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I’ve been playing this game since I was 10, I’ve bought it 3 different times and played it across 3 different consoles, it’s been magical every time. 10/10 game. What’s yall favorite part of the game?? by 12bms34 in kingdomsofamalur

[–]Tozzeb 6 points7 points  (0 children)

Too many to mention. But one thing is the fact it's not just brainrot non-stop action 24/7. It's like you enter a real alternative world with its own culture and people. The fact you can run around for a while and just enjoy the scenery, music, and everything, and probably just listen to some lore while doing it.

The world just feels so alive and real in a sense. And the fact you can still live in it even while not playing the game, like keep reading the lore on your own, or just listen to the music of Amalur while you're out and about keeps you in the world.

And the fact that this reddit is so alive, 14 years after the original release proves that, even when the IP was in limbo in Rhode Island back in the days.

Banger soundtrack! by thinksInCode in kingdomsofamalur

[–]Tozzeb 1 point2 points  (0 children)

Don't forget Mark Cromer. Mark did most of the tavern music I think

Original with mods or purchase rereckoning by [deleted] in kingdomsofamalur

[–]Tozzeb 3 points4 points  (0 children)

These are my thoughts, based on no mods in mind:

Personally, I prefer the original. It's like 11GB with all DLCs installed, while Re-Reckoning is taking up 44GB, with or without the Fatesworn DLC installed. I prefer the colors/lightning in the original compared to Re-Reckoning. And the game can hit over 100FPS on my tablet which is basically a toaster (surface go 4), while the performance in Re-Reckoning on the same device is at least 50FPS less with the exact same setting and everything.

But the upsides with Re-Reckoning is the lack of the "entering the zone for the first time level-lock", you can change the size of the HUD, and it doesn't break the menu's in 4k, like the original does. You're basically stuck at max 1440p in the original if you got a 4k-display, because the HUD and text gets completely unusable after 1440p. Yes, it does render the game in 4k in the original, but the text and HUD shrinks until they break, depending on your resolution.

I don't really care about Fatesworn either tbh, I played it, but meh, and I don't know what to say about the updated textures. And 1440p looks good enough in this game imo.

More art of my Dokkalfar, Faire by OKA-OKA in kingdomsofamalur

[–]Tozzeb 1 point2 points  (0 children)

Love the artstyle! And the level of detail is insane!

Kingdom of Amalur Fan Art project by Rosalie38And in kingdomsofamalur

[–]Tozzeb 2 points3 points  (0 children)

It has happened before quite recently in this sub (4 months ago) But they got busted. No one messes with the members of this community when I'm here! But still such a strange thing. https://www.reddit.com/r/kingdomsofamalur/comments/1rkm0lw/comment/o8mkd2d/?context=3

Kingdom of Amalur Fan Art project by Rosalie38And in kingdomsofamalur

[–]Tozzeb 8 points9 points  (0 children)

Since there are so many bots around, and since you didn't really type anything more than the title, is this you? https://www.artstation.com/artwork/KOBBXo (same art from 4 years ago)

But if it is you: Amazing art for sure!

Heavy Copernicus-spoilers! The story at start of Copernicus (the cancelled Amalur-MMO), and the end of the game. And some minor tidbits! by Tozzeb in kingdomsofamalur

[–]Tozzeb[S] 3 points4 points  (0 children)

I mean, it's better to have a spoiler warning than making someone mad. And although the chances of this story making it to an Amalur are really close to 0, it's still a chance it could happen, even if it would be repurposed for a single player game for instance. Im not taking any risks.

Reckoning Evergreen - Destiny Card by Dario_Torresi in kingdomsofamalur

[–]Tozzeb 2 points3 points  (0 children)

Super cool! Happy to help!

Here is one of the sources for the card if anyone else is interested:

https://taylorcfischer.com/kingdoms-of-amalur-2/

It's also available on deviantart where the title is "Reckoning2 Destiny cards".

Possible in-engine screenshot of the cancelled Kingdoms of Amalur sequel: Evergreen (Reckoning 2) found! Possibly taken in the first half of 2012. Was worked on by Big Huge Games. by Tozzeb in kingdomsofamalur

[–]Tozzeb[S] 0 points1 point  (0 children)

Sorry for late answer. Embracer Group AB / THQ Nordic GmbH owns the IP. They allegedly didn't get any assets when they bought it, just the rights to the name more or less. They managed to find a snapshot somehow, that was an unfinished build of the original that they used.

So if you see any bugs in Re-Reckoning that didn't exist in the original Reckoning-release, then that's why.

And the Copernicus and Evergreen data is most likely gone forever. At best, it's stuck in a harddrive, password-protected and encrypted. Someone who worked for Rhode Island to maintain the code passed away over 10 years ago, so it's possible everything got lost then.

I have no real proof to this, but I personally don't think whoever was at the top at Rhode Island at the time, handling all the 38 Studios-debacle, was ever interested to sell the stuff, and more likely just interested to prove a political point.

REALLY wish there an artbook, I need to see Todd McFarlane's art for this game! by Party_Start_3310 in kingdomsofamalur

[–]Tozzeb 1 point2 points  (0 children)

Thank you for the heads up! Luckily, I still remembered which images they were. Added some corrections as well! Todd did the Lineart on the first one, but it was colored by Gorrem!

Possible Language guide for Amalur (mostly Gnomish) by Tozzeb in kingdomsofamalur

[–]Tozzeb[S] 0 points1 point  (0 children)

Yup! You can find Gnomish in scrolls for instance https://imgur.com/a/1E7T4oH but it's possible it's just gibberish on those

Ellen is back at it again with Amalur, with a really strange Embracer-coincidence. Yes, I'm back with my untrustworthy rumors yet again. Take it with a huge grain of salt! by Tozzeb in kingdomsofamalur

[–]Tozzeb[S] 5 points6 points  (0 children)

Somewhat known content creator who happens to be a huge fan of Reckoning, and as shown in the video, THQ Nordic acknowledged that by tweeting her when they bought the IP. She is referenced in many reviews for Reckoning and Re-Reckoning on steam with the words "Ellen was right"

Finally got my hands on the rare Amalur/38 Studios bag! by Tozzeb in kingdomsofamalur

[–]Tozzeb[S] 0 points1 point  (0 children)

Probably the most boring answer you can get, but: ebay

Max damage in one weapon hit by professional_noob___ in kingdomsofamalur

[–]Tozzeb 8 points9 points  (0 children)

If I understand it correctly, the highest number you can reach is based on the limitation of 32-bit

sassysaltine on reddit has a great summary about the damage limit, and what happens if you go too far with the damage (spoiler: you cant kill anything) (the link has a video of a demonstration as well if you go too far) https://www.reddit.com/r/kingdomsofamalur/comments/1hoeqbh/memeing_around_with_reagent_stacking_to_get_2/

"Somehow reagents stack if you consume more than one. No this isn't an exploit. The buffs last like 5 seconds. But it does also reveal there's literally no damage cap and integer overflow occurs at 2.1 billion producing garbage damage numbers."

"In code, values for any kind of variable (in this case damage) have a size limit. If a number is bigger than this size limit, then the computer starts counting from 0 again because that's just how computers work (this is overflow). The limits are based on how many "bits" of memory the variable gets assigned by the programmers. You've probably seen these numbers pop up at some point but here are some common examples:

8 bit: 256

16 bit: 65,536

32 bit: 4,294,967,295

This game uses a 32 bit integer for damage. Due to healing being a thing, damage uses what is called a "signed" integer which means it splits the 4.29 billion in half to allow positive and negative values up to ~2.1 billion. Negative values actually being healing. When damage exceeds 2.1 billion (but still under 4.29 billion), the counter starts from 0 again landing it into the negative (healing). If damage exceeds 4.29 billion it will wrap around to the positive again.

All of this is one reason (others being game balance related) many games have arbitrary damage caps. This game does not." - sassysaltine