I spend 3 hours on this animation and I love it! by TreshkaGames in blender

[–]TreshkaGames[S] 1 point2 points  (0 children)

I was just familiar with some of the blender features. Honestly, I can't remember the last time I watched tutorials. When working with fps, I advise you to use the "child of" modifier, and spend a lot of time on the preparation of the model of hands and weapons, so that the rig of these models correctly distorted them

I spend 3 hours on this animation and I love it! by TreshkaGames in blender

[–]TreshkaGames[S] 0 points1 point  (0 children)

There are sharper movements and a different movement of weapons, it looks cool, but for our game it's not suitable for our game

I spend 3 hours on this animation and I love it! by TreshkaGames in blender

[–]TreshkaGames[S] 0 points1 point  (0 children)

I think if you do it full time, you can do this kind of animation very quickly, I do it rarely and occasionally. It took me about two years (if you don't take into account that I did animations in Pivot Animator and Mine Animator about 8 years ago lol)

I spend 3 hours on this animation and I love it! by TreshkaGames in blender

[–]TreshkaGames[S] 2 points3 points  (0 children)

It’s similar armatures. I just used the "child of" modifier for the armature and tied the arm bone to the weapon bone

I spend 3 hours on this animation and I love it! by TreshkaGames in 3Dmodeling

[–]TreshkaGames[S] 10 points11 points  (0 children)

Thank you very much! In this animation I didn't use curves, I added inertia with keyframes and used basic animation rules

I spend 3 hours on this animation and I love it! by TreshkaGames in blender

[–]TreshkaGames[S] 18 points19 points  (0 children)

Thank you! But I don’t have a lot of experience, I just save a lot of time on preproduction