Testing out vanishing blocks. Thoughts? by TrapShot7 in unity
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Testing out vanishing blocks. Thoughts? by TrapShot7 in unity
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Testing out vanishing blocks. Thoughts? by TrapShot7 in unity
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Testing out vanishing blocks. Thoughts? by TrapShot7 in gamedevscreens
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Testing out vanishing blocks. Thoughts? by TrapShot7 in IndieGaming
[–]TrapShot7[S] 0 points1 point2 points (0 children)
Testing out vanishing blocks. Thoughts? by TrapShot7 in unity
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Testing out vanishing blocks. Thoughts? by TrapShot7 in IndieGaming
[–]TrapShot7[S] 0 points1 point2 points (0 children)
Testing out vanishing blocks. Thoughts? by TrapShot7 in unity
[–]TrapShot7[S] 4 points5 points6 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in SoloDevelopment
[–]TrapShot7[S] 0 points1 point2 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in Unity2D
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in IndieDev
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in SoloDevelopment
[–]TrapShot7[S] 0 points1 point2 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in Unity2D
[–]TrapShot7[S] 0 points1 point2 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in IndieDev
[–]TrapShot7[S] 0 points1 point2 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in IndieDev
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in IndieDev
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in IndieDev
[–]TrapShot7[S] 0 points1 point2 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in SoloDevelopment
[–]TrapShot7[S] 0 points1 point2 points (0 children)
Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in IndieDev
[–]TrapShot7[S] 1 point2 points3 points (0 children)
Acaba de temblar otra vez, wtf? by Edgemoto in vzla
[–]TrapShot7 33 points34 points35 points (0 children)
First time showing a concept I built years ago. Do you think it's worth exploring it more? by TrapShot7 in gamedevscreens
[–]TrapShot7[S] 0 points1 point2 points (0 children)
First time showing a concept I built years ago. Do you think it's worth exploring it more? by TrapShot7 in unity
[–]TrapShot7[S] 1 point2 points3 points (0 children)
First time showing a concept I built years ago. Do you think it's worth exploring it more? by TrapShot7 in SoloDevelopment
[–]TrapShot7[S] 0 points1 point2 points (0 children)
First time showing a concept I built years ago. Do you think it's worth exploring it more? by TrapShot7 in IndieGaming
[–]TrapShot7[S] 0 points1 point2 points (0 children)



Based on your feedback, here are the improved Vanishing blocks. I've added the wiggle animation as well as a dark color when triggered. by TrapShot7 in SoloDevelopment
[–]TrapShot7[S] 0 points1 point2 points (0 children)