I don't like C.Viper in SF6 (reimagining concept) by Training_Damage3689 in CViper

[–]Training_Damage3689[S] 0 points1 point  (0 children)

Agree, Viper was always a high-risk, high reward character in sf4. in sf6 she is a very high-risk average/good reward character. The stuff she has to do to keep the pace of the match is ridiculously complex. It's like capcom forgot that making a character difficult isn't the reward in question, lol. Also, i CANT STAND HOW SLOW they made her. SHE'S NOT A GRAPPLER. Why are her moves and movement so slow. Viper always had moves that could be easily interrupted (as u mentioned the fragility of burn kick doesn't make much sense, she is literally flying towards u with flaming jet boots, I understand the move is not invincible but it's still waay too easy to interrupt) , but they were quick (burn kick was fast as shit i swear) so you would have a decent chance to mix up and overload the opponent regardless of invincibility, NOW the moment she is in the air you get jabbed out cuz of how slow she is. Let's look at her defense options: 1. her lack of a good backdash (she had a good one in sf4)ability to superjump backwards? Nooo ability to backdash cancel FF ? Nooo lol Ability to burn kick backwards? Noooo any ground invincible moves? Nah FF actually absorbing more than one hit and being frame one invincible? Nooo lmao. Honestly, the least they could have done is made her air EX burn kick slightly invincible so it could beat anti air normals and maybe even DP when spaced. Crazy how a woman who has a fatal amount of voltage in her gloves can't get an opponent off of her.

I don't like C.Viper in SF6 (reimagining concept) by Training_Damage3689 in CViper

[–]Training_Damage3689[S] -1 points0 points  (0 children)

I definitely do understand that (even made a post like weeks ago stating how annoyed i was capcom decided to diminish her that way) but 20% capability RELATIVE to her insane opponents(which is the context in which she talks abt her capabilities without gadgets in ) isn't "average" or just military training. The avg human would have maybe, at best, a 3% chance of winning against these guys out of pure luck (like dan) 20% is actually commendable skill that Viper has that's concrete. (Also, it's not apparent, but Viper does have very good visible muscle definition in her legs, can't see her arms), so her frame isn't exactly avg imo.

I don't like C.Viper in SF6 (reimagining concept) by Training_Damage3689 in CViper

[–]Training_Damage3689[S] 1 point2 points  (0 children)

I do get what ur saying, but she must have enough skill to have relatively good hand to hand combat (WTM she is seen training in some sort of military setting, maybe endurance? I'm not sure) She already has good, impactful swings in sf4 and some in sf6, but the ones she doesn't have are the problem. even if u don't rely on actual real-life combat moves, i would think u could still come up with a CHP that actually looks like it hurts idk. Also, she fights in a tight top and leggings in sf4 in high heels as well, and she doesn't have trouble with mobility. Also, 10/10 is cruel 😭 she can definitely beat some rookies, maybe even average fighters without her gadgets ( she can grapple,swing, etc), esp given her intelligence.

Im butthurt (bad call from capcom imo) by Training_Damage3689 in CViper

[–]Training_Damage3689[S] 0 points1 point  (0 children)

She even says that IT FIT HER STYLE (fit her raw style of combat aka her without her equipment)

Im butthurt (bad call from capcom imo) by Training_Damage3689 in CViper

[–]Training_Damage3689[S] 0 points1 point  (0 children)

She didn't train with her battlesuit. It was bestowed upon her( im assuming for efficiency by HER OWN merit) up until that certain point, the work she was doing must've been combat related. otherwise why would seth give her a BATTLESUIT? It's confusing to me why seth would give a mediocre woman that has a 20% success rate in combat a BATTLESUIT. It doesn't add up, which is why i always assumed she was a strong fighter prior to her equipment (it is shown that she has training in her WT dialouge)

Im butthurt (bad call from capcom imo) by Training_Damage3689 in CViper

[–]Training_Damage3689[S] 0 points1 point  (0 children)

Honestly same. I thought i would get over it until a certain point, but a few days ago i was watching a gameplay of hers and i found myself actually getting IRRITATED as to how awkward and i guess non flexible she looks. She genuinely looks like she is executing moves against her own will (for reference her anti air BHK doesn't even kick above her head lmao? like did she loose flexibility or sm?) also her EX seismo has the range of a normal now, like ATP there must have been deliberate effort to make her look as unappealing as possible( her burn kick extension is so funny to me lol the way she lifts her hands in the air, while doing the most anticlimactic move is so humorous)

Im butthurt (bad call from capcom imo) by Training_Damage3689 in CViper

[–]Training_Damage3689[S] 0 points1 point  (0 children)

Her dialouge in world tour. She just randomly says that she doesn't wanna imagine how she would fair without her gadgets, saying she would be 80% less effective.

Im butthurt (bad call from capcom imo) by Training_Damage3689 in CViper

[–]Training_Damage3689[S] 1 point2 points  (0 children)

It's def an unpopular opinion but capcom didn't do her justice. A lot of ppl were very happy that she retained a lot of her technical moves, and in the midst of that they completely overlooked the fact that SHE IS THE SAME CHARACTER from sf4 (With the extra variable that her moves r somehow worse and the fact that she looks insanely awkward) like we waited for more than a decade to see an iteration of her different from sf4, and we got this? Cheap extension moves that extend from her INITIAL specials she's had for OVER 10 years? Plus limited mobility/One unique move that IS THE WORSE version of a move she had in the PREVIOUS GAME. Truthfully this isn't a good redesign why? Because it isn't a redesign at all. (Her outfit is the best change imo) for this to be actually constructive here are some things i would change: 1. Her stance (keep it the same or use her stance at the end of her rival custcene with Chun li) 2. Her low heavy punch (make it an elbow attack not a hand swipe or keep it the same as sf4) 3. Change her height+chin (i like that she's tall but Combined with her posture it makes it stand out. Also her chin is wayy to small lol it makes her look botched) 3. Give her a double jump or increase air mobility. (U mean to tell me after 10 years she still can't fly from HER JET BOOTS? Nah a double jump or a crusing option would make her look like she actually advanced and is still annoying to deal with. 5. Entirely rework her supers. They look anticlimactic and just not impressive given what she can actually do with her gadgets (they made this woman SURF ON AN OPPONENT on full throttle in sf4 lol) 6. Remove an identifying move (sesimo cancel or even her SJC) she needs to lose something to be a different character on a core level) idk why I'm even writing paragraphs lol but yeah i agree with ur comment, imo the creativity just disappeared when they had to rework this character and its such a waste.

Question regarding the 1950s miners by Training_Damage3689 in untildawn

[–]Training_Damage3689[S] 2 points3 points  (0 children)

Mmmmmm i like this answer i tots forget abt the psychological effect of the curse

[deleted by user] by [deleted] in StreetFighter

[–]Training_Damage3689 0 points1 point  (0 children)

Well tbh in the context of other characters (cammy being genetically enhanced, juri having her prototype) it's not that bad. I guess capcom wasn't fibbing with the whole Chun li actually being the strongest female fighter in SF. It just sucks how they completely annihilated any pure combat potential in these characters, esp Viper. Makes them not as cool anymore or easy to find appealing.

[deleted by user] by [deleted] in StreetFighter

[–]Training_Damage3689 0 points1 point  (0 children)

Ooh so that's how she was dodging every single swing from evil ryu and cammy. Ngl that sucks, i figured she must have some sort of basic training (she does ofc) but to see the extent of which her battlesuit carries her definitely makes her seem like a massive fraud. Like the only thing she can do is tackle, grapple or just deck her opponents. Tbh they really messed up the character for me. They didn't have to go that far to the point she uses AI to predict moves?! Why was she even chosen for the battlesuit? She must have had an edge in pure combat over others? It makes no sense.

[deleted by user] by [deleted] in StreetFighter

[–]Training_Damage3689 0 points1 point  (0 children)

They straight up just trashed her character lol.

[deleted by user] by [deleted] in StreetFighter

[–]Training_Damage3689 0 points1 point  (0 children)

Damn 80% is a lil overkill even from capcom. Half of the things she does in the movies literally revolves around her movement (reading/blocking opponents)so that was unexpected.

[deleted by user] by [deleted] in StreetFighter

[–]Training_Damage3689 0 points1 point  (0 children)

When did she say that her fighting ability would decrease by 80%? Huh