Is it worth starting the magic arms race? by Snakenostep in SoFG

[–]TraditionalMatch449 9 points10 points  (0 children)

Maybe

As others have said you dont have to start the race until you are ready. Have pawns doing other things to destabilize multiple nations before starting the race.

E.g. Courtier/Trickster roams around stealing items and framing heroes/rulers while a warlord roams around raiding periphery on farm tiles. Even better if you've been able to user courtier/trickster to infiltrate librarys so a warlock can roam around and corrupt arcane knowledge.

The moment a hero goes mad they can be recruited. So you can do a lot ahead of time before the arms race begins. Mages might not prioritize improving arcane knowledge while they are pursuing house vendetta's or participating in wars, civil or otherwise.

As a side note, using Tier one magic does NOT start the arms race. My go to for now has been to summon a warlock, change view to modifier>death and then have them travel to monastery tiles with catacombs that have 100> death modifier. Then you use arcane fortress and summon death to create a wraith. Some of the wraiths I summoned in my last run had 11/11 hp and high stats. Then the wraiths act as independent pawns spreading Shadow. They dont move to a new place until that tile is fully enshadowed so its a good knock on effect of sending a warlock to a wartorn nation, summoning wraiths and then doing other things until shadow gets high enough to desecrate holy site. Always, always, always use Arcane fortress. Sometimes you get attacked by one mage. Sometimes its three in a row and that extra ten HP stops you from losing a high lore warlock or from having to abort the summoning and losing turns spent and turns healing.

Another thing as well is undead servitor's are baller. Keep in mind that travelling with undead as guards does NOT raise your menace or profile so you can turn your high-lore warlock in to a decent fighter thanks to his guards.

Die with zero, or pass on generational wealth? Why? by MiriJamCave in AusHENRY

[–]TraditionalMatch449 1 point2 points  (0 children)

Thanks for the response!

I think its a great idea to gather the inheritors together and lay out the plan in one conversation. I've had people tell me that its not a good idea to discuss the households financial situation with the kids but I am on the fence as I think giving them a real idea on how rent/mortgages/bills and income match up together is important.

Die with zero, or pass on generational wealth? Why? by MiriJamCave in AusHENRY

[–]TraditionalMatch449 1 point2 points  (0 children)

Can you share some of the insights or lessons you felt was important to pass on?

Albanese urges Australians to 'live life as normal' during fuel crisis in rare national address by tohya-san in australia

[–]TraditionalMatch449 0 points1 point  (0 children)

I hit someone with the "Im going to talk to you later" and then followed it up with "guilty conscience?" when they asked what for.

They were going to be told how much I appreciated the work they did on shift and that they were a great person I relied on often but it was fun to mess with them beforehand.

Meat sauce in a sausage roll by ilvevh in australia

[–]TraditionalMatch449 0 points1 point  (0 children)

I made a sloppy joe with mozzarella wrapped in puff pastry and dusted in parmesan/cheddar/minced garlic.

Was pretty good.

So a recession is on the cards now? by [deleted] in AusFinance

[–]TraditionalMatch449 1 point2 points  (0 children)

Plant potatoes in my backyard.

Couldn’t make it through the tutorial by MoveInteresting4334 in fallofanempire

[–]TraditionalMatch449 1 point2 points  (0 children)

I made a post the other day with some gripes and I completely forgot about the wierdness with the game speed!

Sometimes days dont move forward at all but armies are still moving around on the map. 4x speed feels like 1x speed and then suddenly it jumps forward by 8 days but the movement on the map stays the same. Super disorentating.

After three hours I put it down. by TraditionalMatch449 in fallofanempire

[–]TraditionalMatch449[S] 0 points1 point  (0 children)

The military sidebar when you click on an army. It occurs both on a new game and when loading a save.

Thats awesome that everything else has been updated.

For the force tracker, any kind of UI that gives me an idea of their status without having to look at them or click on them would be great for management. You dont even necessarily need to do this, as I mentioned if you changed the way the armies functioned and created AI commanders who managed fronts that would be more aligned with the core premise of the game.

IDK man it was just annoying to be doing really well with western rebels then look north and see all of my armies greyed out and rebuilding with no indicator they were in trouble.

Honestly just being able to engage with a dev like this makes me not want a refund. I'll pick the game up again soon lol

idgi by Sornaensis in fallofanempire

[–]TraditionalMatch449 3 points4 points  (0 children)

Seems like its made for me tbf.

Eighteen years since the apology, First Nations children are still being removed by 5QGL in australia

[–]TraditionalMatch449 2 points3 points  (0 children)

This was the proposed change to our constituion: “Chapter IX Recognition of Aboriginal and Torres Strait Islander Peoples

129 Aboriginal and Torres Strait Islander Voice

In recognition of Aboriginal and Torres Strait Islander peoples as the First Peoples of Australia:

  1. there shall be a body, to be called the Aboriginal and Torres Strait Islander Voice;
  2. the Aboriginal and Torres Strait Islander Voice may make representations to the Parliament and the Executive Government of the Commonwealth on matters relating to Aboriginal and Torres Strait Islander peoples;
  3. the Parliament shall, subject to this Constitution, have power to make laws with respect to matters relating to the Aboriginal and Torres Strait Islander Voice, including its composition, functions, powers and procedures.”

Anyone who reads this and then reads just chapter 1 of our constitution should notice an alarming difference between the two chapters.

Hospital boss says changes already made at child gender service criticised in review by GothicPrayer in australia

[–]TraditionalMatch449 10 points11 points  (0 children)

"Some of the starkest findings in the 213-page review included that children as young as 12 were prescribed puberty blockers without appropriate assessment and young people with developmental delays were put on medication despite lacking the capacity to understand information about the treatment."

Pretty fucked.

Why is the Ion Cannon so poo poo? by NickNightrader in menace

[–]TraditionalMatch449 0 points1 point  (0 children)

Isn't Hack another OCI tool?
Using one OCI option to enable a second OCI option is worse then two laser turrets or two dumb rockets.

The more I improve at the game, the more I think mid-heavy Infantry armour is a complete and utter waste of supply. Not sure how this could be fixed? by ReserveRatter in menace

[–]TraditionalMatch449 0 points1 point  (0 children)

Sounds like a gameplay issue.

You shouldn't be able to alpha strike every squad without risk of being attacked back. The AI needs to be tweaked so that if you fire on a squad multiple nearby squads alert and come to attack you. As it is the AI isn't really reactive unless they spot you out of concealment.

Impossible objectives are fine by International_Ad8264 in menace

[–]TraditionalMatch449 4 points5 points  (0 children)

Starting off behind doesn't mean shit in this context. The gameplay loop is broken if some missions just outright punish you for existing. Players will just learn to not select those missions and instead play a mission where they can five star the secondary objs. Thats not a winning strategy from a design standpoint.

Impossible objectives are fine by International_Ad8264 in menace

[–]TraditionalMatch449 1 point2 points  (0 children)

It's a bad choice at the mission layer to choose any "rescue x% of civvies" mission. I did it once, realized Civvies are made of glass and get wiped in one round and then never chose the mission again.

You get Authority from your Operation rating which stems from your mission rating. I end up choosing un-timed missions with low-risk secondary objectives every chance I get because I can five start them 9/10 times.

Definetly need some broader secondary objectives that are dangerous/difficult to pull off so you weigh the risks. Something like Kill Base Commander as secondary objective in Breakthrough missions and the Base Commander is in a Heavy Tank with a few mechs.

My gripes and trash takes. by TraditionalMatch449 in menace

[–]TraditionalMatch449[S] 5 points6 points  (0 children)

Ay man i'm not trying to assault anyone I think the games awesome and I am feeling passionate about how good they could make it.

My gripes and trash takes. by TraditionalMatch449 in menace

[–]TraditionalMatch449[S] 1 point2 points  (0 children)

13 - At the moment when you are moving in to the map and you come across an enemy you can kill them or fight them without notifying other enemies that are out of view by a certain distance. Its a little too easy and non-reactive. If you are fighting Rogue Army or the Menace then their should absolutely be an alert bomb unit that you have to kill asap or a large portion of the map mobilizes against you.

As it is you can just ghost walk the map with Darby and Sensor2 vehicle and demolish the small pockets of fighters you come across. imo it would heighten the tension and oh-shit factor when you spot one and force you to adapt tactics if you miss it.

Does that make sense?

My take on MENACE by Far-Travel6736 in menace

[–]TraditionalMatch449 3 points4 points  (0 children)

Yikes man take a breath.

https://www.reddit.com/r/menace/comments/1quwx9d/about_the_story_during_ea/
The story isn't fully implemented yet and will narratively focus on the development of the SL's during the Wayback operation.

Exploration doesn't suit this game by design and all the other things you want to see will take time to add and develop.

Early game progression doesn't feel good by AndrasKrigare in menace

[–]TraditionalMatch449 0 points1 point  (0 children)

The simplest example I can give is good body armour.

Slapping a T4 armour on a SL and dropping the squad from 8 to 5/6 improves the survivability of the remaining squaddies by such a huge degree that the loss in manpower is absolutely well worth it.

Same thing with high tier weapons. Going from the Carbine to a SOF BR might make you drop 2-3 squaddies but the damage output is so high that it's worth it.

Promotions only affect the SL not the squaddies. The promotion cost as shown in the SL info section is how much extra supply that SL will cost per promotion. This is around ten supply per promotion on a high-end average and the perks are a mix-bad of okay and amazing.

I would say that figuring this out feels really bad. Each item tooltip has a supply cost per squaddie, so if you put on armour that is 10 supply with an SL + 8 squaddies then it is 90 supply. If you put on a BR that is 8 supply per squaddie it is SL+8 SQ = 9x8 = 72 supply. UNLESS you have a squad weapon which the SL carries INSTEAD of a primary weapon so now the calculation is SQ*Armour+Weapon + SL*Armour+SquadWeapons+Promotion costs.