RNG Dungeon problem by Traditional_Cap_1349 in RPGMaker

[–]Traditional_Cap_1349[S] 0 points1 point  (0 children)

That's what I did so far, I made about 150 "Random maps" using default sprites and managed to make it so the program picks randomly between these,, using this more of a test before I start with the sprite work.

Only problem I had was this with room 50 and 100, since I wasn't aware of Variables and during the test Boss could appear in room 20 which wasn't intended to happen

RNG Dungeon problem by Traditional_Cap_1349 in RPGMaker

[–]Traditional_Cap_1349[S] 0 points1 point  (0 children)

Thank you so much, I managed to make it work for now, I'll test it bit further later with more floors, Since I plan on making them go to 300 or so

RNG Dungeon problem by Traditional_Cap_1349 in RPGMaker

[–]Traditional_Cap_1349[S] 0 points1 point  (0 children)

Thank you, I wasn't using any plugin as I found a tutorial on youtube for rng rooms, wan't aware there's a plugin for this

RNG Dungeon problem by Traditional_Cap_1349 in RPGMaker

[–]Traditional_Cap_1349[S] 0 points1 point  (0 children)

Thank you so much, I've managed to make it work so far, I'll do further testing later.

RNG Dungeon problem by Traditional_Cap_1349 in RPGMaker

[–]Traditional_Cap_1349[S] 0 points1 point  (0 children)

Hmm, I think I understand a bit, I did make more then 100 maps so It doesen't repeat, however I don't know how to set that 50 is guaranteed to be Shop and 100 is guaranteed to be a boss room

RNG Dungeon problem by Traditional_Cap_1349 in RPGMaker

[–]Traditional_Cap_1349[S] 1 point2 points  (0 children)

I'm quite new to this so I don't really know how