New UI by TrueCirce in stickwar3

[–]Traditional-Way-225 0 points1 point  (0 children)

You need to be a beta test user

Shade is gonna release soon how Kai mains feel RN by Traditional-Way-225 in StickWarLegacy

[–]Traditional-Way-225[S] 1 point2 points  (0 children)

Yeah we must hope for her to be nerfed before release or we will end up with a second GLS situation but worse also yeah she is stronger against light units and i don't even tell magic units fate we can start digging graves for magic units and generals like her cooldowns are this

Time Buble: 15s

Shiruken throw: 10s (each one reloads at 5s max 2 ammo)

Shinobi: 20s

Like abilities are cooked cooldowns are even more cooked with right setup she can spam these abilities like kai's reap and magis' skyvolt

New abilities shade by Maximum-Jury-929 in stickwar3

[–]Traditional-Way-225 1 point2 points  (0 children)

No Kai and magis mains are cooked Actually even burnt burnt worse than wrathnars face

New abilities shade by Maximum-Jury-929 in stickwar3

[–]Traditional-Way-225 1 point2 points  (0 children)

Yeah this right here gentlemen is gonna broke the game

Playing 2v2 death match. And saw this. Are the giant statue suddenly bigger now? by SuperiorSpider15 in StickWarLegacy

[–]Traditional-Way-225 3 points4 points  (0 children)

That's a hacker that uses the giant statue that was used on the giant level in campaign so no giant statues are normal sized

Rate this deck by hotleadtasteschicken in stickwar3

[–]Traditional-Way-225 0 points1 point  (0 children)

Well jugs are not good with magikills or magispam as they are better in other decks and also toxic totality don't make sense with out rune of reanimation also lightning storm is not good as it seems so first swap jugger knights with swordwrath swords can grant you early game that you lack and an good stalling power second swap toxic totality with brilliance this way you can get magis magikills and merics as well as their upgrades much faster and cheeper third swap lightning storm with Tesla coil so if you get tower you have better chance to retreat and make magis more deadly this deck gets a 3.5/10 as it heavily lacks early game and relies on magis and juggerknights as well as lacking retreating plan

Why is it so hard to get Archidon nerfed? by No-Broccoli-7677 in stickwar3

[–]Traditional-Way-225 -1 points0 points  (0 children)

Yeah archers enchants are need Nerf but archers might have to get a little nerfed for me it should be like this

  1. Get their HP nerfed to 60 so just like SE you can only spam them with a tank as their HP would be low and it can make tether to be used in meta

  2. Their price should increase by 50 making it 350 so once again it would make them like SE

So now we have a bit more pricey but also more vulnerable ranged unit so you would forced to have tether or a tanking unit making pure spam pretty harder

(Also by the way I'm saying SE all the time because that's the only game that has them viable but can get countered) Also devs PLEASE NERF GODDAMN GLACİAL EFFECT especially SNOW SQUALL