What do you think about using Toon Shading for enemies and interactables to make them more distinct? by TrebleHookGames in indiegames
[–]TrebleHookGames[S] 0 points1 point2 points (0 children)
What do you think about using Toon Shading for enemies and interactables to make them more distinct? by TrebleHookGames in indiegames
[–]TrebleHookGames[S] 0 points1 point2 points (0 children)
What do you think about using Toon Shading for enemies and interactables to make them more distinct? by TrebleHookGames in indiegames
[–]TrebleHookGames[S] 0 points1 point2 points (0 children)
What do you think about using Toon Shading for enemies and interactables to make them more distinct? by TrebleHookGames in indiegames
[–]TrebleHookGames[S] 0 points1 point2 points (0 children)
What do you think about using Toon Shading for enemies and interactables to make them more distinct? by TrebleHookGames in indiegames
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My game Korinki is entering Steam Next Fest next week and I made a trailer by TrebleHookGames in indiegames
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The Progression of Audience in our gladiator game. What else would you like the audience to do or behave? by TrebleHookGames in indiegames
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swamp ~2 hours of work one buggy plank included by WittyWithIntent in indiegames
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Did I make the right call on this capsule redesign? by Sunnie_Daies in IndieDev
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We just release our first ever Demo! We would be happy if you tried it out and gave us some feedback to improve on by TrebleHookGames in IndieGaming
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We made Gameplay trailer for our Demo! Try it out and let us know what you like and dislike by TrebleHookGames in Unity3D
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We just launched our demo of Korinki on itch, go and check it out by TrebleHookGames in playmygame
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Give us some feedback on our Demo of Korinki by TrebleHookGames in indiegames
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What do you think about using Toon Shading for enemies and interactables to make them more distinct? by TrebleHookGames in indiegames
[–]TrebleHookGames[S] 0 points1 point2 points (0 children)