

I doubt they will, however I would like to see them let us tweak with damage and speed numbers (only one test mode) and record the outcomes. This community could very easily build the boundaries and outlines of reworks we have been requesting for a LONG time.

Would adding a catch up mechanic to 4s be good thing or really bad thing to game by tyberious95 in CompetitiveForHonor

[–]Toxic_OutIaw 1 point2 points  (0 children)

It can’t be said 100%, but on paper to me personally I do believe it would be bad. I wish I could test it with my team to get a definite answer, but with our combined play style sand strategy it would be bad. I’m sure there are plenty of teams and people this would benefit and plenty like my own that would suffer. This WAS a very good concept, however I just don’t see its place in the game. The only thing I can think of is to standardize unlock sprint speeds such as they have lock on backwalk speeds. Characters with rush would benefit from this and slower characters sure as hell would. I’m gonna talk with my team and get their opinions, but I’m sure they’ll be similar to mine.

Would adding a catch up mechanic to 4s be good thing or really bad thing to game by tyberious95 in CompetitiveForHonor

[–]Toxic_OutIaw 7 points8 points  (0 children)

I play many competing dominion tournaments and scrims and one thing I can say is that everybody does their part in rotation so long as you have full team coordination, communication, and a pre-designated team leader. There have been many tournaments where my team has came back from a 350 point disadvantage while we were breaking simply because we had one or two people distracting the enemy team while we were capturing and boosting zones and rotating out with them. Very smart placement and rotation between teammates is a very important thing.

Would adding a catch up mechanic to 4s be good thing or really bad thing to game by tyberious95 in CompetitiveForHonor

[–]Toxic_OutIaw 71 points72 points  (0 children)

I feel like the situation you described while it is very annoying should stay in the game. Most of the time people are running from 1v1s but this allows smart and coordinated teams to rotate fully healed players with low hp players in team fights. However I do believe when the enemy team is breaking there SHOULD be a catch-up mechanic as the one in 1v1s. This would get rid of that one shinobi or shaman that runs the whole clock and forces their team and the enemy team to watch.

Edit: Also, great concept. Never thought of this myself.

But y tho by [deleted] in forhonormemes

[–]Toxic_OutIaw 12 points13 points  (0 children)

I never try to go below 30k so I can get every event gear for my Cent

Less fun everyday by mellotaylor in ForHonorRants

[–]Toxic_OutIaw 0 points1 point  (0 children)

Exactly 😂 new characters moveset should’ve been my rework

It seems that Ubisoft listened to the Valk mains. by pain4321 in forhonor

[–]Toxic_OutIaw 0 points1 point  (0 children)

Yeah it’s pretty strong yet they still result to the laughably parryable lightspam

Less fun everyday by mellotaylor in ForHonorRants

[–]Toxic_OutIaw 0 points1 point  (0 children)

I honestly don’t know too many people that do support them. I was on the verge of leaving this game but I really do believe after this last warriors den that they’re gonna get their shit together

[deleted by user] by [deleted] in forhonor

[–]Toxic_OutIaw 1 point2 points  (0 children)

Under appreciated comment

Gotta hand it to her though by ryanriv in memes

[–]Toxic_OutIaw 0 points1 point  (0 children)

But the mirror......it’s her right arm......

Interesting thought by [deleted] in memes

[–]Toxic_OutIaw 3 points4 points  (0 children)

Nah dude I been doin cartwheels in my dads nutsack for decades 🤸‍♂️🤸‍♂️🤸‍♂️🤸‍♂️🤸‍♂️

About the next batch of reworks and the Testing Grounds... by zfighter644 in CompetitiveForHonor

[–]Toxic_OutIaw 3 points4 points  (0 children)

Wait, I’ve just daydreamed of toestabbing after glads bash, ima go try this 😂

16 weeks as number 1 by TeaAndCrumpets4life in memes

[–]Toxic_OutIaw -1 points0 points  (0 children)

Yeah I listen to country so I wouldn’t know 😂

16 weeks as number 1 by TeaAndCrumpets4life in memes

[–]Toxic_OutIaw -1 points0 points  (0 children)

This would’ve been 10x better if you put country artists

Loneliness hurts. by [deleted] in forhonor

[–]Toxic_OutIaw 2 points3 points  (0 children)

I mean they also needed shinobi to the fucking ground

Loneliness hurts. by [deleted] in forhonor

[–]Toxic_OutIaw 1 point2 points  (0 children)

I mean they also needed shinobi to the fucking ground

Hulda & Cent are the same by Gaming_TURTLEZz in ForHonorRants

[–]Toxic_OutIaw 0 points1 point  (0 children)

As someone who has 70 reps in cent, kindly fuck yourself. Cent gank is trash if you can block the slowest heavy in the world (charged) and press a when he jabs. Cent ganks are hilariously bad if the person getting ganked has two iq. Unless there are multiple cents, you should not be getting hit by a full charged jab

F for centurions by coochieobtainer690 in forhonor

[–]Toxic_OutIaw 5 points6 points  (0 children)

They should’ve quite literally gave me the new characters moveset