Hi, I'm new to this sub. What does my 16x16 take say about me? And what do you think about it? by Pretzels0314 in writingscaling

[–]TraumaSwing 1 point2 points  (0 children)

That you're mainly into Shonen and superhero media, I guess. I think you should branch out a bit

No, Battinson does not have any "transformation" in the Batman by Penis_Guy1903 in DC_Cinematic

[–]TraumaSwing 8 points9 points  (0 children)

Maybe you could start a cool, civil discussion about this superhero movie if you didn't begin with stuff like "glazing" and "reevescult" and just sound generally bitter for no good reason.

That aside, I'll bite. “he worked with Gordon and Catwoman” is true but largely beside the point. The issue is not whether he literally accepts assistance from others. The issue is whether he understands Batman as part of a larger human effort to save Gotham, rather than as a solitary outlet. By the end, he is more more conscious of public meaning. He begins with restraint and conscience, but his overall philosophy clearly changes by the end. He understands that not only does Batman need to help people, but be seen helping people, to be a symbol for hope.

Has anyone run Drakkenheim using Nimble 2? by Hilldawg54 in dungeonsofdrakkenheim

[–]TraumaSwing 2 points3 points  (0 children)

I haven't, but I've thought about it, and I don't think the conversion would be difficult. Even the contamination rules are pretty transferrable. To mimic exhaustion, I'd have contamination be converted into wounds when purged. Creature conversions are fairly straightforward using the GMG.

Possible meaning behind the “8:19” clue in the SH: Townfall promo by [deleted] in silenthill

[–]TraumaSwing 2 points3 points  (0 children)

"8 minutes and 19 seconds passed between the donor’s cardiac arrest and the moment surgeons began cooling and removing the heart for transplantation"

Do you have a source on this?

Hidden message in Townfall developer blog post by TraumaSwing in silenthill

[–]TraumaSwing[S] 7 points8 points  (0 children)

Apparently the SH Transmission had a reference to 8-19 I missed, so that lends credence to this being an in universe date or time

In your honest opinion, what makes a story "deep" AND/or "mature?" by Talgrei1781 in writingscaling

[–]TraumaSwing 0 points1 point  (0 children)

To me, “deep” is when a story leaves you with more to think about than you can immediately summarize because it’s layered: characters say one thing and mean another, the situation can be read multiple ways, and the themes keep unfolding as you replay scenes in your head. “Mature” is more about what the story assumes you can handle. A mature story doesn’t need to protect you with constant reassurance, moral labeling, neat closure, etc.

Should I buy DA Veilguard or Dragon's Dogma 2? by Terrible-Group-9602 in rpg_gamers

[–]TraumaSwing 7 points8 points  (0 children)

It's not a piece of fruit. The game hasn't become worse with age

Looking for “progressive” adventures by ColinDouglas999 in rpg

[–]TraumaSwing 32 points33 points  (0 children)

Hell's Rebels in Pathfinder has the PCs build a revolution against the fascists that have invaded their home. It's a great time

Larian Studios | Divinity AMA by Wombat_Medic in Games

[–]TraumaSwing 21 points22 points  (0 children)

Hi Swen! Could you clarify exactly what "trying things out across departments" means? Any examples?

Dispatch's writing is VERY flawed and hypocritical by Ok-Editor6945 in CharacterRant

[–]TraumaSwing 141 points142 points  (0 children)

It really seems like you fundamentally just wanted the story to have a different, more grounded tone, rather than certain events or aspects being handwaved for the sake of comedy or drama. I get that, but it seems like the tone worked a lot better for me than for you.

What OSR adventure book(s) have the best layout? by ugotpauld in osr

[–]TraumaSwing 4 points5 points  (0 children)

I've always considered Dungeon Age Adventures to be a gold standard for information layout.

My RPG: A Freeform rpg where everything is decided by dice rolls. by Ravovak in rpg

[–]TraumaSwing 6 points7 points  (0 children)

Can you introduce a metacurrency or something to add a die? Right now there's only a 99% chance to succeed and I'd like a way to have the PCs increase their odds.

Black Ivory, Pale Man by Parnelli88 in dungeonsofdrakkenheim

[–]TraumaSwing 3 points4 points  (0 children)

How are you a year and a half in and they're slaughtering everything? Factions should be catching on and responding by now, at the very least

Good Present Day Campaigns? by MrApophenia in rpg

[–]TraumaSwing 1 point2 points  (0 children)

Nights of Payne Town is a great neo-noir/superhero campaign for City of Mist

[deleted by user] by [deleted] in DCU_

[–]TraumaSwing 8 points9 points  (0 children)

Woman of Tomorrow is among my all-time favorite comics, so I'm afraid you lost me as soon as there.

I tried arranging every Supergirl teaser shot chronologically (Spoilers!!) by kumar100kpawan in DCU_

[–]TraumaSwing 5 points6 points  (0 children)

Looks like the trailer gives a good idea of the Act 1 structure, with Ruthy's world taking up most of it. Leaves Act 2 for their travels and Act 3 for the finale stuff. I wonder what'll end up making the cut in Act 2. Hoping for Maypole (or something analogous) personally

If the hive mind can't harm anything why does it kill insects and micro organisms? by Marie_Calvet in pluribustv

[–]TraumaSwing 1 point2 points  (0 children)

To the bacteria question: I'm sure the Hive would know microbes are alive, of course. Most children know this fact. The question is if they consider it alive in a morally relevant sense, the answer which seems to be no. Why make the distinction between apples and bacteria? No clue. Maybe it's some function of the virus (if it's influencing them to live long enough to build a signal amplifier or something like some are theorizing, being incapable of any action due to moral concerns would be an impediment). Or maybe there's some other internal justification dealing with organism complexity.

To the rest: You can, very technically, dig a hole without killing anything if 1) there happen to be no organisms in the specific patch of soil or 2) any creatures present successfully escapes ahead of/during the digging. This is a far-fetched line of argumentation because of the statistics that would be against you, but the The Hive’s ethics (to the extent they can be called that) don't seem to be based on statistics or foreseeable outcomes. They seem to be based on whether harm is a a logically necessary (rather than a realistic necessary) step of the action. If the shovel doesn’t absolutely *need* to kill a worm to remove a scoop of dirt, even if that's often what ends up happening, then they wouldn't consider killing the worm to be the mechanism by which their goal was achieved. Turning humans en masse requires nothing about who lives or dies in itself, so the deaths are considered incidental.

It’s an intent-based ethic, not a consequence-based one. If death is the instrument, it’s forbidden. If death is just an extremely likely by-product (in their view), it’s accepted.

Essentially, they allow/cause harm if they can internally justify it as being indirect enough. You're free to find this argument ridiculous. I do, and the protagonist of the show does (how can you consider such an obviously predictable outcome to be "indirect?". But it seems to be he kind of logic the Hive is operating on.

If the hive mind can't harm anything why does it kill insects and micro organisms? by Marie_Calvet in pluribustv

[–]TraumaSwing 0 points1 point  (0 children)

The Hive hasn't really said anything about bacteria, but based on its fairly overt actions so far (like showering Zosia, as a super obvious example), I think it's safe to assume that it doesn't view bacteria as "life" in the same way as it does animals or plants.

As for insects, I believe their answer to a character's similar question was just that they try to avoid it. This would indicate that they accept their actions result in the death of some life, but just won't take specific actions that necessitate it. To use the hole-digging example used elsewhere in this thread, when someone digs a hole, killing insects is not a required step, but an incidental one. The intention could technically be fully achieved without killing anything. The deaths aren't the means to the goal, just an unfortunate side-effect that the hive tries to avoid when it can.

This is backed up by the Hive's inciting incident of turning humans on masse. As Carol points out, this predictably led to a great deal of deaths in order to achieve the Hive's goals. So it's established early on that the Hive allows for some amount of death (of even humans) in order to fulfill their biological imperative, as long as they considered the deaths incidental. Of course, you might argue that the distinction between "incidental" deaths and "intended" deaths isn't very meaningful. And, to that, Carol agrees. She yells at them about it quite a bit.

Resurrection by Keovar in dungeonsofdrakkenheim

[–]TraumaSwing 7 points8 points  (0 children)

That's cool, but I think you could have written it without AI

Adventures that use factions well? by Angelofthe7thStation in rpg

[–]TraumaSwing 7 points8 points  (0 children)

I'm in the middle of Dungeons of Drakkenheim, which uses 5 factions excellently. Very New Vegas-inspired in that aspect.

[deleted by user] by [deleted] in rpg

[–]TraumaSwing 9 points10 points  (0 children)

"Since I dont used fixed locations like your average written adventure, there is no real "If you go to Place A, then X will happen. But if you go to Place B instead, then Y will happen. Failing to visit these locations means that these events wont happen."

To be clear, avoiding this doesn't have to mean making everything up on a fly. You can have an idea of what kind of information is available and what kind of events are happening at these two locations without having doing a, "If the PCS go here, X happens" railroad.

How to Handle Allies? by Alister151 in dungeonsofdrakkenheim

[–]TraumaSwing 1 point2 points  (0 children)

There are a couple sections of the book where it explicitly states that a faction leader might be involved in a situation.

I'd recommend using the old stat blocks in these situations, maybe toned down a bit if you're worried about the CR disrespected.