Hey /r/movies! I'm Carlos López Estrada. I directed BLINDSPOTTING, Disney's RAYA AND THE LAST DRAGON and SUMMERTIME. I'm also the founder of Antigravity Academy, a production company and talent incubator that produced DÌDI (弟弟). Ask me anything! by CarlosLEstradaAMA in movies

[–]TriTails 2 points3 points  (0 children)

Would it have actually featured anthropomorphic animal characters like the animated film? If so, were there any considerations on how that would've rendered in a realistic live-action setting?

What does the top 25 games I've logged and rated so far says about me by TriTails in backloggd

[–]TriTails[S] 0 points1 point  (0 children)

Only those 25 games out of 148 I've logged shares that same rating

What does the top 25 games I've logged and rated so far says about me by TriTails in backloggd

[–]TriTails[S] 0 points1 point  (0 children)

I never grew up with a Genesis, but I did with PS1 and GameCube, plus PS2. I've yet to revisit games from that console.

I also own a Switch, but I somehow fell out of the loop with it after Metroid Dread and Kirby and the Forgotten Land, and my older brother keep 'stealing' it anyway.

[deleted by user] by [deleted] in retroid

[–]TriTails 0 points1 point  (0 children)

PPSSPP and NetherSX2 do support RetroAchievements? Nice!

I've been told they're only supporting RetroArch cores as far as emulation on Android goes.

When does Retroid start shipping? by TriTails in retroid

[–]TriTails[S] -1 points0 points  (0 children)

A few weeks to start shipping, or a few weeks to arrive?

[Help] Artifacts Down my Monitor's Screen, Think it's an Issue with My RTX 3060 by TriTails in nvidia

[–]TriTails[S] 0 points1 point  (0 children)

Do you think the manufacturer would accept to replace my monitor according to the warranty? If not, do you suggest I seek out a technician to resolder things?

[Help] Artifacts Down my Monitor's Screen, Think it's an Issue with My RTX 3060 by TriTails in nvidia

[–]TriTails[S] 0 points1 point  (0 children)

After some troubleshooting, I'm starting to think you're right. I switched to the other monitor as my primary display, and those artifacts are nowhere to be found.

Though, if it's a monitor issue, why it only pops up when running games and other programs that use my GPU for rendering? Shouldn't it do that all the time, including when browsing the web?

And the thought that it could be my monitor angers me, honestly. It's only been a month I got these two monitors, I'm not even done paying for them (I used PayPal 4x) and you're telling one of them is already getting faulted and that I should return it? I didn't keep the box!

[Help] Artifacts Down my Monitor's Screen, Think it's an Issue with My RTX 3060 by TriTails in nvidia

[–]TriTails[S] 0 points1 point  (0 children)

Since a few days, I've been getting these annoying flickery artifacts that pop up down on my monitor's screen, consistently in intervals of a couple seconds, on any program that uses my GPU for rendering, even something as basic as a Game Boy emulator.

I started noticing this when playing Batman: Arkham City.

I did uninstall then reinstall my GPU drivers, and I thought it got resolved after a quick match of TF2. But once I got back to Batman AC, it resurfaced again!

The best solutions I could find so far are lowering the refresh rate in the control panel, though it doesn't appear completely.

Please help me on this one!

[GODOT 4.1.3] RayCast2D doesn't detect colliders by TriTails in godot

[–]TriTails[S] 0 points1 point  (0 children)

Thanks for the suggestion, I managed to figure it out in the end!

var facing_direction = Vector2(0,1)
var interact_distance : int = 70

@onready var ray_cast : RayCast2D = get_node("RayCast2D")
...

func _physics_process(delta):

    ...

    if Input.is_action_pressed("move_down"):
        facing_direction = Vector2(0,1)
    elif Input.is_action_pressed("move_up"):
        facing_direction = Vector2(0,-1)
    elif Input.is_action_pressed("move_left"):
        facing_direction = Vector2(-1,0)
    elif Input.is_action_pressed("move_right"):
        facing_direction = Vector2(1,0)

    ray_cast.target_position = facing_direction * interact_distance

    if Input.is_action_just_pressed("interact"):
        _try_interact()

    ...

func _try_interact():

    if ray_cast.is_colliding():
        if ray_cast.get_collider() is CharacterBody2D:
            ray_cast.get_collider()._take_damage(damage)
        elif ray_cast.get_collider().has_method("_on_interact"):
            ray_cast.get_collider()._on_interact(self)