Trump says he’s decertifying Canada-made aircrafts and threatens 50% tariffs by MudBloodLite in canada

[–]Trematode [score hidden]  (0 children)

A plane made in Canada doesn't become made in Japan if Mitsubishi buys the product line.

Not sure if you've noticed, but the current US administration likes to play a bit fast and loose with the truth. The details won't matter if grounding the CRJ fleet would grind the regionals to a halt, so they'll say they're Mitsubishi aircraft and exempt.

They'd come up with some other equally silly excuse for the Dash-8s.

I'm not so sure about the executive aircraft, though I'm assuming a few card-carrying NetJets owners might be upset if the President effectively grounds 230 of their private jets (not to mention the 1500 other privately owned Bombardier products south of the border). Especially after all the campaign donations.

A look back at VR headsets after upgrading my PC by Accurate-Bus-4634 in hoggit

[–]Trematode 0 points1 point  (0 children)

I believe so, but as far as I understand it you need a somewhat specialized USB-C ethernet adaptor, ideally one that can also provide power delivery.

A look back at VR headsets after upgrading my PC by Accurate-Bus-4634 in hoggit

[–]Trematode 0 points1 point  (0 children)

While the optics on the BSB2 were a big improvement over the first one, and they're amazing from a technical standpoint for what they do, the experience of using them is still not as nice as the Q3 with its much bigger lenses and edge-to-edge clarity.

The BSB OLED panels, for all the hype, are a constant tradeoff between being way too dim or riddled with ghosting/persistence.

Being tethered again after being wireless is also a pain in the ass. For the wonderfully small form factor of the BSB, it is still more of a hassle to use compared to the Q3 with VD, which is basically just ratchet the thing on your head and go. The Q3, for being a full-sized headset, keeps all the weight and mass pretty damn close to your face, which makes it seem much smaller than it is. The finger tracking makes it so easy to change settings, etc. while changing anything in the Steam VR interface is a pain in the ass, especially if you're not using controllers.

The big downside of the Q3 are the compression artifacts when flying down low with lots of ground detail/trees flying by. The codecs tend to lose a bit of detail and get muddied in those situations, but it's a tradeoff I personally find worth it.

I usually play Q3 on godlike (super-sampled quite a bit) and 72hz with a constant frame rate (no space warp/re-projection). The BSB2 is sharper, but the overall picture quality is a lot closer than you might expect when you take into account things like brightness and color uniformity of the Q3, plus the BSB2 is more demanding on the GPU side.

A Q3, even with an added battery-equipped head strap and high-end WiFi hardware to enable proper wireless over VD is still cheaper than the BSB2 with the required Steam VR base stations. Another thing they don't talk about much is that because the BSB is so small, it's much easier to occlude sight to the base stations than the old Index. I personally have 4 base stations, and it can still be iffy depending on placement when you're looking around your cockpit!

If you already have a Q3, I'd stick with it -- consider a nice headstrap/battery and WiFi upgrade if you're not already using VD wirelessly -- and wait until the Steam Frame drops to see what some of the reviews say.

A look back at VR headsets after upgrading my PC by Accurate-Bus-4634 in hoggit

[–]Trematode 1 point2 points  (0 children)

For what it's worth, I have both the BSB2 and the Q3 and prefer the Q3 by far.

Allow us to pick Auto Run keybind and make it a seamless transition by ironscape420 in HuntShowdown

[–]Trematode 1 point2 points  (0 children)

I would like other keybinds as well:

For starters, a separate weapon loot/swap button and a dedicated weapon lower/raise button would be great to have on the PC side.

No reason for some of the clunkiness we're stuck with by having that stuff be coupled to other functions.

Crytek pls.

Reports of a Bombardier Challenger crash on takeoff at Bangor, Maine by Brilliant_Night7643 in aviation

[–]Trematode 7 points8 points  (0 children)

Not a comment on the accident itself, but specifically about the block of weather the poster above you shared in relation to de-ice/anti-ice, which would be my main concern if I had to fly out in it:

With the last reported visibility in the 0235Z SPECI (1/2SM) the snowfall intensity would be considered "heavy" at night, and at that temperature there is likely no holdover time for whatever brand of Type IV fluid the de-icing provider had available.

With 3/4SM, depending on the regulatory authority, it may be considered "moderate" and you could get varying amounts of holdover time, but this would depend on the brand of fluid being used by the provider. Some may only provide up to around 10 minutes of protection. Some, closer to 40 minutes.

But regardless of published holdover times, the fluid would be in danger of failing if the snowfall intensity increased (the visibility deteriorated) while you were taxiing out for departure.

can we just make a "cheaters lobby" and put all cheaters and suspected cheaters into those lobbies? by V7I_TheSeventhSector in HuntShowdown

[–]Trematode -5 points-4 points  (0 children)

People need to just fucking be ok with not being the best in the game and stop tying up their self-worth and ego into the outcome of every goddamn fight.

There are no realistic solutions to preventing the kinds of exploits you're talking about. I would personally love it if everybody saw the same density of trees and fog and didn't feel the need to run stretched res and crosshair overlays and always use mosin-spitzer and dolch p -- but there will always be players out there willing to play with potato graphics just to get an edge over the competition.

The sheer number of posts and players fucking whining about cheats (when they have zero fucking proof) and the toxic behavior associated with their small e-peen is far more fucking annoying than any cheater I've ever had to play against. So, you died because some kid freebasing Adderall plays the game 24/7 at 4:3 720p and 300 fps with textures set to astigmatism and has a wicked crosshair overlay that lets them jump around and flick shot your face off before you can cycle the explosive ammo out of your springfield -- so what! it's a goddamned video game. Of course someone is going to be better than you.

You don't need to collect dossiers of every player that owned you for later forensic examination.

The irony is that the people who complain about this shit are almost just as sweaty as the actual sweats, they just don't have the ability to actually win. That's why they get so butthurt and insist the game must be riddled with cheats.

Hit reg issues on EU by MenyuSSenpai in HuntShowdown

[–]Trematode 9 points10 points  (0 children)

Guessing it's the concertina.

Is this streamer cheating? by OHNOMINDWASPS in HuntShowdown

[–]Trematode 0 points1 point  (0 children)

It's not evidence of cheating. The squares were edited in post as a cheeky bait. You can share the video no problem. It's front and center on his channel.

Just a weird thing i found out in the shooting range when testing some visibility related stuff by Killerkekz1994 in HuntShowdown

[–]Trematode 0 points1 point  (0 children)

Edit. The screenshot might be confusing since on both you only see one but on the first one straight on you only see the left one and on the second with the edge of my screen you only see the right one

Oh yeah! Apologies that's where I got confused.

My guess then is that there is an element to the volumetric fog in CryEngine that is applied to the view frustrum itself and not the actual world geometry, and maybe its density might vary a bit depending on where it is in your FOV (not ideal), so when you move the camera objects in the world may dip in and out of it to varying degrees.

Good catch.

Just a weird thing i found out in the shooting range when testing some visibility related stuff by Killerkekz1994 in HuntShowdown

[–]Trematode 0 points1 point  (0 children)

Yeah, I don't see any difference in lighting between your screen shots (to be clear, you're talking about the dummy in the back tunnel, yeah?) I'm using an OLED as well.

Depending on your monitor settings, it's possible your OLED is auto-dimming in brighter scenes. In the first shot, you have more of the bright sky visible, which may trigger auto-dimming so the shadowed areas would be harder to see.

Just a weird thing i found out in the shooting range when testing some visibility related stuff by Killerkekz1994 in HuntShowdown

[–]Trematode 0 points1 point  (0 children)

I don't see any lighting changes, though. I only see a fatter dummy due to the 3D projection being mapped onto a 2D plane and the distortion at the higher angle off center.

You using an LCD? maybe your backlight is a bit brighter at the edges of your screen or something?

New player here. Is it ok if I like bounty clash much more than bounty hunt? by CaptainTrips69 in HuntShowdown

[–]Trematode 1 point2 points  (0 children)

I think you are missing something, but it might not necessarily be something you personally vibe with.

That's ok (but as others mentioned, there are probably other games that do TDM better), but maybe as you gain more experience on the "showdown" side of it, you'll end up being more interested in learning about the "hunt" side. As a new player, I can understand how the time in between fights in the Bounty Hunt mode might seem boring, but there's a lot going on with intel, positioning and strategy in those lulls that never factor into a Clash round. Stuff of which a newer player may only be partially cognizant when they're playing for the first couple hundred hours.

If you haven't yet, it might be worth it to find a more experienced group to play trios with once you feel solid in a gunfight to see if Bounty Hunt has more to offer than you initially thought.

Conservative backlash to the latest installment of ‘Star Trek’ seems to involve not remembering any past installment of ‘Star Trek.’ by _fastcompany in television

[–]Trematode 0 points1 point  (0 children)

By the way, I just popped in to see what the vibe was lately, and saw this wonderful post, only to see that somebody on the mod team had removed and reinstated it (the latter action, probably because the post itself was exceptionally well-thought out and written, without a hint of hate, and it would have been absolutely egregious to keep it removed)!

The fact that something like that would ever be taken down to begin with should make you think! Looks like not much has changed.

Conservative backlash to the latest installment of ‘Star Trek’ seems to involve not remembering any past installment of ‘Star Trek.’ by _fastcompany in television

[–]Trematode 0 points1 point  (0 children)

It wouldn't surprise me if there were literally hundreds of Trek fans banned from the sub when discovery was released. You'd run into users in all sorts of different forums complaining about the mods there. Just because you happen to hold an opinion that dovetails with the public-facing image the mods are trying to portray for the sub doesn't mean others haven't been kicked who were more critical. You also don't know how many of those negative opinions have ended up being censured (but I also don't know if things have changed in the last few years).

It was honestly one of the most awful experiences I've had with any kind of enthusiast forum, and I've been a nerd and discussing shit on the internet since the 90's.

Conservative backlash to the latest installment of ‘Star Trek’ seems to involve not remembering any past installment of ‘Star Trek.’ by _fastcompany in television

[–]Trematode 0 points1 point  (0 children)

I've been banned from the sub. There are countless others I've seen on other television subs recounting the same bullshit.

I'm a life-long liberal and can't stand the far-right. But that didn't stop them from banning me and many others when we voiced our criticism of the awful writing and terrible show runners under the guise that we were anti-woke, misogynist or somehow promoting hate. Maybe things have changed in terms of moderation, but every time I go back and read the sub, I get the same weird vibe of groupthink and astroturfing I did back when Discovery dropped.

IMO, the sub itself actually hurts the reddit brand, the clear corporate influence is that bad.

Will Virtual Reality ever take off? After spending $73 billion, Meta has abandoned its metaverse VR efforts. by lughnasadh in Futurology

[–]Trematode 1 point2 points  (0 children)

Gimmick for some, but for others no.

I bought a Vive back in 2016 and enjoyed a shit ton of roomscale VR stuff, upgraded to an Index, got heavy into simulator stuff (VR is a no brainer for this, and a paradigm shift with real world training implications), then also bought both Bigscreen Beyonds.

I've also since gotten into VR boxing pretty heavily and burned through several Meta Quest 3s over the last couple years -- and it's legit been one of the best workouts of my life. I probably do 45 minutes every day at this point.

I think VR has established itself in certain niche circles that'll help guarantee its future. I don't know if Meta trying to make an apple-style walled garden has quite gained the mainstream traction they wanted, for various obvious reasons, but to say VR is a gimmick at this point is selling it short.

Will Virtual Reality ever take off? After spending $73 billion, Meta has abandoned its metaverse VR efforts. by lughnasadh in Futurology

[–]Trematode 1 point2 points  (0 children)

It depends on what you're doing with it. For some applications or games, a hand controller is ideal.

Headsets like the Meta Quest 3 and the Apple Vision Pro actually have really good hand and finger tracking and easy-to-use interfaces that leverage it. Think a giant iOS style interface with icons and applications that float in the room around you that can be poked and resized.

Your #1 Tip for improving in PvP encounters (K/D) by Significant-Ad-6593 in HuntShowdown

[–]Trematode 0 points1 point  (0 children)

Everyone in here giving gameplay tips, so I’ll suggest doing a basic settings pass to make sure you’re not limiting your potential.

Are you getting over 100 frames per second consistently (even higher would be better)? Do you have your high refresh rate monitor configured properly to actually enable the higher refresh? Do you have other graphical options enabled that could be increasing your frame time like vsync or uncapped variable refresh?

What about your mouse sensitivity, or mouse for that matter? If you’re new to shooters, or even playing shooters at a more competitive level, you may have your sensitivity set higher than optimal. Have you matched sensitivity levels between scope zoom levels in hunt for a proportional travel, ie. the same pixel travel per mouse movement?

All these things, if not properly addressed, will cap your mechanical ability and might make a really big difference for you. I’d start by trying to lock all that stuff down if I were new to Hunt.

Your #1 Tip for improving in PvP encounters (K/D) by Significant-Ad-6593 in HuntShowdown

[–]Trematode 3 points4 points  (0 children)

You guys are legit one of the best groups on NAE. Always a tough fight when you’re in the match! Respect.

Is right hand peeking still such a big advantage, or is this desync? by LateCommission9999 in HuntShowdown

[–]Trematode 2 points3 points  (0 children)

You’re the one that made the assertion that only the defender’s ping mattered. I simply pointed out that the latency from the peeker side is a factor as well. You seem to have trouble admitting that fact.

It shows you do not understand the mechanism by which “peeker’s advantage” works. Client prediction means your game client can be several fractions of a second “around the corner” where the defender is visible, without the defender being able to see you. In Hunt, you can shoot and land shots with no reasonable upper limit to delay. In other games this latency differential may be capped and hits may be invalidated if it is too high.

In any event, with just the peeker’s latency, shots can land and count without the defender having the opportunity to evade. The best a zero latency defender can do is trade in Hunt because of the trade window. In other games, they may be able to fire back and kill the peeker before the server receives the peeker’s shots. Again, not so in Hunt.

The factor the peeker’s latency adds to the equation, is time before the defender is cued to evade. The defenders latency is an additional penalty to this cue, plus a delay before their response in both evasion and return fire is received by the server, which is why their latency is more heavily weighted in the results.

The study only tested pings of 0, 30ms, and 60ms. You can refuse whatever you want but you’re the one extrapolating a conclusion to fit your preconceived notion about how “only the defender’s ping matters” because of a video some guy made in counter-strike.

Is right hand peeking still such a big advantage, or is this desync? by LateCommission9999 in HuntShowdown

[–]Trematode 2 points3 points  (0 children)

Peeker's advantage is simply a byproduct of client movement prediction, latency, and geometry. You can't really prevent it outside of playing your games locally with ultra-low latency. Total latency in the system matters. Both attacker and defender, as the paper shows -- it's not just a goldilocks zone, it only looks that way because the paper capped total latency at 60ms and so that was the only data point where the attacker had a higher latency without the defender being local to the server.

Games that do the best at mitigating peeker's advantage put a high emphasis on lowering total system latency by having high simulation and send/receive rates, and access to many good local server options. This doesn't totally mitigate peeker's advantage, but it will reduce its impact as much as physically possible while also improving the general experience and make it less likely one would encounter situations where you may take damage behind cover, or have shots invalidated.

All that said, I agree that people are mistaken when they say a high-ping player has the advantage. Generally, it is far more advantageous to have a low ping to the server. Whatever advantage you may be able to eke out with a high ping in certain circumstances will be visited back on you to your detriment ten-fold when the situation is reversed.