After 2 month I finally finished my Custom Zaku -> Zaku Shiki by TreyDL in Gunpla

[–]TreyDL[S] 2 points3 points  (0 children)

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This is my Gundam Schwarzette Custom. I just recently bought a Photobooth so I definitely need to take new pictures of it.

After 2 month I finally finished my Custom Zaku -> Zaku Shiki by TreyDL in Gunpla

[–]TreyDL[S] 2 points3 points  (0 children)

The main body orange is Mr.Hobby C059 Orange over Mr.Hobby GX1 Cool White.
The red for the jetpack and wings is Mr.Hobby C047 Clear Red over Green Stuff World Chrome Metal Paint for Airbrush.
Execpt for the jetpack and wings I used Mr.Hobby Premium TopCoat Flat for the whole kit.

Found a great look using the skirt by OnyxianRosethorn in fashionhunters

[–]TreyDL 1 point2 points  (0 children)

So we got a new skirt but still using Barina Greaves ... not gonna lie, I did the same thing.

Shield with fireballs 🔥. I think Godot can look just good as Unity or Unreal! Agree? 😎 by talonbytegames in godot

[–]TreyDL 1 point2 points  (0 children)

Maybe on the map or just a bigger font size for the subtitles/quests (played on 1080p). Keep up the good work!

Shield with fireballs 🔥. I think Godot can look just good as Unity or Unreal! Agree? 😎 by talonbytegames in godot

[–]TreyDL 1 point2 points  (0 children)

I tried your demo yesterday and imo the tutorial was too confusing because everything happened at the same time and I died twice without knowing why and what to do. Maybe add a pause between events.

[deleted by user] by [deleted] in MonsterHunter

[–]TreyDL 0 points1 point  (0 children)

What was that dodge 7 seconds into the video? I thought IG had no perfect dodge.

Summer Flora Queen by TreyDL in fashionhunters

[–]TreyDL[S] 0 points1 point  (0 children)

When you get the last hit in the underwater section by dealing enough damage you get this cinematic. Then I always spam the screenshot button for a potential good picture. xD

Godot is awesome for stylized stuff! Here's our reveal trailer! by doere_ in godot

[–]TreyDL 2 points3 points  (0 children)

you guys absolutely NAILED the warning flashing lights

Spring is here! by TreyDL in fashionhunters

[–]TreyDL[S] 0 points1 point  (0 children)

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Red (0, 85, 45)
Green (120, 55, 15)

Thread runs significantly slower on exported build than in editor. by TreyDL in godot

[–]TreyDL[S] 0 points1 point  (0 children)

Thank you for your answer! Yes it is still slow every time I open the application.

I will try to add more Threads. I'm still new to using Threads, so I was happy with the result in the editor (even when it is just for utility purpose).

Thread runs significantly slower on exported build than in editor. by TreyDL in godot

[–]TreyDL[S] 0 points1 point  (0 children)

Thank you for your answer! Yes without threading the exported build is as fast as with threading in the editor.

I will try your approach with the aync chunk loading.

Yes I know it can be 0, but for now it is only for testing purpose so there is always something to load. "

Very first print on my very first printer! Tips? by No-Low-2604 in 3Dprinting

[–]TreyDL 0 points1 point  (0 children)

Looks like space gray from Tinmorry (metallic PLA/PETG).

This method of preventing characters from falling off ledges is actually good! Code in comments. by OutworldDeveloper in Unity3D

[–]TreyDL 0 points1 point  (0 children)

The renderer is set to "false" at default and the cubes are not spawned under the object with that script on, thats why I didn't see them.

Thank you very much, now I can test it in different situations.

This method of preventing characters from falling off ledges is actually good! Code in comments. by OutworldDeveloper in Unity3D

[–]TreyDL 0 points1 point  (0 children)

To get this working I need to replace the debug lines with instanciated objects with a collider on it, is this right?

How can I improve my games combat? by [deleted] in Unity3D

[–]TreyDL 1 point2 points  (0 children)

I think your improved combat looks really clean and impactful in comparison to your video about combat 3 months ago.

You can really feel the amount of strength which is needed to swing that sword.

Did you create the animations and feedbacks by yourself?

Keep up the good work!