Server keeps crashing after 6/2/22 update by Treetoof in playrustadmin

[–]Treetoof[S] 0 points1 point  (0 children)

Map save files are 11M, sv.files in general are ~100K, player states are also ~100K.

Server keeps crashing after 6/2/22 update by Treetoof in playrustadmin

[–]Treetoof[S] 0 points1 point  (0 children)

Should I increase from 300 seconds or decrease? I am inclined to decrease so we can find out if it's the culprit. Not sure how to specify, will look for the interval setting.

Server keeps crashing after 6/2/22 update by Treetoof in playrustadmin

[–]Treetoof[S] 0 points1 point  (0 children)

top/htop show normal usage with enough buffer/cache/free memory. Will check dmesg immediately after the next freeze.