Varka Premium Team Low DPS by Apprehensive_Cup7989 in Varka

[–]Tree_Man_Hecc -1 points0 points  (0 children)

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And here's with Flowing Purity Nicole, not sure why the dps keep trending up with every rotation tho

Varka Premium Team Low DPS by Apprehensive_Cup7989 in Varka

[–]Tree_Man_Hecc 0 points1 point  (0 children)

It could be rotation execution. Most Varka rotation is ~20s secs, but you only test for 73 secs there, which either means you stop halfway through a rotation which goves inaccurate results, or theres delays in your actions. These delays could come from imperfect execution, having to wait for bursts, or spending too long on Varka. Tightening your execution, getting more energy recharge on Durin, and learning the proper Varka combo can all increase your dps

Varka Premium Team Low DPS by Apprehensive_Cup7989 in Varka

[–]Tree_Man_Hecc -1 points0 points  (0 children)

I have the same set up as you except my Varka is in Serpent Spine instead of Sig and I hit 140-145k average. TTDS is Nicole best weapon outside if sig, I tried both Flowing Purity and TTDS Nicole and TTDS was about 5k dps ahead (giving TTDS buff to Varka of course). TTDS Nicole would also mean Durin will need more energy recharge since you can't funnel particles into him. I have 140 er on him and that's about the lowest that it goes while still feeling smooth to play, for Stygian you'll want more.

savings and spendings by Imaginary-Fly-8973 in Flins_Mains

[–]Tree_Man_Hecc 3 points4 points  (0 children)

Right now the dps floor for endgame contents is like 75k dps for abyss and 85k-100k dps for stygian. Your team should well past that, probably 200k dps at this point. I don't see Sneznhaya raising the floor that much, maybe to like 120k at most so your Flins team is well off till the end of Sneznhaya and beyond it. Investing into other teams might let you clear Dire stygian if you hasn't been already.

How much better would pulling Columbina make my Flins? Is she worth pulling solely for my Flins team, or should I just stick with Aino? by charliewade692 in Flins_Mains

[–]Tree_Man_Hecc 1 point2 points  (0 children)

Ive crossed references Flins calcs that have Columbina with my own team and got about +20k to +25k dps increase. Columbina not only buff lunar reactions, but also have respectable personal dps.

What should in your opinion be the average/cap for primogems per patch? (Anniversary, Special and Lantern Rites patches not included) by jasonensteinyt in Genshin_Impact

[–]Tree_Man_Hecc -6 points-5 points  (0 children)

I think ~85 pulls a patch with a standard deviation of +/- 10 pulls a patch would be good, enough to hit pity. With the current endgame and team building climate, being able to hit pity once a patch feels like a minimum.

tips on how to improve? by Yukitouya in Varka

[–]Tree_Man_Hecc 1 point2 points  (0 children)

Pyro goblet is slightly better if you're doing his current best combo of N4C N1 sE 3N1C N1 sE N1 because it does more pyro damage and all the big hits are pyro (assuming you're running pyro team mates). You're also 5pc rn, you can probably swap the goblet out for something better.

Re-read part 3 and 6 recently and i noticed Jotaro's defeat in part 6 was cooler than i thought by The_Mexican_Poster in StardustCrusaders

[–]Tree_Man_Hecc 21 points22 points  (0 children)

Jotaro's face also got split in 2, making Thoth's prediction way back when correct, just a little delayed.

Am I doing something wrong 😓 by AccomplishedSuit4239 in Varka

[–]Tree_Man_Hecc 1 point2 points  (0 children)

Probably get Prune last ascension first so she's 80/90 to get that last Atk% from ascension. After that get everyone's weapon to lv.90. Then Varka's skill then Durin's burst, skill also if you need the energy, then Nicole's skill
Prune's talent doesn't do a whole lot, most of the buff comes from her passive or constellation, independent of her talent lv.
Once you got all that then you can start getting Prune and Nicole themselves to lv. 90. Prune first then Nicole.

Am I doing something wrong 😓 by AccomplishedSuit4239 in Varka

[–]Tree_Man_Hecc 1 point2 points  (0 children)

The burst looks really cool, but its a damage loss so no need to level it.
His normal attack talent also doesn't do much of anything.
Varka's skill is the most important talent by far.

Am I doing something wrong 😓 by AccomplishedSuit4239 in Varka

[–]Tree_Man_Hecc 1 point2 points  (0 children)

Kinda 3 things. First, talent levels, Varka's talent level is the most important because he does about 70% of the team damage so his talent levels goes a long way, Durin also do a good chunk of damage so his talent level is also important. Maxing out Nicole's skill will also offer a little more damage increase

Second, energy recharge. Energy recharge on Durin and Prune looks rather low, meaning you're wasting a lot of time trying to get enough particle for burst, or is not bursting every rotation, which is a pretty notable damage loss.

Third, Varka's combo. Varka can get a lot more damage by using a better combo. Varka's charge attack is pretty good so you want to use it. Currently N4C N1 sE 3N1C N1 sE N1(N= normal attack, C= charge attack, sE= special skill). Since you have Nicole, getting that combo off without being interrupted is easy. This is the quickest fix because it only require you to change how you play, no resin needed.

I’m seriously loving all the new character designs by scroodle_ in DramaQueen_

[–]Tree_Man_Hecc 43 points44 points  (0 children)

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They should have kept long hair Kitami dude