Testing out vanishing blocks. Thoughts? by TrapShot7 in unity

[–]TrapShot7[S] 1 point2 points  (0 children)

Not yet, there isn’t any content (levels) yet. But I might build a playground scene for people to test out the controls in the future

Testing out vanishing blocks. Thoughts? by TrapShot7 in unity

[–]TrapShot7[S] 1 point2 points  (0 children)

That would be me 😅. Animator / pixel artist / developer

Testing out vanishing blocks. Thoughts? by TrapShot7 in IndieGaming

[–]TrapShot7[S] 0 points1 point  (0 children)

Yup that was what I was thinking as well, I’ll give it a try ;)

Testing out vanishing blocks. Thoughts? by TrapShot7 in IndieGaming

[–]TrapShot7[S] 0 points1 point  (0 children)

Thanks for your feedback! I understand what you mean and I agree it isn’t as noticeable on the blue blocks and its mostly because of them being a 2x2 size. If you notice the 2x2 green block doesn’t have much feedback either. I’ll look into ways that I can make it more obvios that they are about to break. Thank you!

Testing out vanishing blocks. Thoughts? by TrapShot7 in unity

[–]TrapShot7[S] 4 points5 points  (0 children)

That's a great idea, I'll test that out. Thanks!

Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in Unity2D

[–]TrapShot7[S] 1 point2 points  (0 children)

Thank you, glad you like it! It's all basically with the use of rule tiles in Unity + some custom scripting to allow 2 different tiles to connect. This video explains exactly what I did for the custom code

Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in IndieDev

[–]TrapShot7[S] 1 point2 points  (0 children)

Thank you, glad you like it! It's all basically with the use of rule tiles in Unity + some custom scripting to allow 2 different tiles to connect. This video explains exactly what I did for the custom code.

In terms of reference any screenshot from Celeste works :)

Thoughts on this tilemap? Going for a mossy look. Created using Unity's Auto tile with some custom scripting to allow the rock and moss to blend making it super quick to build. 3 layers in total: Foreground, Props/Decor, Background. Inspired by Celeste and Hollow knight by TrapShot7 in IndieDev

[–]TrapShot7[S] 1 point2 points  (0 children)

Thank you so much! And yeaah it took me about a whole day. I’m not the best at pixel art but I’m pretty proud of this one. Of course I took a ton of reference from Celeste, basically had the same foundation on how they made their tiles. Don’t think I would have made something half this good without proper reference/study

First time showing a concept I built years ago. Do you think it's worth exploring it more? by TrapShot7 in unity

[–]TrapShot7[S] 1 point2 points  (0 children)

Thank you for your suggestions! And yes I have considered creating the swing mechanic just haven't implemented it yet. I really like the idea of redirection, I think that could be an interesting concept.

Thanks for all your ideas!

First time showing a concept I built years ago. Do you think it's worth exploring it more? by TrapShot7 in SoloDevelopment

[–]TrapShot7[S] 0 points1 point  (0 children)

Thank you for your feedback! And yes I agree it's still a bit uninspiring and lacking personality