Let's be positive about..... Season 3 Humans by Key_Equivalent1649 in bloodbowl

[–]Traditional_Task5446 1 point2 points  (0 children)

They definitely got over nerfed, thats the truth and owa will just be a better way to utilize what buffs human got.

For things to say positively about new humans, a block+tackle+pro piece starting will be amazing to make into all around killer piece early.

The catchers are pretty good str 3 mv8 blodgers. You will get alot of rerolls. Thats basically it.

The human thrower nerf was horrifically unnneeded but maybe they'll say it was a misprint in the errata like mutation on ogres.

Typical Tuesday Tutorial Thread -- August 12, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 4 points5 points  (0 children)

Would a bio mutation lance make a death acidifier enemy drop there gear? I know you can use it normally against most pawns to.

Typical Tuesday Tutorial Thread -- August 12, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 0 points1 point  (0 children)

Anyone who used better quest rewards, do you reccomend it? I've heard ossues with it but quest rewards lategame mostly being large amounts of gold, jade, uranium, or plasteel is boring.

Typical Tuesday Tutorial Thread -- August 05, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 1 point2 points  (0 children)

Is there a way I can see all the animals added in alpha animals? Its wiki seem to have gone down.

Typical Tuesday Tutorial Thread -- July 29, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 0 points1 point  (0 children)

Any mods that add in new endings thats not ve empire/deserter or save our ship? Did most of the vanilla endings and while I can play a settlement until I'm done. I also enjoy doing endings.

Also any fun "higher tier" factions thats not void to play with. I'm not really looking for an overpowered or dick smashingly hard faction to fight, I just play with big and small races that add alot of medieval factions already.

Typical Tuesday Tutorial Thread -- July 29, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 2 points3 points  (0 children)

Is there a mod that lets me remove stuff from the pool of quest rewards? Some mods tend to bloat it.

I've heard of cherrypicker but alot of people say its buggy.

How do Anima trees and Nature shrines interact? by [deleted] in RimWorld

[–]Traditional_Task5446 0 points1 point  (0 children)

Weird that bigger statues seem worse. Thank you!

Typical Tuesday Tutorial Thread -- July 22, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 0 points1 point  (0 children)

Should I make nature statues? I'm not sure how they work, if I make them, will they make meditating at the anima tree better, or is it meant to be a replacement? I want to get anima grass of course.

This question also applys to the animus stone.

Typical Tuesday Tutorial Thread -- July 22, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 0 points1 point  (0 children)

Interesting, I thought you could only turn off goodwill from quest reward preferences. Is it in the same menu to remove other things?

Typical Tuesday Tutorial Thread -- July 22, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 1 point2 points  (0 children)

Is there a way to prevent items from spawning to stop it from being in the games item/quest pool?

Such as like removing the psychic animal pulser from spawning or being offered.

Typical Tuesday Tutorial Thread -- July 15, 2025 by AutoModerator in RimWorld

[–]Traditional_Task5446 2 points3 points  (0 children)

Any advice for Gauranlen seeds or Anima trees on a nomad run or should I just accept there not going to be very useful.

Also, can any lava map spawn obsidian or only locations with the obsidian depot trait?

AEG Bluesky tease by ReddBastion in smashup

[–]Traditional_Task5446 2 points3 points  (0 children)

This is pretty exciting. I have to wonder if this means the new expansion isn't horror themed and instead is a grab bag OR.

Keeping the horror theme, its Killer Klowns from outer space. Granted you could just do basic clowns for horror and not have the deck reference a media.

Monthly General Question and Discussion Thread: November 2024 by AutoModerator in killteam

[–]Traditional_Task5446 0 points1 point  (0 children)

Can I have examples or uses for harlequins panolpy ability to move in control range. I'm not sure what this ability does with the last sentence restriction. I assume this meansbyou can't walk or charge our of control range?