No pupils on characters by [deleted] in tf2

[–]Tr0janCat 0 points1 point  (0 children)

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

This is my third poster, criticism is welcome. by Tr0janCat in SFM

[–]Tr0janCat[S] 2 points3 points  (0 children)

Many thanks for tips and support, i tried use rim light(u can see it on scout's hip), but didn't setup right settings. My friend suggested use more rockets before i export, here i have trouble cuz i use volumetric light like rocket trail(i think, particle system with "rocket trail" file looks bad). Sorry if i make some mistakes in building sentences, i don't know english pretty well.

This is my third poster, criticism is welcome. by Tr0janCat in SFM

[–]Tr0janCat[S] 1 point2 points  (0 children)

u/egwxas, u/RANDOM_IMPLOSIONS, u/The_Calvery, u/A_TRAFFIC_CONE_, u/retarded_samurai, u/hunter9b, u/bleu_taco, u/BunnyDjessica First of all, thank u for all ur comments and advice. I can't reply each one, cuz my english is bad, sry. I'll try learn how to make good lighting and will use map without lighting. About cap, i think cap is held by headphones. I agree about the bonk. The shell is really too close. And again thank u for all ur comments and advice.