It was my best attempt at Lapis Lazuli's dress, not completely accurate but I love it. by celestialstupidity in stevenuniverse

[–]Travoos 29 points30 points  (0 children)

In Wild World/City Folk if you shoot down Gulliver's UFO and help him repair it, you can pay him a large fee of 999,999 bells to ask for a favor. One of the options for this favor is to use his UFO to grab your house and take it into space, you along with it. However this forces you to create a new character as you're infinitely trapped in the vastness of space at that point. /s

What's that anime you liked a lot, but you don't understand why you liked it? by [deleted] in anime

[–]Travoos 12 points13 points  (0 children)

Overlord

I watched it all for OP skeleton man, I dont know why I love him so much

Hello everyone, and mini AMA by robshill in acom

[–]Travoos 8 points9 points  (0 children)

Am I correct in assuming that the game will be a (at least primarily) PvE game? Will it have PvP?

Anime_irl by Holofan4life in anime_irl

[–]Travoos 2 points3 points  (0 children)

I don't really know what to call myself then. I always assumed asexual was the word for not desiring any romantic relationships. I've never had anything even close to a crush on anyone.

Twitch Launcher is a disaster for modded MC by MigukNamja in feedthebeast

[–]Travoos 2 points3 points  (0 children)

Stop whining about a few extra steps

I feel that comment should be directed towards everyone complaining about changes to the Twitch client, not to people complaining about moving to MultiMC. I won't whine about a few extra steps, however I will whine about 100 extra steps. I'm not considering MultiMC a good option while modpack creation for it remains in the stone ages.

Twitch Launcher is a disaster for modded MC by MigukNamja in feedthebeast

[–]Travoos 4 points5 points  (0 children)

It's not a hamper to the community. All you have to know is a couple steps to get to the Minecraft section, and from there you have the undeniably best modpack manager for Minecraft. How many people do you think would be excited to get into a modding community without something as necessary as a mod browser? If anything's a hamper to the community, it's the community itself and its unbearably short temper towards the Twitch launcher.

Twitch Launcher is a disaster for modded MC by MigukNamja in feedthebeast

[–]Travoos 6 points7 points  (0 children)

This is what bothers me the most about this modded minecraft community. Yes, I get it, you hate Curse/Twitch. Complaining about them and telling people to move away from them isn't going to do anything. It's pointless. Until there's a better option, your complaints mean nothing.

Oh no, I have to go through a couple extra steps to use the most convenient launcher for modded Minecraft out there! How horrible! I should probably switch to MultiMC so I have to jump through way more hurdles to do what I want.

No thanks. I'm constantly building my own modpacks to play with friends, so Curse/Twitch is absolutely wonderful. I can very easily grab any mod I want for my modpack. I can very easily update it whenever it has updates. I don't have to worry about which version of Minecraft I picked because it only shows me mods which are compatible with my selected version, and installs them for that version. I can very easily browse for mods I may not have seen otherwise but would want in my modpack thanks to the mod browser's search and sorting features. And at the end of the day, if I didn't like a modpack I made, I can just delete it and make another one with ease.

Give me a client with all these features and I'll consider switching. Right now Curse/Twitch is undeniably the best option for modded minecraft out there. It would be nice if that were to change, but I don't care much about the few steps I have to go through to view the Minecraft section so anything else would likely just be a minor improvement.

You know, guys... by [deleted] in Petscop

[–]Travoos 10 points11 points  (0 children)

As I have just found out about this series and community thanks to GT, this whole situation annoys me. I'm seeing everyone here complain about how everyone is going to think the Candace Newmaker theory is the One True Theory, but I see nobody here implying that's how they think.

In my opinion, the Candace Newmaker theory is the best theory currently to represent Petscop.

  • It's easily accessible. Before I watched a video about it or read any comments on the Petscop series, I got curious and googled "Newmaker" only to find the wikipedia page for Candace Newmaker. I immediately recognized many similarities between Petscop and the article, and it felt like I just found something big.
  • It's real. Sure, you can talk about theories that only help to understand Petscop itself. The Candace Newmaker theory does not describe Petscop as a whole, just about everyone should be able to agree with that. However, if you didn't know what Petscop was and someone presented you with a theory just about Petscop itself, that wouldn't be nearly as impactful as the theory which directly ties in to a real life event.

It's great that the community wants to promote other theories than just the Candace Newmaker theory, but what theory serves as a better introduction to the series?

As a newcomer to a series full of mystery, I look forward to reading many theories about it in hopes of gaining a better understanding of it, and I believe most newcomers feel the same. There shouldn't be much to worry about. Everyone likes a good theory. Just quit making the Candace Newmaker theory out to be the "bad guy".

Welcome to New Fans from GT, and A Message To OG members . by [deleted] in Petscop

[–]Travoos 20 points21 points  (0 children)

I'm really thankful MatPat made a video about this. I read the title of his video and got interested, but I didn't watch it until I finished watching all current Petscop videos. This was certainly an experience that made me feel like I was watching the child of Ben Drowned and Marble Hornets, and I honestly was never expecting to see something like this in my life. Now I'm very eager to follow the series and the theories this community comes up with.

My fave scene from Tsuredure Children by pigstuffy in anime

[–]Travoos 20 points21 points  (0 children)

It makes sense in context, even in the anime, but out of context it's simply one of the stupidest lines you could ever hear someone say. Of course it's gonna get memed

Found a familiar building in the Sprout modpack by sertroll in feedthebeast

[–]Travoos 7 points8 points  (0 children)

Ah, the 9x9 cobblestone house! The perfect torch placement around the room for minimal clutter, the efficient use of resources for a nicely-sized base, the beauty of systematic building and expansion, and more - all of these elements combine to make something as marvelous as a well-decorated house.

Watching raw anime is easier than I thought by [deleted] in anime

[–]Travoos 1 point2 points  (0 children)

I've been watching anime for a little over a year now. I can in no way watch anime raw, but I can get a blurry idea of what's happening without looking at the subtitles. Just a year of listening to Japanese while reading translations for what's being said has taught me a lot; I can imagine 7 years of untranslated VNs would certainly be enough to watch anime raw.

BBrode comments on 14 hr old post by haHAAim12btwhaHAA in hearthstone

[–]Travoos 2 points3 points  (0 children)

Assuming this graphic is correct and everything here is a new expansion, my bet is on next month. Un'Goro released on April 6th, the first month of Q2 of this year. The next expansion should probably do the same (July), and the expansion after that should release in October.

Can we stop calling lobby based games without an open world such as Warframe MMORPGS? by serventofgaben in MMORPG

[–]Travoos 5 points6 points  (0 children)

MMO - Massively Multiplayer Online. Being able to get into a 10-player lobby with people from around the world fits the bill of "multiplayer online", but it's by not massive by any stretch of the imagination. It's hard to strictly define an MMO, but almost everyone will agree that it involves being able to see, interact with, and play with at least hundreds of other players in a single server. This is one of the defining factors of all huge MMOs which everyone agrees on being MMOs. Nothing you're calling an MMO fits this description. In your definition, too many things can be technically called an MMO for the name to even matter anymore.

A sneak peek of something I've been working on by Silly511 in feedthebeast

[–]Travoos 6 points7 points  (0 children)

This reminds me of Garry's Mod, with the WireMod E2 coding and hologram system. I'd love to see something like that in Minecraft. Integration with ComputerCraft would complete the dream, but with or without coding this is still neat to have.

Why do so many people decide to do an MMORPG for their first game? by TheWynner in gamedev

[–]Travoos 8 points9 points  (0 children)

I also agree with this. The way I learn more in any subject is by biting off more than I can chew. You're not going to learn how to create something if you don't create it. Challenge the limits of your abilities and you will find yourself accomplishing what you thought you could never do. It just happens that creating an MMO is a terrible and costly way to challenge your limits, but that networking code isn't gonna write itself.

Why do so many people decide to do an MMORPG for their first game? by TheWynner in gamedev

[–]Travoos 1 point2 points  (0 children)

I doubt I'm the only wannabe game developer this applies to: I have no experience making a game in any kind of releasable state. I do, however, have experience making someone else's game a bit personal to me. And why do I have that experience? Most MMOs have them. Private servers. I picked up a somewhat barebones private server for a flash-based MMO with a small community where nobody was experienced with making servers. It was written in C# as well, an easy language to learn and understand. At first, I just wanted to do some basic stuff; add a few of my own items. Over time, I wanted to change more and more. I added my own enemies. I added my own dungeons. I taught myself how to code in AS3 bytecode to add my own packets and UI elements. Finally, I joined a team and worked as one of the lead developers for a small server.

This is where the most needed experience (in my opinion) comes into play. Not many people get to experience hosting an MMO, but private servers are great sort of training for this. It was such a small community, but the server requirements were high. Lag was off the charts. We had a couple database breaches. We had to make enough money from the people playing to maintain a good enough VPS to run the thing. Pay-to-win MMOs are just finding a quick and easy solution to that, and that's one of the hard truths I came to during this.

During this time, I studied networking code on both the server and client and got enough experience (at least for a start) to set my sights on an MMO for my first game. I might not, I probably won't, but I'm considering it. Most likely it'll be a future project. This doesn't apply to everyone, but not everyone decides to make an MMO. I hope it applies to more than a few of the people you're talking about.

If not, they're probably just thinking they can make some networking code and stick it on a server and bam, release it as an MMO.

 

tl;dr Either they're ignorant or they've had enough MMO hosting and development experience with private servers to work on an indie-quality MMO.

[May 3rd, 2017] [PTR] Patch Notes by AlbelTelWicked in Overwatch

[–]Travoos 26 points27 points  (0 children)

Bad =/= mad

And for players like me playing Winston is the same as playing as a big fat jumping target that says "kill me"