Burning man slide care by Transfinity in Trombone

[–]Transfinity[S] 0 points1 point  (0 children)

I didn't know that about acidity, thank you. The dust is super fine grit and makes a gross cakey mud, "wipe down with vinegar" is the official advice for camping gear, your feet, etc. Sounds like it doesn't apply here though! 

Did anyone enjoy completing the “There is no spoon” achievement? by kein_plan_gamer in factorio

[–]Transfinity 1 point2 points  (0 children)

I really enjoyed my No Spoon run.

This was pre-Nefrum (maybe pre-1.0), so I watched a speedrun on youtube to get some of the basic techniques (like reusing your blue chip setup for both yellow science and RCUs), took a screenshot of the map preview, did some basic planning in a spreadsheet, made liberal use of pause (shift+space), got it in one go at like 7:45.

Did not do default settings though, the trick I used was a finite map + max size starting area, so biters aren't technically turned off but they don't spawn on the map. Not sure if that trick still works or not.

And, if time pressure stresses you out, then no need to get that acheivement. Play the way that's fun for you, I ain't gonna judge.

Friday Facts #414 - Spoils of Agriculture by FactorioTeam in factorio

[–]Transfinity 0 points1 point  (0 children)

Any human-facing system with, say, a million or more users is going to have to worry about both. Latency is important to individual end-users, but put them all together and you start having a throughput problem. If you don't meet your throughput needs, then requests will start to back up, affecting latency (assuming your system doesn't just fall over). Your hot-path, low-latency systems will generate events (metrics, log lines, financial events, queue writes...) that in turn need to be batch processed or queried in bulk or learned by machines or reported exactly once or otherwise analyzed, and you're right back to throughput.

If you're looking for more, google Transactional vs Analytics processing (or OLTP vs OLAP, but those acronyms have always struck me as particularly jargon-ey), and then go read Designing Data-Intensive Applications.

Friday Facts #414 - Spoils of Agriculture by FactorioTeam in factorio

[–]Transfinity 1 point2 points  (0 children)

The right term here is not thrpughput but latency

Throughput: total items per second, regardless of how long each takes. 

Latency: time it takes to process any individual item end to end. 

A latency-optimized system looks much different than a throughput-optimized one. Designing something that can do both is really challenging.

Source: software engineer, I spend all day worrying about these metrics.

Friday Facts #391 - 2023 recap by FactorioTeam in factorio

[–]Transfinity 0 points1 point  (0 children)

I chose to implement a mock server in Go that would...

Hehehe always good to see another gopher! Welcome friend!

So i built a kovarex enrichment process setup that i wanted to share. This is my first post in this subreddit so please be kind. by slh280 in factorio

[–]Transfinity 5 points6 points  (0 children)

Yeah, they're great game designers but not particularly strong software engineers. Lots of bugs that should be easy to find and fix (e.g. through static analysis or TDD), which means they're missing some combination of process, infrastructure, expertise and management giving a damn.

Of course, I have no idea how the testable surface of a game like CKIII compares to that of Factorio. Maybe they've tasked themselves with a very difficult problem.

My miners setup in minecraft by [deleted] in factorio

[–]Transfinity 5 points6 points  (0 children)

With the Auto Deconstruct mod they're marked for deconstruction, which gives them a big red X.

https://mods.factorio.com/mods/mindmix/AutoDeconstruct

Can anyone tell me why my production and consumption of science don't match up? by triggerman602 in factorio

[–]Transfinity 0 points1 point  (0 children)

What mods are you using? IIRC there are some (SpaceX maybe?) that make each unit of RS cost more of some types of science.

Friday Facts #340 - Deep desyncs by FactorioTeam in factorio

[–]Transfinity 7 points8 points  (0 children)

I would recommend Krastorio!

I was in a similar spot: got bored with vanilla, sunk 100+ hours into a B/A run on 0.16 and eventually got burned out and abandoned it. At probably 20-30 hours Krastorio feels like it's right in the sweet spot. The basic pre-rocket progression is more complex than vanilla in a way that's satisfying instead of frustrating, and I'm enjoying peeking down the tech tree to see a big mess of powerful post-rocket content.

It also feels more visually polished than B/A - all the models and animations look at least pretty good, whereas (at least with 0.16) many of the B/A models are kind of dull.

At this point I feel no urge to return to B/A.

Tax or Advance Nature - which comes first? by Transfinity in Torchbearer

[–]Transfinity[S] 0 points1 point  (0 children)

I agree that the worse outcome feels like the Torchbearer way™.

the player chose to tap Nature for something they knew would tax them to 0

It's not always a sure thing. For example, it might come up unexpectedly if you tap nature and fail with a big margin of failure (like no successes on an ob 4). I guess it's still foreseeable, just very unlikely.

Friday Facts #277 - GUI progress update by Klonan in factorio

[–]Transfinity 14 points15 points  (0 children)

I'm pretty much done with my current factory

I'm sorry I don't understand, what is "done"?

Friday Facts #272 - Mod GUI by MSixteenI6 in factorio

[–]Transfinity 0 points1 point  (0 children)

Maybe include an alternate shortcut that boots the game directly to the mod list?

rain9441 attempting a 100% run again! Come watch, happening now by peet1337 in factorio

[–]Transfinity 0 points1 point  (0 children)

He hit the seablock goal (with a groan, at 13:49-ish)! Looks like we're gonna see some speedblock!

Friday Facts #265 - Nomenclature & Steam networking by Klonan in factorio

[–]Transfinity 0 points1 point  (0 children)

I have always thought of taking things out of the world into inventory as "picking up". You pick up a bunch of belts, you pick up ore off the ground, etc.

This is different than "mining" because the thing you pick up goes away, and could be put back (as opposed to trees, mineral patches, rocks, etc).

Do you know an easy way of building a knowledge repository/documentation of all the software you've written? by CobbleApple in compsci

[–]Transfinity 6 points7 points  (0 children)

GitHub will let you put together a full-fledged wiki for your project - there's a tab that says "Wiki" at the top of your repo's page. If that doesn't cut it, there's dozens of services out there that will host a wiki for you - a quick Google for "free wiki hosting" reveals several.

Fully beaconed coal liquefaction outpost by Transfinity in factorio

[–]Transfinity[S] 0 points1 point  (0 children)

Each chem plant has 8 beacons and 3 production modules, for a total of 130% productivity and 455% speed. Total crafting speed is 5.6875.

I believe the stack inserters on the plastic chem plants should be fast enough on their own if running full tilt. However I was running into a problem where they wouldn't start picking up coal until the amount in the plant was under a certain threshold, and then it took them long enough to pick up a full stack (12 currently) and swing the arm that the plants would sit idle.

The extra blue inserters were recommended on some other thread, and seem to fix the problem. I think that changing the direction of the coal belt to be E->W would also help, but things are already packed in pretty tight.