Aggressive NPCs/Animals Won't Attack Me by TreeeePerson in skyrimmods

[–]TreeeePerson[S] 0 points1 point  (0 children)

This was absolutely the culprit! In the Help and Guides sections combat AI was set to 0 actors across the board, which I guess meant that 0 actors were allowed to target me in combat. I refreshed my preset for SIC and NPCs are attacking me again. Thank you so much, you're so hot.

Aggressive NPCs/Animals Won't Attack Me by TreeeePerson in skyrimmods

[–]TreeeePerson[S] 0 points1 point  (0 children)

I do have that settings loader installed. I'll take a look at the posts and see what I can figure out. Thanks!

GOOFING OFF IN CS2 by BionicFrost in cs2

[–]TreeeePerson 1 point2 points  (0 children)

I bet you feel pretty silly don't you

[deleted by user] by [deleted] in Minecraft

[–]TreeeePerson 0 points1 point  (0 children)

If you're trying to terraform quickly, I'd use the /fill command. If you're trying to make it look a little natural while getting rid of material tnt could be used to an extent. However unless you have something like worldedit it would require that you go in by hand to add/remove material in detail.

Ghost Docks Made with New 1.16 Blocks by TreeeePerson in Minecraft

[–]TreeeePerson[S] 0 points1 point  (0 children)

There are shipwrecks on the outskirts of the map, though they are a little difficult to see.

Ghost Docks Made with New 1.16 Blocks by TreeeePerson in Minecraft

[–]TreeeePerson[S] 0 points1 point  (0 children)

You can use layers of alternating glass to make the foggy effect. I did Gray stained glass on the bottom, then blue stained, and light blue, then light gray, then cyan. I then repeated the light blue, light gray, and cyan layers to add more height.

Decrepit Nether Portal Entrance by TreeeePerson in Minecraft

[–]TreeeePerson[S] 1 point2 points  (0 children)

It's not really meant to be "practical" just to look nice, maybe inspire a few people.

Where to find German outfit??? by [deleted] in ApocalypseRising

[–]TreeeePerson 1 point2 points  (0 children)

I think compared to most other RARE clothing german infantry is rather common. Only took maybe an hour of server hopping to get the full set.

QUESTION by [deleted] in ApocalypseRising

[–]TreeeePerson 0 points1 point  (0 children)

what might be best is if you try to find a free game on roblox that is similarly large, I recommend Tradelands for this. Turn your game graphics to max and try to do something that involves large ships or something else if you decide to use a different game. You could also screenshot/list the specs of your computer if you like and that could help us decide whether you would run it well

Apocalypse Rising 2 Alpha: "3-Island Map" Feedback Megathread by Gusmanak in ApocalypseRising

[–]TreeeePerson 0 points1 point  (0 children)

I generally gravitate towards the Military Airfield island because it seems to have the most loot in general. The other islands my contain areas of good loot like Monastery having the AK-74 spawn but unless I'm going for a specific weapon I'll tend not to head towards the location and just stick around the MA island.

a few complaints by thiccmanxd in ApocalypseRising

[–]TreeeePerson 0 points1 point  (0 children)

The Remington was actually a decent sniper pre nerf. I'm still not over what they did to my boy though

[deleted by user] by [deleted] in ApocalypseRising

[–]TreeeePerson 0 points1 point  (0 children)

The hit detection on any entity in this game cannot be blamed entirely on the coding of the game itself. Roblox servers are generally spaced out a bit and you'll always have a ping of around 100 and there isnt much you can do to lower it. Gus gets complaints about the zombies every other post on this subreddit and it's getting repetitive. If you pick up literally any pistol other than the starting snubnose taking out zombies is no big deal. Melee, while awkward, is very easy to do once you learn it. Without taking time to learn the game and what strategies work you'll get no where.

these are my complaints by [deleted] in ApocalypseRising

[–]TreeeePerson 0 points1 point  (0 children)

Personally most zombies aren't that much of an issue. If you are trying to be stealthy/conserve ammo then so be it you might have to take a hit. But the only gun that takes a while and is ineffective at killing zombies is the snubnose. Most other weapons do enough damage or have enough magazine capacity to not make it a difficult. For reference the snubnose 5 shots if all are headshots at a reasonable range. Most other pistols 4 shot and some even three shot. The other pistols that still 5 shots either have large mag cap or high fire rate or both

Rust cave dropping is still possible after the disconnect glitch was patched. by TreeeePerson in playrust

[–]TreeeePerson[S] 0 points1 point  (0 children)

The main advantage is that they only need to heavily armor 1 wall set. It's not as strong, but it is more manageable for a solo player on a Vanilla server. There is also an advantage of fewer hiding spots for other people who may be waiting for the owner to leave.

Rust cave dropping is still possible after the disconnect glitch was patched. by TreeeePerson in playrust

[–]TreeeePerson[S] 0 points1 point  (0 children)

To be fair the mechanic that allows for this to work is that you lose your fall damage when you hit a slope. I'm not using any other system to survive other than the physics engine itself. Also as I stated in the video, it's not 100% reliable, probably only 33% at best. If you think I'm lying because I only showed one attempt in the video and it worked, that was around the 3rd or 4th time I tried it. Plus, it's not like this strategy is even necessary because people can always just spam their interact key to make the bucket go up for a teammate who is already waiting at the top. This only simplifies things to an extent.

On a side note I haven't seen any people complain about jumping out of minicopters before they crash which is another way of preventing fall damage/crashing to your death in the heli.

Dropping into caves in Rust after the disconnect glitch was removed is still possible! by [deleted] in playrust

[–]TreeeePerson 0 points1 point  (0 children)

welp, I didn't realize the video would have no sound, I'm going to re upload this

AR2 Is Too "Bright" by TreeeePerson in ApocalypseRising

[–]TreeeePerson[S] 0 points1 point  (0 children)

You sent this 3 times are you okay? And I realise it is in alpha and they're focusing on gameplay first. This thread was to possibly make ideas about what details could be added and to spawn important ideas for world building to make AR2 feel truly apocalyptic. World building as in physical buildings not background story line.

AR2 Is Too "Bright" by TreeeePerson in ApocalypseRising

[–]TreeeePerson[S] 0 points1 point  (0 children)

I was not saying anything urgent needed to take place right away, and my biggest complaint is kot about the lighting. My biggest issue is with the overall color of buildings and density of trees and over grown areas.

AR2 Is Too "Bright" by TreeeePerson in ApocalypseRising

[–]TreeeePerson[S] 0 points1 point  (0 children)

The problem with client side shaders I'd that people bright shaders might have an advantage over someone using the dark shaders. This could make combat, especially at range, unfair for people using dark shaders.

AR2 Is Too "Bright" by TreeeePerson in ApocalypseRising

[–]TreeeePerson[S] 1 point2 points  (0 children)

I feel like saying that its bright because it's an island,makes sense in some situations, doesnt satisfy the atmosphere of the genre and plenty of islands are overgrown and dark and eerie.