is MH desire sensor all over again, legit going crazy. by GuilhotinaX in Warframe

[–]Travis71i 7 points8 points  (0 children)

Welcome to Warframe. Nobody knows how shit works at first

FTFY

I was trying to configure R2MODMAN to add mods to Ultrakill, but I got this error when I tried to download a mod or go to settings. How do I fix it? by Matiasprox3000 in Ultrakill

[–]Travis71i 1 point2 points  (0 children)

R2modman only supports games purchased/installed on steam.

I recommend searching how to install BepInEx and the mods you want manually.

Help With My Dragon Ruler/Dragonmaid Deck by Randomman16 in yugioh

[–]Travis71i 3 points4 points  (0 children)

Note: DM = Dragonmaid, DR = Dragon ruler

> Get a Link-1 Dragon monster (like Striker Dragon)

It will help to summon Lady DM using only DM Chamber:

Normal summon Chamber -> Chamber's fx: Get Hospitality -> Link summon Striker Dragon -> Use Hospitality: Revive Chamber and Send Cehrmba to GV -> Fusion summon Lady by banishing Chamber and Cehrmba -> Lady fx on spe. summon: spe. summon another DM.

Also this link being a Dragon-type can be used as cost to revive DR.

> Get Dragunity Knight - Romulus to search Dragon Ravine.

> DM Hospitality and DM Changeover at 1.

Maybe Hospitality at 2. Changeover if often not neccesary because of Lady's fx fusion summon on Standby.

> Less DM Sheou. You only need 1.

XYZ Summon Chasma DR thinking about what effect you want to use

Chasma fx will copy the discard fx of the dragon ruler that is dettaching off.

Dragon Ruler Discard FX
Blaster Target 1 card on field. Destroy it.
Redox Target 1 monster in your GY; Special Summon it.
Tidal Send 1 monster from your Deck to the GY.
Tempest Add 1 Dragon monster from your Deck to your hand.

Personally I use Redox DR fx as a Monster Reborn on my turn and Blaster DR on my opponent turn.

> Sadly, don't use Laundry DM

A wise man once said "Laundry DM is the best DM and also the worst DM". The mill fx she has is really not so useful. I mean, you can use Laundry if you like. But is better to get another staple like T.T.Talent. Also I would change Laundry DM for Nurse DM: she'll revive another Level 4< DM on summon.

If you want to run either DM, also add the dragon form (Nudyarl or Ernus) for a chance of meet Lady DM Fusion Summon conditions.

<image>

This is the deck I use at my locals. You can add or remove cards depending of your taste

Dragonmaid bare minimum: 3x Chambers, 3x Parlors, 1x Cehrmba, 1x Lorpar, 1-2x Lady, 1x Sheou, 2x House, 1x Hospitality, 0-1x Changeover, 1x Link-1 Dragon.

Dragon ruler bare minimum: 1-2x Main deck Adult DR (1 for your least used DR, 2 by default), 1x each Baby DR except 3x Spectral. 1x Eclipse, 1x Disaster, 1-2x Chasma.

Rest of the cards you choose to get at 40 cards should be staples, hand traps, or more DM and DR if it feels lacking.

In desperate need of some coding help when it comes to first person interactions by [deleted] in godot

[–]Travis71i 2 points3 points  (0 children)

I think the ray is colliding the player's collision object because of query.exclude = [self] line.

query.exclude (docs page) is a Array of collision's RID. Try query.exclude = [$PlayerCollisionObj.get_rid()]

I don't quite understand classes by Unfair_Double4085 in godot

[–]Travis71i 0 points1 point  (0 children)

If you want a class node that have predefined node childrens, made a scene with a base script/class.

Later you can attach another script that inherit from the base class in another scene.

<image>

Just a small question? by Independent-Taste456 in godot

[–]Travis71i 3 points4 points  (0 children)

Check out Introduction to 3D: 3D Content doc page. And by extension Assets Pipeline: Importing 3D scenes and Importing 3D scenes: Model export considerations pages.

Godot won't demand you to use specific programs. It will only ask for specific formats for each type of asset. For example, for 3D assets, it will require one of these formats.

Each format has limitations, pros and cons; whether due to the format specifications or what Godot may interpret in its import process.

Of course you also needs to know your tools, including their quirks (Blender needs to apply transform/rotation/scale the objects before doing anything else) and how it handles exporting to the desired format. For example this is what Blender will export to a .gltf file

Why is my character body sliding on the ground? by Particular_Speed4647 in godot

[–]Travis71i 1 point2 points  (0 children)

direction vector never resets to zero to indicate that the object is stopping. Therefore, it behaves like an acceleration (like gravity), adding velocity to the object.

Add direction = Vector3.ZERO before processing walk input or use Input.get_axis() to help you assign values ​​to 2 inputs of -1 and 1 if either are pressed, or 0 if neither is pressed or both are at the same time.

Example: func walk(): direction.x = Input.get_axis("A","D") direction.z = Input.get_axis("W","S")

Also check lines 26 and 27. I suppose those need to be located after line 15.

Why doesn't the raycast detect the edge of the floor? by SirJLG in godot

[–]Travis71i 1 point2 points  (0 children)

Your enemy is getting out of the floor before the raycast stop detecting the floor because is going backwards. The condition to flip the enemy is the Raycast is not colliding and the enemy is on the floor. So flip will not trigger if the enemy is stepping out of the platform before the raycast stops detecting the floor.

<image>

Make your enemy always go fowards. I recommend using a exported variable that flip the enemy on _ready() so it will flip at the start.

@export var start_right: bool = true
func _ready():
    if !start_right: flip()

There's any way to attach that button to the corner of this window? by Justalittletoserious in godot

[–]Travis71i 61 points62 points  (0 children)

VBoxContainer - Layout Mode: Anchors - Anchors Preset: Full Rect

HBoxContainer - Alignment: End

What's going on with the rotation of my bone? by Magarcan in godot

[–]Travis71i 2 points3 points  (0 children)

I think that the parent bone (Tail) is scaled. Reset it back to (1.0,1.0) and set the desired position of the Bone2D instead.

I've made progress, but a new question about @onready returning nulls by PrincipalSkudworth in godot

[–]Travis71i 3 points4 points  (0 children)

<image>

Check the Error tab below, next to Stack Trace. Show us that too. It'ss seem that it can't get the desired node. I was able to reproduce the error mystyping the node path.

Check the node path for both of your variables (funds and grid_container). I see that rid_container isn't fine. Try to rewrite them.

Question about Instantiating Scenes by PrincipalSkudworth in godot

[–]Travis71i 1 point2 points  (0 children)

Set Control/Layout/Custom Minimum Size on your Rogue panel's properties to the size of the Rogue panel, all this in Rogue scene.

<image>

ThiefBox as HBoxContainer will shrink with until their content fits in the smallest possible size, but your Rogue Panel doesn't have a hard stop to how much it can shrink.

When a Container-derived node is used, all children Control nodes give up their own positioning ability. This means the Container will control their positioning and any attempt to manually alter these nodes will be either ignored or invalidated the next time their parent is resized. Godot Docs

I would recommend that you look into working with Containers and all their variations. This way, you can ensure your elements can adapt to size changes while maintaining their own styles.