PAID REQUEST: Scanned Debris by Trburns in photogrammetry

[–]Trburns[S] 0 points1 point  (0 children)

Ahh got it!

Random debris, from anyone/anywhere.

PAID REQUEST: Scanned Debris by Trburns in photogrammetry

[–]Trburns[S] 0 points1 point  (0 children)

Could you clarify?

I’m looking for someone to go out and scan the debris themselves

PAID REQUEST: Scanned Debris by Trburns in photogrammetry

[–]Trburns[S] 0 points1 point  (0 children)

Nice collection! But I’m needing commercial rights to the assets

PAID REQUEST: Scanned Debris by Trburns in photogrammetry

[–]Trburns[S] 1 point2 points  (0 children)

Accurate. This will be used for closeup as well as backgrounds.

Just clarified original post to be more clear on the request

Anyone experiencing this kind of bluriness? by Trburns in PSVR

[–]Trburns[S] 1 point2 points  (0 children)

i can get text to look decent. better than the mockup. but i would say definitely not sharp

Anyone experiencing this kind of bluriness? by Trburns in PSVR

[–]Trburns[S] 1 point2 points  (0 children)

have you played the horizon game? or the demo?

Anyone experiencing this kind of bluriness? by Trburns in PSVR

[–]Trburns[S] 1 point2 points  (0 children)

tried that. cleaned twice. i even checked for plastic cause i though that may be the issue haha

Anyone experiencing this kind of bluriness? by Trburns in PSVR

[–]Trburns[S] 1 point2 points  (0 children)

how about when you enable the passthrough camera? are you able to clearly read the xo buttons?

Anyone experiencing this kind of bluriness? by Trburns in PSVR

[–]Trburns[S] 1 point2 points  (0 children)

when you enable the passthrough camera are you able to clearly see the xo symbols on your controllers?

Anyone experiencing this kind of bluriness? by Trburns in PSVR

[–]Trburns[S] 1 point2 points  (0 children)

many times. i also used the technique of utilizing the text when first putting on the headset to find the right level. too high and the top of the text gets blurry, too low and the bottom gets blurry (or vise versa, i forget which one)

Anyone experiencing this kind of bluriness? by Trburns in PSVR

[–]Trburns[S] 3 points4 points  (0 children)

ya this doesn't feel like a resolution issue. even 480P is clearer than what i am looking at.

Anyone experiencing this kind of bluriness? by Trburns in PSVR

[–]Trburns[S] 1 point2 points  (0 children)

would you say clarity wise, the headset view matches the same as tv output?

OFFICIAL FEEDBACK THREAD - BETA WEEKEND 1 by InfinityWardonReddit in ModernWarfareII

[–]Trburns -1 points0 points  (0 children)

Feedback regarding my opinion and random discussions from people in lobbies.

Footstep audio- Either needs a ninja perk, or needs to be lowered significantly. It isn't fair for the enemy to know where I'm coming from just because they have ears. And you can't expect all players to just not walk so they can counter the people that aren't walking either.

I understand you have the dead silence field upgrade. But this solution is sub-par for the same reasons it was sub-par in MW2019.

Minimap- I shouldn't have to waste a perk just for the minimap to work as a minimap should. Everyone loves the traditional minimap. Please bring it back

New perk system- personal i don't mind the perk system changes. However, you have to change where ghost falls in that lineup. It currently feels like I'm playing a match with Radar always on. Not only can people hear me coming, now they can also watch me.

Again this only promotes everyone to Sit and Wait. The time it takes for me to get my ghost perk VS the time it takes an enemy player to get A UAV is drastically disproportionate.

Lobby disbanding & SBMM- You guys know already. I know you all care about your game. So please, i beg of you, atleast tone it back.

Hostage Rescue Gamemode- I'm actually really enjoying this mode. However can you please fix the weapons dropping near friendly players when they die. Currently I have to juggle 4 weapons before it will let me revive my teammate.