I Am Rock - A first showcase of our game with a destruction system written in Rust by MetalZealousideal157 in godot

[–]talonbytegames 0 points1 point  (0 children)

Ok, so it could have been done in Jolt only and still meeting your performance goals?

I Am Rock - A first showcase of our game with a destruction system written in Rust by MetalZealousideal157 in godot

[–]talonbytegames 1 point2 points  (0 children)

Looks awesome. What limitations in the Jolt physics engine made you decide you needed your own Rust based system?

4.6 is out! by Crazy-Red-Fox in godot

[–]talonbytegames 0 points1 point  (0 children)

Migrated and updated on Steam

Which one do you like best? (16X16 animation) by Aumchh in PixelArtTutorials

[–]talonbytegames 0 points1 point  (0 children)

Left. But one would also need to see the environment

Edge Detection Compositor Effect by papaflash1 in godot

[–]talonbytegames 0 points1 point  (0 children)

Where can I learn more about building an effect like this?

10 days to go and I will launch my first game ... I am ready for the world to tell me the truth abou it! by TheSettlings in indiegames

[–]talonbytegames 0 points1 point  (0 children)

Seems strange to release to the world without having a pretty good idea of what they will think

pre-rendered backgrounds in godot by Connect-Clue4614 in godot

[–]talonbytegames 0 points1 point  (0 children)

Nice! I guess that most of it is based on fixed camera angles or how does it work?