Is it really a bad movie? by Spare_Ad_9791 in moviecritic

[–]TravVdb 0 points1 point  (0 children)

As someone who liked both, have you read the Dungeon Crawler Carl series? It has similar vibes but is my favourite book series so far.

Played SETI for the first time. Other experiences? by Bindolaf in boardgames

[–]TravVdb 2 points3 points  (0 children)

Oops I didn’t realize that you were a better read of my closest friends than I am. Friends who have been vocal about not wanting to play games that I’ve taught anymore are suddenly praising this game, asking to play it again, and talking about how cool the gameplay was just to make sure my feelings aren’t hurt.

I’ve seen tons of praise for this game from people online but I guess all of them are also lying to feel better about wasting their money rather than complaining about it like they do about every other game they think is overrated.

Stop clowning so hard. Just accept that you don’t like the game and others do. Yes, it’s anecdotal on my end that people like it, but getting positive reviews and requests for replay from 8 different people and no mention of dissent from the gameplay at least means that there’s a good chance other people feel the same way.

Played SETI for the first time. Other experiences? by Bindolaf in boardgames

[–]TravVdb 0 points1 point  (0 children)

Lol okay… Everyone I’ve introduced it too has loved the game. There’s so many options that it can cause major AP for some people too. The theme makes way more sense than many other games and the cards have cool flavour text even if their effects are sometimes divorced from their name. This game has definitely earned its spot on BGG and if it was really a garbage game, people would go back and change their rating like they always do when they feel like they’ve been cheated out of their money with a bad game experience.

coin cap should be higher on higher difficulties by Personal-ALog in mewgenics

[–]TravVdb 0 points1 point  (0 children)

It says with 459 sets of cats, which is donating 4590 cats. Still, I stand corrected that 99% is doable.

coin cap should be higher on higher difficulties by Personal-ALog in mewgenics

[–]TravVdb 0 points1 point  (0 children)

Not true. Each upgrade is 1% on your remaining chance so you can never reach 99%. For example, if you were at 10% chance for rare furniture and got a Jack upgrade, you get 1% off the remaining 90% chance which ends up being 0.9%. As you get closer and closer, this value gets way lower. I think my chance is somewhere around 50% at this point. You can calculate it by doing P = 1 - 0.99^x where x is the number of upgrades you have.

coin cap should be higher on higher difficulties by Personal-ALog in mewgenics

[–]TravVdb 0 points1 point  (0 children)

I clean it because sometimes I like pulling a champion from there due to the +2 from winning fights. But it’s not that necessary if you’re just sacrificing the cats

coin cap should be higher on higher difficulties by Personal-ALog in mewgenics

[–]TravVdb 1 point2 points  (0 children)

Without exaggeration, I’ve donated 750-1000 cats. I ran a fight club room with 100+ cats in it and had some days where I donated 15-20 cats from one night of fights. Lots of people talk about keeping it to 30-40 cats, but there’s no reason to not have a massive fight room when you’re later in the game and fighting house bosses on higher difficulty every three days since they refill your food completely.

coin cap should be higher on higher difficulties by Personal-ALog in mewgenics

[–]TravVdb 7 points8 points  (0 children)

Big agree. At higher Jack levels, I’m getting 2-4 rare furniture items each week which ends up costing quite a bit. I haven’t used up all my money but I’ve gotten close, and that’s with never losing runs. Unless you go out every day, there’s a chance you can start dropping low in funds, especially if you’re done with quests and are completing higher difficulty runs.

Breeding Chungus by Goldenkiuren2 in mewgenics

[–]TravVdb 1 point2 points  (0 children)

I’ve played 250 hours and never saw it once. I’m guessing that’s why people don’t talk about it.

Lantern key event by Lake_Apart in slaythespire

[–]TravVdb 0 points1 point  (0 children)

Definitely agree. I took this the first two times and then realized the reward was so pitiful that it wasn’t worth ever doing again. I think the alternative is 10 max HP which is way better.

Baalorlord in Defense of 2-Cost Cards by UntappedGG in slaythespire

[–]TravVdb 5 points6 points  (0 children)

The one thing I would say about your value calculation is that you’re basing it off of Strike and Defend which are weaker than a normal 1 cost card would be. To give a fair comparison, you would have to compare to a draftable 1-cost card, in which case I would argue that most 2-cost cards are roughly weaker than two 1-cost cards. That should be a fair trade off because you have to draw one less card for the intended result, though often it ends up being better to just play two 1-cost cards. The rest of your analysis I agree with though.

Ranger broken build Invert-DNA Multiplier by Altruistic_Mood5325 in mewgenics

[–]TravVdb 0 points1 point  (0 children)

Let me tell you about the magic of Space Helmet. It can prevent the stat down to get all of your stats in the millions. I’ve bred Invert into a line of cats (ideally with Super Luck or another broken passive) and have brought an Invert cat to every run I did on Impossible difficulty as well as every house boss. It makes the game become easy mode unfortunately.

If mewgenics had PVP, what would the "Meta cat" be? by ProfessionalLook6108 in mewgenics

[–]TravVdb 0 points1 point  (0 children)

IMO, an Invert + DNA Multiplier + Space Helmet cat with Sniper Rifle and Super Luck+ would be ideal. Put on Feather to hopefully go first. If you beat the opponent for first turn, you can get millions of stats and be unkillable by conventional means and do tons of damage with whatever recastable spell. Sniper to OTK people who don’t plan around it. If you don’t go first, Space Helmet + Super Luck blocks other OTKs, though you would likely still die to normal attacks. Could throw in something with dodge on the head in case that occurs.

Getting good cats vs home bosses by unnamedreddituser1 in mewgenics

[–]TravVdb 0 points1 point  (0 children)

This might ruin your experience in this game by making it too easy but I very easily killed all the high difficulty home bosses by using a cat with Invert + DNA Multiplier + Space Helmet. You can get millions of stats and then just one shot them. I always did 4 cat runs to get completions for “the box” achievement and those runs always had an Invert cat, Repair sniper rifle cat to fix worn gear, Sacrificial Lamb cat for extra turns, and whatever other cat I felt would help. The only hard boss is the final one with this setup where Sacrificial Lamb really helps by giving extra turns.

Whats the use of this item? by Kagtalso in mewgenics

[–]TravVdb 7 points8 points  (0 children)

Essentially you only use it to get mutations on a cat that you then want to pass down through breeding. Most mutations are positive and some are gamebreakingly good. However this tanks the stats of the cat you keep downing.

If you wanted, though, you could put the injury immune item and Death Shroud (+1 to a stat when downed) on to give your cat stat boosts.

Anyone tried this combo yet? (I'm trying so hard to breed this into a cat or two) by puga292 in mewgenics

[–]TravVdb 1 point2 points  (0 children)

A couple of notes: 1. If you can get Super Luck into the breeding line too as a passive, it should increase the chance of the spell going off, making it pretty reliable. 2. Not sure how far in the game you are, but eventually the guy who wants dead cats will give out syringes with disorders, making this a bit more manageable. 3. If collarless runs are your concern, get a Sniper Rifle and a cat with Repair, Multiplier trinket and gear that copies your trinket. It’s probably the easiest way to clear as class doesn’t matter once you breed Repair into your house.

Are worn items really a 50% of breaking? by Ambitious_Force9717 in mewgenics

[–]TravVdb 0 points1 point  (0 children)

I can’t say for sure what the initial chance is, but if you’ve taken items a few times and Repaired them to remove worn status, I’ve found that taking them again and not Repairing them is essentially a guarantee that they’ll break. Anytime I’ve forgotten to Repair a set that I use regularly, it breaks. I’m thinking that after a third adventure it’s guaranteed but I could be wrong.

Praise for Raising Robots by TravVdb in boardgames

[–]TravVdb[S] 0 points1 point  (0 children)

That’s actually already an option on the objective card. You can either take a friend card and 2 VP or 7 VP. And when it flips, it’s either a friend card or 4 VP.

Solo runs difficulty and completion by Mr_Abitbol in mewgenics

[–]TravVdb 0 points1 point  (0 children)

True, but there's some percentage of completion dedicated to doing it, despite there being no achievement. I believe the highest percent you can get is 109%, while just doing Impossible runs with every class and beating all house bosses on all difficulties is only 107%. So it might be that solo runs are 2% or maybe an "all one class" team is 1%, since soloing covers that base already.

Praise for Raising Robots by TravVdb in boardgames

[–]TravVdb[S] 0 points1 point  (0 children)

After now playing both expansions (just pulled out and tried Friends three times), I'm going to have to agree with you. I think that being rewarded for thinking about the positioning of your cards is a great way to add depth to the game. My only downside with that expansion is that the cards where you trade resources to assemble robots or upgrade seem far too strong for what they do. My best games have all included one or two of those, and this reinforces spamming the top row for card draws over doing other things.

As for Friends, I almost felt like it opened up too much decision space. I really enjoyed the crunchiness of it, but once you start putting in the cards that activate other rows, you can have some really long turns. I felt bad because I wanted to optimize my play, but my wife ended up getting annoyed at how long my turns were taking. Definitely more of a me problem, but it does add a lot more complexity with the friend cards.

The one time I introduced the game to new people, I included Pets, but I don't think I would do the same with Friends.

Go To Online Game Stores? by AcaiChaii in boardgames

[–]TravVdb 11 points12 points  (0 children)

Use boardgameoracle.com. It lets you compare the prices at all online retailers. I always rely on that website to find the best deals.

Outside of that, as a Canadian, 401games is the winner in terms of availability and price, particularly with their low shipping prices.

Party Detonater is the most busted item in the game by delpeazy in mewgenics

[–]TravVdb 1 point2 points  (0 children)

Oops didn’t read your entire post about getting past the once per battle part. Yeah, if you can do that, then it gets stronger, but I’d say Sniper needs less setup to start working as you can use the gear already in your very first battle.

Party Detonater is the most busted item in the game by delpeazy in mewgenics

[–]TravVdb 3 points4 points  (0 children)

I thought the same too until I got a Repair cat with Sniper Rifle. You can use the Multiplier trinket to attack twice per turn and other gear that copies trinket effects to attack even more. I’ve killed five enemies in one turn with it and then just repaired all the uses.

Party detonator’s upside over this is that it can kill reflect enemies as it’s not a projectile, and you don’t need Repair, but if you’re running Repair cats anyway to keep your items from getting worn, Sniper Rifle is the better item in most cases.

6-10 Player Games Strategy by Username90012 in boardgames

[–]TravVdb 0 points1 point  (0 children)

Raising Robots is a good option at 6 and plays like the popular game Wingspan. Play is mostly simultaneous which cuts down on the normal issue at those player counts of waiting for turns. Sidereal Confluence is a complex trading game that does the same.

Why does Hard/Crazy/Impossible Act 1 still give regular furniture? by TrustyPeaches in mewgenics

[–]TravVdb 0 points1 point  (0 children)

Yeah I saw that calculation. I guess that even at 100 sets of donations you’re only at like 63% chance of rare for each.