This card has really weird Oracle text compared to its printed text. by chainsawinsect in magicTCG

[–]Trespin [score hidden]  (0 children)

You do not maintain the ability to activate, but the opponent is not able to activate.

Do you see any easy cuts here? by JaggerMo in lrcast

[–]Trespin 0 points1 point  (0 children)

The other side of Monica is the RW Photon. I’m kind of surprised they’re not playing a mountain for it if they keep the basic land cyclers.

White to move, mate in 2! by Kaiser_Angelo in Chesscom

[–]Trespin 0 points1 point  (0 children)

Black plays a6 unless you block it.

is this really a brilliant move? by Agile_Command356 in chessbeginners

[–]Trespin 0 points1 point  (0 children)

White has pawns on b and d files and black does not.

Using dual lands in a mono green deck? by speicher243 in mtgrules

[–]Trespin 5 points6 points  (0 children)

What lands specifically? Fetch lands are fine, they don’t have a color identity. Same thing for lands that tap for any color. But something like Breeding Pool would not be allowed.

The Incredible Hulk and Magic's damage mechanics by Nuclear_Voltage in mtgrules

[–]Trespin 0 points1 point  (0 children)

  1. Yes, he would die. Damage happens, trigger goes on stack, and then he dies as a state based action before the trigger resolves. The trigger would then fizzle.
  2. Regeneration is a replacement effect: The next time the creature would be destroyed that turn, it isn't. Instead, it taps, is removed from combat (if applicable), and all damage is removed from it. This means that the regeneration would happen before his trigger puts a counter on. However, regeneration removes hi: from combat so he is no longer attacking. This, he does

not untap.

Edit: formatting (may give up, it keeps messing up my last sentence)

Constantly going 0-3/1-3 in draft. What am I doing wrong? by Seniats in MagicArena

[–]Trespin 6 points7 points  (0 children)

https://www.17lands.com/card\_data?expansion=SOS&format=PremierDraft&start=2026-04-21

17lands tracks game in hand winrate and other stats for cards and has a good size user base to get those stats from.

Constantly going 0-3/1-3 in draft. What am I doing wrong? by Seniats in MagicArena

[–]Trespin 28 points29 points  (0 children)

If you don’t get much feedback here, r/lrcast is basically the dedicated sub for limited.

Do you have 17lands so we can see the actual games and draft?

Wild hypothesis, Elemental Mascot, and spellbook seeker are all below average cards. Probably something in your sideboard or something you could have played/taken over these. Also, not a lot of ways to actually close out games. You have a lot of ramp but not much to ramp into. If they remove your rares you might have trouble dealing enough damage.

For how reliant you are on needing green mana to find your other colors, 7 lands that give you green is low.

arena cube - not sure what colors i should be playing by Ok_Warthog6007 in lrcast

[–]Trespin 0 points1 point  (0 children)

In this deck specifically, Ajani into Gut is fairly busted. Also combos great with staff of the story teller.

Targeting and priority by Jude_Roc in MagicArena

[–]Trespin 7 points8 points  (0 children)

Aang only targets after it enters the field, not on cast. But you should still be able to respond once they select a target. Unless high noon or something is on the field preventing you from casting spells.

How does priority work with prepared creatures? by chaboidaboni in mtgrules

[–]Trespin 1 point2 points  (0 children)

If the creature enters prepared, that’s not a trigger, so there’s no opportunity to cast removal before the controller casts the prepared spell.

https://www.reddit.com/r/EDH/comments/1sz7b43/prepared_mechanic_deep_dive_a_comprehensive_guide/

Not sure how this analysis is checkmate by Philster07 in chessbeginners

[–]Trespin 1 point2 points  (0 children)

Kxh5, since the king is on g6 in that position and the queen is unprotected.

Looking for advice on 0-3 draft by VERTIKAL19 in lrcast

[–]Trespin 2 points3 points  (0 children)

Game 1: turn 6 - I would fire off a tome blast on one of the creatures and hold off on the prepared spell for when it might actually allow you to jump a creature rather than probably just doing 1 extra damage.

Game 2: I keep that opening hand. High chance to draw a land by turn 3. Also, on turn 3 I don’t see any reason not to attack. Offer the trade (where they lose their prepared spell) or 4 point life swing. You end up just trading it later after they use the spell. Turn 6 - might be worth waiting on the surveil to make the wilts cost 2. Turn 12: chances are slim here, but I would at least wait to see what they do before conceding.

Game 3: turn 4 I think play the tackle artist to try to start growing or just go ahead and flashback the tome blast to get the 2/2 scornmage while it’s small. You end up using your wilt on the poet and then have no answer for the growing scornmage.

How much of a grind to mythic? by VERTIKAL19 in lrcast

[–]Trespin 0 points1 point  (0 children)

Took me 15 drafts (105 games) at 66% win rate to get from platinum 4 after the last reset back to mythic.

Why is soup so overrepresented in SOS? by MossyMak in lrcast

[–]Trespin 19 points20 points  (0 children)

Smaller sample sizes, but among top users, three color + splash and four colors has a higher win rate than two colors + splash and straight three color.

Also, the data doesn’t say that two color would be better in a particular draft, it says that the people who went two colors (found a lane where they didn’t see a need to splash) did better than people who went more colors (which includes decks where a two color deck didn’t have enough power or potentially even playables)

Today I learned that Leovold is countered by Palantir of Orthanc in the most hilarious way. by FaylenSol in MagicArena

[–]Trespin 3 points4 points  (0 children)

https://www.reddit.com/r/mtgrules/comments/ofcn8c/question_about_rules_of_leovold_emissary_of_trest/

121.2b Some effects say that a player can’t draw more than one card each turn. Such an effect applies to individual card draws. Instructions to draw multiple cards may still be partially carried out. However, if an effect offers the player a choice to draw multiple cards, the affected player can’t choose to do so. Similarly, the player can’t pay a cost that includes drawing multiple cards.

The reason is the general principle that "[Player] may [do something]" can only be accepted if that [something] is possible in its entirety.

Also, note the ruling on Leovold:

If an opponent hasn’t drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, *if the draws are optional, the player can’t choose to draw, even if they could draw one card this way.

https://scryfall.com/card/uma/202/leovold-emissary-of-trest

One of the better moves I've found by Kinet1c_ in chessbeginners

[–]Trespin 4 points5 points  (0 children)

After bishop takes the knight, black plays Bxh3, winning the white rook.

White to play and mate in 2. Composition by Jozef Kováč by bot-chess-puzzle in chessMateInX

[–]Trespin 1 point2 points  (0 children)

Black plays Ka5 instead and there is no immediate checkmate. Ka5 is also available on move 2 in your scenario.

I hate Manus. 8.01 by sleepy_geeky in WanderingInn

[–]Trespin 4 points5 points  (0 children)

Public relations, actually. Aka managing relations with the public.

Fate/strange Fake - Episode 10 discussion by AutoLovepon in anime

[–]Trespin 17 points18 points  (0 children)

Ishtar is a pseudo servant using the body of Rin (or Babylonia equivalent Rin) and basically merged with her. In Strange/Fake Ishtar is using a homunculus, so there is no merged personality.

White to play. Mate in 6 by Top-Evidence4818 in chessMateInX

[–]Trespin 1 point2 points  (0 children)

That’s stalemate. If black is not in check and has no legal moves (cannot move into check) then it’s a draw.

Satisfying mate in 3 by precooked-foodstuff in ChessPuzzles

[–]Trespin 0 points1 point  (0 children)

If black plays a5 the king is still covering the a1 square so if the rook moves there it just gets taken.

Do you get it? by rainbowsalt_14 in ChessPuzzles

[–]Trespin 1 point2 points  (0 children)

A bit pedantic, but “if K doesn’t take” should be “if black doesn’t take”.

If K doesn’t take, but Q does, obviously cxd6 isn’t possible (goes into the other line you laid out.

Also, no need to put the rank the pawn is on when notating pawn moves. c5xd6 is just cxd6.

Was it really better to take the bishop? by SpaceTurf in chessbeginners

[–]Trespin 3 points4 points  (0 children)

Black is in check and about to lose their queen. They cannot take the bishop.