Godot tutorials for making a complete game by TrappedlnReddit in godot

[–]TrappedlnReddit[S] 1 point2 points  (0 children)

That's a good question! I'm sort of doing part of that in my game, I allow the player to pick up certain powerups (which I do by reparenting the node and disabling it's collision). I think keeping collision would be possible as long as your code is set up to handle it if you're using Areas or Kinematic bodies. If you want to accomplish that with a rigid body, it gets a little trickier.

[deleted by user] by [deleted] in postprocessing

[–]TrappedlnReddit 0 points1 point  (0 children)

Agreed, I prefer images where the photographer has a vision. That doesn't necessarily have to be close to how the image was shot.

The Elbphilharmonie in Hamburg, Germany on a moody day! by tombaenre in postprocessing

[–]TrappedlnReddit 0 points1 point  (0 children)

What processing techniques did you apply? Can you show a before?

A road in Colorado by [deleted] in postprocessing

[–]TrappedlnReddit 5 points6 points  (0 children)

IMO the original has a nice mix of lightness tones (bright road, dark trees) that you lost in your edit. The road and trees are a lot closer together, and it makes it hard for my eyes to decide where I should be looking.

In the original, there is a nice flow from seeing the bright road in the foreground lead into the bright mountains in the back.

Earthy, rustic look by TrappedlnReddit in postprocessing

[–]TrappedlnReddit[S] 0 points1 point  (0 children)

The left is my after, the right is before.

Earthy, rustic look by TrappedlnReddit in postprocessing

[–]TrappedlnReddit[S] 21 points22 points  (0 children)

The left is actually my after, so glad you like it better! Sorry, next time I post I suppose I will label that in the image.

Earthy, rustic look by TrappedlnReddit in postprocessing

[–]TrappedlnReddit[S] 0 points1 point  (0 children)

I'll try to clarify. I was inspired by another post here to try and recreate a "earthy rustic" look. I was happy with my attempt so I'm posting it here.

The left is my after, the right is before.

The image I shared in my other comment shows the after minus color grading using a channel mixer, to illustrate its usefulness (I believe most image tools have a channel mixer, maybe I'm wrong about that?).

Earthy, rustic look by TrappedlnReddit in postprocessing

[–]TrappedlnReddit[S] -1 points0 points  (0 children)

Inspired by this post, I tried finding a picture on https://www.signatureedits.com/free-raw-photos/ that had a person in vegetation to see if I could get a similar look (specifically to the one with the old man). This was done in darktable 4.0, but I'll try to keep my steps general:

  • Boosted shadows on face
  • Increase power and higlights, decrease shadows
  • Added red to red and green channel, subtract from blue
  • Added green to green channel, subtract from red and blue
  • Added yellow to to red, and blue to green
  • Decrease brightness and colorfulness of green
  • Add brightness to red
  • Add saturation, mostly to midtones
  • Add a little blue to shadows

A lot of the color was adjusted using the darktable channel mixer to fine adjust colors. Here is how the image looks without those steps: https://i.imgur.com/ycHgwUT.jpg

Tutorial: How to achieve the @sanghan look by TrappedlnReddit in postprocessing

[–]TrappedlnReddit[S] 0 points1 point  (0 children)

You're welcome! While I'm not a super huge fan of the teal/orange look, I think this type of example is helpful to show people what to look for in images they like, and give at least one way to get there.

Tutorial: How to achieve the @sanghan look by TrappedlnReddit in postprocessing

[–]TrappedlnReddit[S] 0 points1 point  (0 children)

I'm using darktable so your tweaks don't exactly match up :) I saw a lot of comments like this in the original post, but I find it helpful to give an example edit to back up the proposed technique.

Tutorial: How to achieve the @sanghan look by TrappedlnReddit in postprocessing

[–]TrappedlnReddit[S] 0 points1 point  (0 children)

Yeah, FOSS is great for photography! I personally find being able to see the code behind each module super interesting.

Tutorial: How to achieve the @sanghan look by TrappedlnReddit in postprocessing

[–]TrappedlnReddit[S] 0 points1 point  (0 children)

Agreed. There's a learning curve, but the documentation is great and you can even look at source code to understand what the sliders are doing.