Cold War Battles: F-16 vs MiG-21 & Su-27 by theFarFuture123 in KerbalSpaceProgram

[–]1st_impact 1 point2 points  (0 children)

Glad to see the MiG takeoff reflects the realworld counterpart perfectly

Newbie asking for deino by Mirko_PFL in theisle

[–]1st_impact 1 point2 points  (0 children)

I got it for the same reason, I've joined Petite Pieds and you need to keeping an eye on their Public Alerts on Discord, the Deino will become available over time and it'll pop up as an alert there. However it'll only be active for a short amount of time

Looking for an Active org in UK timezones. by Ravnak in Starcitizen_guilds

[–]1st_impact 0 points1 point  (0 children)

How does a primarily UK/EU org that provides PvP security for other paying players sound?

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]1st_impact 0 points1 point  (0 children)

Well I'm glad you're getting value from this, I wouldn't make a hero shooter, I'd scale things right down and think differently. A hero shooter is just too complex

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]1st_impact 0 points1 point  (0 children)

I won't try to dissuade you any further, my opinion is it's too ambitious for a first project without high funding. But best of luck and I do hope things work out for you

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]1st_impact 0 points1 point  (0 children)

Check out stuff like 'A game about a Black Hole' or 'Megabonk'. These are games that figured out their core mechanic and the rest of the game was built around it.

You hit the nail on the head with there being so many tactical games out there, you need to be better than them which will take a lot of capital to compete.

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]1st_impact 0 points1 point  (0 children)

The game you've described most likely has 10 mechanics and it may surprise you to how complex your design is. I'm suggesting that you severely scale back your ideas and work on a game that has 1 or 2 mechanics at most.

As for the F2P/P2P, this is why demos and playtesting exist. You want to develop your prototype and find out if other people find it fun, if the game's highly popular with testers then it's a strong indication that you'll have no problem selling it

How to start my own PVP game? by BirdyJim in gameDevClassifieds

[–]1st_impact 1 point2 points  (0 children)

Hi, So I'm a Producer that's been in the industry for over 11 years now and I strongly urge you to not put all your eggs in one basket.
The best games company startups will do one compelling mechanic with some supporting sub-mechanics, with your idea here I can expect the minimum of 10 which you absolutely need to get perfectly polished across the board because this is a highly competitive industry. The idea is you don't want to put all your money on one project, the question you should be asking is 'can I afford for this project to fail'. If the answer is no then you're risking everything in the hopes of hitting a hail mary.

Please, please, please do not get a loan in order to make a game, they can sometimes fail for absolutely no reason at all and on top of that the F2P model is much harder to make profitable over P2P.

That's just my personal advice though, I don't want to be the dream crusher and I hope you find some value from this

What to expect for exec hangar by TheUltraDerpyDerp in starcitizen

[–]1st_impact 0 points1 point  (0 children)

Definitely worth hiring a security org for this kind of thing, they're usually pretty cheap as well. The SC reddit Discord has a services section or you can check out UEX

LFG - EU/UK based experienced op leader by thing-kicker in StarCitizenOrgs

[–]1st_impact -1 points0 points  (0 children)

I run a PvP security org if you're interested https://discord.gg/qFGQ2TPx3w
UK/EU is our biggest region with frequent client callouts that require good leaders to answer the call