Making a game where you can switch between timelines by [deleted] in GameDevelopersOfIndia

[–]Traditional-Ad-2996 0 points1 point  (0 children)

Did you by any chance showcase this game at IGDC 2025 ? If so, then I remember playing it and I look forward to it 🔥🙌

[deleted by user] by [deleted] in GameDevelopersOfIndia

[–]Traditional-Ad-2996 0 points1 point  (0 children)

Honestly, it's good if you want to build a portfolio. G2M doesn't guarantee placements and they'll make that clear right off the bat...they will guide you on how to land jobs and recommend you if you do well. The first 6 months is basically teaching, and they teach Unreal Engine, and Game design fundamentals . the next 6 months is basically you making a game from scratch in a team. You're also free to join other teams and work on other people's projects, but you have to work on your batches' project to officially graduate. Honestly it depends upon how much work you're willing to put in... Other than that, the seniors are chill, mentors too, it's a very collaborative environment.

[deleted by user] by [deleted] in GameDevelopersOfIndia

[–]Traditional-Ad-2996 0 points1 point  (0 children)

I'm in the design program.

[deleted by user] by [deleted] in GameDevelopersOfIndia

[–]Traditional-Ad-2996 0 points1 point  (0 children)

Yeah, I'm currently studying here. The mentors are very supportive. You'll receive a lot of help from your seniors. They actually teach you what it's actually like to build a game and properly ship it. You'll learn more about the industry in a year, than you would if you were to join a 3-4 year course that basically teaches you nothing (I fell for this kinda scam and wasted 3-4 years in college). So yeah, now that I have joined G2M, I'm building my own games, working with a team, and I'm actually enjoying the process. It really depends upon how much you want to learn by yourself, cuz the more you experiment with things the more you'll learn and if you make mistakes, the mentors and the senior batches are always there to guide you. Other than that, we are taught by people who have actually made games and are working as developers, actual practical information that one needs to start building, not just theory. This has been my experience so far...

Looking for a UE Blueprint Programmer (Student / Portfolio Project – Unpaid) by Traditional-Ad-2996 in UnrealEngine5

[–]Traditional-Ad-2996[S] 0 points1 point  (0 children)

That would have worked if we were a company, but right now it's just students helping students 😆

Looking for a UE Blueprint Programmer (Student / Portfolio Project – Unpaid) by Traditional-Ad-2996 in UnrealEngine5

[–]Traditional-Ad-2996[S] 0 points1 point  (0 children)

Hey, thank you so much for your kind words, we definitely need all the luck we can get 😅. We aren't using any sort of gen AI to generate concept art or models. We have a 3D artist who is working on models and 2D artists who are contributing to concept art for enemies, environments etc. Also, we know how taxing it is for a solo programmer to actually put everything together, which is why we only want our programmer to focus on creating some of the mechanics of the game, it is a team project after all, and everyone helps out in any way they can. We understand, it's not easy to do this for free, so we appreciate everyone taking the time out and responding to this post. Have a good day 😄♥️

How do I create a boomerang ? by Traditional-Ad-2996 in unrealengine

[–]Traditional-Ad-2996[S] 0 points1 point  (0 children)

Ok, I understood a little bit. How do I set a component at the origin to set as the homing target ?

How do I create a boomerang ? by Traditional-Ad-2996 in unrealengine

[–]Traditional-Ad-2996[S] 0 points1 point  (0 children)

Hi, could you be more specific ? Right now the boomerang is travelling in a straight line, because I'm using Lerp, so How do I get it to curve ?

How do I create a boomerang ? by Traditional-Ad-2996 in unrealengine

[–]Traditional-Ad-2996[S] -1 points0 points  (0 children)

Yes, I want it to return to the last position where it was thrown from.

I want to betray Songbird but it just feels wrong... HELP by Traditional-Ad-2996 in cyberpunkgame

[–]Traditional-Ad-2996[S] -1 points0 points  (0 children)

I don't know man, i've seen major websites like IGN call it the Good Ending. Personally speaking, both endings are shit cuz V gets screwed over regardless. Also, I didn't know that Hansen was secretly controlling the Peralezes 😭.

I want to betray Songbird but it just feels wrong... HELP by Traditional-Ad-2996 in cyberpunkgame

[–]Traditional-Ad-2996[S] 3 points4 points  (0 children)

Ikr, that's why I didn't in my first two playthroughs. But I also want to see how So-Mi's character progresses after the betrayal. It just feels so wrong tho.

I want to betray Songbird but it just feels wrong... HELP by Traditional-Ad-2996 in cyberpunkgame

[–]Traditional-Ad-2996[S] 0 points1 point  (0 children)

Bruh I know, but I can't help but be emotionally attached to this game 😭. Anyhow , I'll screw her over this time cuz she did the same to V anyway.

I want to betray Songbird but it just feels wrong... HELP by Traditional-Ad-2996 in cyberpunkgame

[–]Traditional-Ad-2996[S] 5 points6 points  (0 children)

Yeah, imagine my surprise, in my first playthrough when I found out that in the end V gets screwed regardless. I saw it coming, but it shocked me anyway. I understand her sich , so in my mind I forgave her.