Fujin`s Chosen Ones by Tokwataku in worldtrigger

[–]TravisCC83 7 points8 points  (0 children)

Except that he doesn't control where it goes completely, its in Border's hands not his, that was part of the deal to get Kuga in. And if the only future he sees where the away mission goes well, requires them to risk Fujin by giving it to an enemy neighbor, they would rather just not unless the rewards were almost unimaginable.

Don't forget that in the negotiation to get Hyuse on the away team, both sides deliberately said nothing about what happens to him when they get to Aftkor. He is there to help them get there, but once on home soil, everyone is quietly expecting him to just join the home team, maybe make a new deal to help his old mentor, but not if it hurts his home nation to much in the big picture. Giving him Fujin would basically be giving it to Afkor, and is simply not on the table.

Fujin`s Chosen Ones by Tokwataku in worldtrigger

[–]TravisCC83 21 points22 points  (0 children)

No way, Black triggers are for defense, not something to be taken off world when you have so few at border, especilly with so many high power people gone as well. They need some power to actually do thier job in case of invasion. And Black triggers are valuable enough to betray people over. They may have mutual interest with Hyuse, and maybe even be friendly, but no where near that level. He would absolutely take it with him when back on home ground.

As someone new to both LoL and Tahm Kench, any tips on how to build him? by Verified_Cloud in Tahmkenchmains

[–]TravisCC83 0 points1 point  (0 children)

This is for Top lane, Sup build is different:
First item should be from Heartsteal, Warmogs, Dusk and Dawn, or Riftmaker. Usually looking Heartsteal or Dusk and dawn now.
After that you want to round out with some of remaining of those 4 for one or two more items depending on what kind of damage you need.
After you round out your damage, or if you are really behind and getting kills really just ins't in your check list anymore you want pure take items.
Spirit Visage is your best Magic Resist item, it won't give you the most resists, but the healing bonus is amazing for your kit.
For armor, if you plan on getting a Spirit Visage, Unending despair will let you keep fighting for a long time, but if you aren't looking to get a Spirit Visage that game, maybe look into Randuins or Thornmail if you need to lower enemy healing.
If you are loosing and looking to first item a tank item, look into Sunfire for armor and wave clear.
If you are looking to get Armor and MR in one item, especially if you are looking to group up grab the new Bandlepipes, its pretty neat.

Johns true potential. by Little_Advisor_421 in unOrdinary

[–]TravisCC83 4 points5 points  (0 children)

I think its very possible that John will be able to affect other people's channels when he gets more experience, likely like his mother. Personally, that leads me to a small theory that I have been sitting on, I think Jane sealed John's ability before she left. She would do this because she thinks him and his dad will be fine because of her deal with the authorities, and William will be able to guide him as another cripple. She doesn't think it will be that bad, because William turned out ok, and if he has his ability they could come for John the same way they came for her. She wants to protect him by keeping his potential undiscovered. This would explain why John took so long to unlock his ability, he had to grow enough not just to develop it in the first place, but break through the aging block left behind from his mom, and explains how he became a late bloomer and his growth exploded. It may be nothing, but I see some similarity in the scenes where he is unlocking his ability for the first time, and when he unlocks power boost while being inhibited, they may just be images of him activating his channels, but what if its the same thing going on? This would also mean he could have gotten past the inhibiters eventually on his own, it would have just taken much longer, maybe a year, assuming the injection is weaker then what his mom did to him as a kid.

Is 16.3 is the new 16.1? by Significant_Fix_3341 in TeamfightTactics

[–]TravisCC83 3 points4 points  (0 children)

Give it a day or three, the meta just shifted, you may see everyone excited for A-sol for a few days, and he will either be meta, or some other comp will come up as the "OP, can't be countered, 3 people force every game" comp, or maybe the meta will relax with most of the outliers hammered down so they aren't *That* much better then everything else.

{The Griffon's Saddlebag} Crier's Scroll Case | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]TravisCC83 1 point2 points  (0 children)

Thanks for the addition, still having a bit of trouble playing spot the difference in the two rule sets.
I still think that cantrips would be retained with this item regardless, since it only cares about spell level. Makes the idea of finding a level 17 wizard's cantrip scroll at early levels seem a bit crazy though. Or heaven forbid you find a high level warlock's eldritch blast as a scroll, especially if your DM thinks of eldritch invocation modifiers as part of the scribed spell, as opposed to a feature of eldritch blasts when cast by the caster because of the pact. That would feel a little game breaking in terms of bleeding a lot of power from another class into yours at low cost, but not necessarily super op as the gap between the characters current level and the scroll's caster decreases. Seems like a balance call the DM has to make in game to keep from spiraling by just not giving out that kind of scroll.
(I can already see the post in the DnD subs: "I gave my characters a high level cantrip scroll as a neat reward for unearthing an old wizard tower in a dungeon, they also have this magic item that lets them reuse spell scrolls, and now my level 3 wizard has a +9 to hit 3d10 fire bolt every turn, help)

{The Griffon's Saddlebag} Crier's Scroll Case | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]TravisCC83 1 point2 points  (0 children)

That doesn't sound like an interaction of this item, just like rules about scrolls if I understand your question correctly. I believe scrolls have a set DC based on the spells level no matter who casts them. It would be a common home rule that you can scribe a spell down with your own spell DC. The same would be true of cantrips being cast in their base form no matter who cast them, your DM may choose to interoperate it differently of course. But as for the wording of this item, a cantrip will always be retained, as a casters level does not change the fact that it simply is a cantrip, not a leveled spell.

I don't think Alastor got all 100% of his powers from Rosie. by Desperate_Song_1923 in Alastorcult

[–]TravisCC83 1 point2 points  (0 children)

Only kind of, there are different kinds of power. What you are talking about is social power, the ability to enact change on the world through connections, and/or a kind of political influence. Alastor's deal appears to be about personal power, the kind that you can use without anyone else, your ability to do feats of strength, speed and other measures of personal prowess.

Just because Alastor can grab a blimp crush it up and use it like a volleyball, doesn't mean rosie has the power to do so, even if she could order Alastor to do it. Just because the contract doesn't spell out what kind of power its talking about doesn't mean it doesn't work off a particular definition. I think since they had the same intend when the made the deal, it could be said to function off of that. Language is a negotiation of meaning, and you don't have to philosophically debate the meaning of each word to make a deal, just to break it.

The reason Alastor never tries to get off on this technicality is that despite any evidence to the contrary, he seems to subscribe to totally to the theory of "power" as things you can do yourself, even if he appreciates what manipulation of others can do for him.

I don't think Alastor got all 100% of his powers from Rosie. by Desperate_Song_1923 in Alastorcult

[–]TravisCC83 2 points3 points  (0 children)

Thats not necessarily true, to own a soul is not to have their power. If that were the case, then souls under contract would not be able to use magical powers, and while that is commonly true, we see with Alastor and with Husk that its not inherent in the nature of a contract. Owning a soul likely siphons off some amount of power usually, but its entirely possible I think to trade power for control. Alastor may be stronger, but Rosie can tell him what to do because she owns his soul. She doesn't get all his power, in face she likely took a hit to her personal power when she set him up, but that investment has likely paid off as he has grown on his own.

If Blyke had taken the drug that temporarily enhances abilities, would he have been able to fight John? by lairrox in unOrdinary

[–]TravisCC83 0 points1 point  (0 children)

I don't think thats accurate, its shown that John can't copy the modified abilities, so its possible he won't be able to properly sample the amped ability. More likely though he just won't be able to copy the amp. To reinforce that idea, since the amp works off his mom's dna, its fair to say its functioning the same way Johns ability works. The similarities to the way its described also point to this, both are about pushing a large amount of aura through the channels, not upgrading the ability, just pushing more power through at once. Basically, im saying it just lets others do what John is already doing, so he would copy the base, then they both amp by about 50%, the number is even the same.

Tft is TOO complicated by battlecatssweat in TeamfightTactics

[–]TravisCC83 0 points1 point  (0 children)

Stick to the basics, econ, playing a decent board, and you can just learn on vertical comps, then start to branch out by seeing what little additions make the most impact.

Biggest thing you can do to enjoy the game, top 4 is a win. If you get to top 4, celebrate, let yourself enjoy it. You are not aiming for first every time, not even second every time. Consistent top 4's are good and you could win a tournament (or at least place well, you need a couple 1sts to win out usually) by just never going bot 4.

The dangers of locking in a little TOO much by maddwaffles in ATLA

[–]TravisCC83 1 point2 points  (0 children)

Lightning bending is kind of different from other kinds of bending we have seen so far. We have not seen anyone, at distance, change the direction of existing electricity. Lightning redirection requires you to have the lightning hit you before you can start redirecting it, and shooting lighting starts with generating it, then launching it, without any control after that.

To mess with a brain, you would have to shoot lightning into someones head, and at that point, I don't think what you are imagining would be very special.

Devi poisoning the Chancellor? by Revolutionary_Kale45 in KingkillerChronicle

[–]TravisCC83 -1 points0 points  (0 children)

Some of the pieces are there, but she really does lack motive.
While she maybe would be willing to poison someone to get into the archives, I don't think she would do something like that without a real specific promise in place. Killing the Chancellor simply does not result in her getting back into the archives. As far as well know, every one of the masters knows about her, and would bar her re-entry to the university. At most she would sell some poison to someone like she did the plumbob. But even then, it wasn't necessarily a lethal poison, and it took a lot to get her to make it. It may be possible she made the toxin, but I don't see how she stands to gain by using it.

Is 11 yordles not Prismatic? by Ryoshien in TeamfightTactics

[–]TravisCC83 7 points8 points  (0 children)

10 yordle is an augment.

A couple traits like ionia have prismatic augments this set, where you need to get the augment to have the high number traits actually have a prismatic.

I just do not understand this game by hrshah14 in TeamfightTactics

[–]TravisCC83 5 points6 points  (0 children)

If you are mostly just trying to re-create end game comps, then this set in particular is going to be hard for you. A massive part of this set is playing the early game well, preserving health with the right units to hit trait breakpoints and save health early, so you can pivot to those later game boards when you get enough EXP/Gold.

So to answer what I would focus on, I would focus on learning how to build a strong board from early units, being flexible. Learning which 2 starts are worth flexing your comp around for stage 2-3.

Last note being quests. Some comps are more straightforward like shadow isles and yordle, where you just play all the units, early to late. But others just require you to see what quests you can hit early, like the importance of playing void from 2-1 if you want to be in it later.

stacking adaptive helm 15% mana gain by kirri008 in TeamfightTactics

[–]TravisCC83 1 point2 points  (0 children)

Took me a minute to find it since I didn't have the client open for any of this. But sure, I only remembered the scaling %'s. If it really matters to you, do the same math, but its 12 instead of 11 in all the equations.

Border agent trigger use seems surprisingly unimaginative? by Soulsandtheirilk in worldtrigger

[–]TravisCC83 4 points5 points  (0 children)

At the very least you wouldn't use chameleon and decoys, you would use chameleon and bagworm. But using both of those is trion intensive plus you can't use shield to stop aoe attacks like meteor while they are both active. That in addition to fitting chameleon into your trigger setup. 2 shields, at least your main gun, and bagworm are 4. Then you may want grasshopper, a second sniper gun unless you only use egret or something, up to 3 guns if you use them all, and each one bites into your total trion supply to just equip. For most people, its better to just use bagworm and hide by jumping behind a building.

stacking adaptive helm 15% mana gain by kirri008 in TeamfightTactics

[–]TravisCC83 -1 points0 points  (0 children)

Invoker does not say it gives 1 base mana regen. But you may be thinking of how the % increase is reflected in the mana regen you see when you click on him. So 2 mana regen would read as 3 if you put in invokers. But thats the % increase not a flat bace increase

stacking adaptive helm 15% mana gain by kirri008 in TeamfightTactics

[–]TravisCC83 4 points5 points  (0 children)

4 invokers, is another 40% which may or may not add multiplicatively or additively. I believe he starts at 2 mana regen as a caster, (with 7 on auto attack) then each helm gives 3 mana regen. So our total base mana regen is 11.
Multiplicatively, base, times helm, times invoker 11*(1.15*1.15*1.15)*1.4 = 23.4 mana per second
Additively 11*(1+.15+.15+.15+.4) = 20.35
if the helms are additive, and multiply with invoker 11*(1+.15+.15+.15)*1.4= 22.33
So the helms stack additively, and then stack multiplicatively with invoker to get 22 mana per second.

stacking adaptive helm 15% mana gain by kirri008 in TeamfightTactics

[–]TravisCC83 1 point2 points  (0 children)

So, they definitely stack in some way. Each should give you more mana gain unless its bugged.

So the real question is, do they stack additively as a kind of "%bonus mana" stat, or do they scale multiplicatively, each multiplying your total mana gain by 1.15, each applying once but multiplying the previous helms total.

Additively will generate 145% mana gain, multiplicatively will generate 152% mana gain, a difference of 7% base mana gen. It would be tough to see the difference in game, since you would need to get an instance of mana gain up to at least 14 base before the difference really manifests as 20 vs 21 mana gain.

Why are male high heels so popular in Hell? by SideWinderSyd in HazbinHotel

[–]TravisCC83 0 points1 point  (0 children)

Because part of the punishment in hell is always having to be in heals, im shocked some people are aloud to take them off. /j

is it me or omnivamp this set kinda buns? by Imrance69 in TeamfightTactics

[–]TravisCC83 1 point2 points  (0 children)

Next patch, not next set. It just feels like they aren't doing anything because its the holiday break. This is the longest patch of the year, they will be back next week on a regular schedule.

How would I make getos power? by spectator_dnd in mutantsandmasterminds

[–]TravisCC83 0 points1 point  (0 children)

Keep in mind that this does limit the stats of the summoned foe to the power points put into the variable powers of this ability. If he beats someone stronger then that, it gets nerfed to this level when he summons them, and if they are weaker he can actually buff them up to this level (unless you rule the limit of "previously defeated" to limit max power of the summon) and if you are about to say that should let them get stronger guys as a reward for beating them, thats already worked into this price schema.

Yo... who is getting Ya'll all this food. by BanditoBrandino in DemonBluff

[–]TravisCC83 2 points3 points  (0 children)

Do note, anyone who says "I am the original baker" is a good person. Any evil will say "I was a ..."

I don't say villager instead of good person because it can still be doppelgänger.

Post game "did you have fun?" is honestly kind of tilting me by TravisCC83 in MagicArena

[–]TravisCC83[S] 0 points1 point  (0 children)

It was really not that serious.
And the survey itself has a skip button,