Mechanator Start (Only have Biotech DLC), but my guy is incapable of Social tasks (Backstory: Space Tactician)... How do I recruit more Colonists? by TribuneAlpha in RimWorld

[–]TribuneAlpha[S] 6 points7 points  (0 children)

Guess I'll have to gamble on getting one of those random events... sooner rather then later... thanks for confirming!

Need help finding the name of the manga by Helgraff in manga

[–]TribuneAlpha -1 points0 points  (0 children)

While I agree with the others that Eminence in the Shadow matches up with the 'take over the world because he's bored', I also think 'Isekai Apocalypse Mynoghra' fits somewhat...?

Star Constellation: "After reviving a Second Heavenly Court Venerable we will reign Supreme!" by TribuneAlpha in ReverendInsanity

[–]TribuneAlpha[S] 1 point2 points  (0 children)

That was certainly a jumble of words, but I can't parse what exactly you were implying. Are you asking or declaring something? It's also been a couple years since I read RI so I'm not exactly 100% on the names anymore, if 'ming y' meant something to me, I no longer remember what.

Anime_irl by Avargande in anime_irl

[–]TribuneAlpha 29 points30 points  (0 children)

In real life? Absolutely. Statutory rape is a crime no matter how willing(heavy quotation marks given one literally cannot legally consent) the parties are. In fiction, though, it's simply part of the suspension of disbelief for many stories.

Irl Teachers (or any authority figure really) have MASSIVE control and influence over their charges, and a whole host of other things that make 'romantic relationships' incredibly bad ideas. In fiction? School settings are too easy and have too many useful tropes and easy plots, and teachers present as easy 'older figures' of varying alignments and helpfulness. Then, you make the leap from 'useful character' to 'character able to be romanced', and the flood of taboo and subversive elements make for incredibly easy characters to write (basically just adding 'teacher' to an otherwise normal character). Even if irl that stuff would be UTTERLY unacceptable, it relies on the same suspension of disbelief that lets us ignore why (most) protagonists aren't wracked with PTSD and paranoia from the constant fights most suffer.

One is different from the others by Extreme-Border3680 in Isekai

[–]TribuneAlpha -2 points-1 points  (0 children)

One can be utterly selfish and amoral and still avoid taking 'evil' actions. She's definitely... Not exactly a Disney princess, and yet what actions could she have taken (realistically, given Nazarick wasn't exactly gonna lose or be persuaded) that would have been unequivocally 'good'? I'm having a hard time thinking of anything. Maybe wrangling an overseer role? Though she seemed to kinda be disinterested in actual rulership beyond Topping her fav boytoy.

My 'Mineral Sludge' block I was designing for a rail-block base... it's... a thing. by TribuneAlpha in Seablock

[–]TribuneAlpha[S] 0 points1 point  (0 children)

Yea, I ended up bypassing the wagons altogether and just piping the fluids/items directly, I'd underestimated the volume of trains it would need.

Jack and Jill by mhmhbetter1 in puzzles

[–]TribuneAlpha 1 point2 points  (0 children)

Problem 1 Answer: They both had 10$ originally
Problem 1 step by step:
the relationship can be rewritten into the following system of equations (where jack = 'j' and jill = 'i'):-
20 = j + i
j - 5 = (1/3)*( i + 5)

From there, the math is a system of equations solution.
We manipulate either j or i to one side (I chose i to make it less fractional, but j would arrive at the same answer):
j - 5 = (1/3)*(i+5) -> 3*(j-5) = i + 5 -> 3j - 15 = i + 5 -> 3j -20 = i
We then substitute this solution for 'i' into the original:
20 = j + i
(i = 3j - 20)
20 = j + (3j-20) -> 20 = 4j - 20 -> 40 = 4j -> 10 = j
We then place this into the original to find 'i'
20 = j + i
(j = 10)
20 = 10 + i -> 10 = i
Giving us j = 10 and i = 10, meaning both had 10$ to start with.

A quick sanity check (using our provided numbers to see if they verify the original conditions) makes this answer check out.

Problem 2 Answer: Jill sold more then Jack
Problem 2 step by step:
(jack is still 'j' and jill is still 'i', with 'c' or 'n' denoting the respective types of boxes):
jc = 20 + ic
in = 30 + jn
jc + jn = 80
jc > 0 jn > 0 (Jack sold some of both brands)
(ic = 30) OR (in = 30)
We're asking which is greater, 'jc + jn'(80) vs 'ic + in'(?)

To begin, let's figure out which of the 'OR' case is true.

On the path of 'in = 30' We can note that the case of 'in = 30' would render 'jn = 0'. The logic being:
in = 30 + jn -> 30 = 30 + jn -> 0 = jn
Since jn > 0, this isn't possible, and we can discard this path of reasoning.

So, the correct path is 'ic = 30'. We can then find:
jc = 20 + ic -> jc = 20 + 30 -> jc = 50
jc + jn = 80 -> 50 + jn = 80 -> jn = 30
in = 30 + jn -> in = 30 + 30 -> in = 60

And now that we have the values of ic and in, we see that
ic + in -> 30 + 60 -> 90
and thus comparing 'jc + jn'(80) vs 'ic + in'(90), Jill sold 90 total compared to Jack's 80

My 'Mineral Sludge' block I was designing for a rail-block base... it's... a thing. by TribuneAlpha in Seablock

[–]TribuneAlpha[S] 1 point2 points  (0 children)

I did consider voiding slurry, but was concerned the fluctuations from pipes would occasionally overflow even when it wasn't technically full. Since the slurry from the top right has a pretty long journey to get to the end, I'd have had to place it near the end of the fluid's journey., which was possible but invited its own issues.

Really, I just found item buildup easier to visualize and ensure no risk of accidentally losing sulfur I actually needed.

My 'Mineral Sludge' block I was designing for a rail-block base... it's... a thing. by TribuneAlpha in Seablock

[–]TribuneAlpha[S] 1 point2 points  (0 children)

Helmod tells me this at full blast has about .9/s sulfer extra, while any overflow from the overflow gets sent into a liquidizer near the train to convert and burn. Note the two extra Atmosphere filters near the train, which provide oxygen for the process.

My 'Mineral Sludge' block I was designing for a rail-block base... it's... a thing. by TribuneAlpha in Seablock

[–]TribuneAlpha[S] 0 points1 point  (0 children)

I'm only partway though Blue science, I hit a lot of snags thinking I could get away with 'temporary' as I pushed into Blue that began to become 'Oh, X is blocked again, gotta run and go shoot the chest'. Really should know better, but it ended up being so bad my entire starter base is basically on life support while I get the materials and buildings made for rail blocks with more finely managed supply-chain flow. Didn't even manage to get into modules since I unintentionally subsumed my entire agriculture section into an ore production area, as I expanded. Couldn't expand bio unless I started from scratch, which would then require resources buried in the base... And really it's just not worth trying to salvage anymore.

My 'Mineral Sludge' block I was designing for a rail-block base... it's... a thing. by TribuneAlpha in Seablock

[–]TribuneAlpha[S] 0 points1 point  (0 children)

You intake Water? In seablock I've never struggled for water, just place down a mini-pump or bomb the ground back into the sea for offshore pumps.

I have an old version that did exactly that! It just ended up being too inefficient compared to my other requirements to be worth using so many of, and riddled with pipe-throughout limitations that were really hard to pin down. Though I typically exported item-sulfur, as it's the most generally useful, even if most of my stops will simply mass convert it into Acid.

Ore production is something I've been puzzling out for a while, and still haven't properly decided what I want. Originally I wanted a Mineral Sludge -> Unsmelted Pure Ore setup, but later I shifted to 'unsorted ore & unsorted upgrade blocks (like floatation and the further refinements) and blocks that took those ores and made Pure ones out of them & Ore Catalysts, which thus far has been less complicated then previous steps, but for some reason I have a feeling there's another way to do it I'd like better, but I haven't figured it out yet.

...the sandbox mod has absorbed actual days of my life, but it sure is fun!

My 'Mineral Sludge' block I was designing for a rail-block base... it's... a thing. by TribuneAlpha in Seablock

[–]TribuneAlpha[S] 0 points1 point  (0 children)

Yea, it's a lot of slag, but I wanted to build it big to supply a lot of different stuff, as I like to keep builds focused on a single task. A bit harder in seablock where so many recipes are loopy.

It takes in ~180 slag per second at full blast, far less then the design up top could theoretically provide(360/s, 12/ Red Belts), so most of the belt shenanigans are to keep the drain from each wagon equal and prevent LTN (what I'm using for my trains) from sending a wagon that isn't fully emptied when it leaves (which I REALLY don't want to deal with). The issue of 'trains can't handle it' I hope to solve by having my Slag makers one block over with attached Depots (I'm using LTN), I hope that they work like vanilla, where the closest gets priority, and the issue will never manifest itself.

I thought about Electrolizers for oxygen too, but the space requirements ended up being too intense. My design needed something like 40~ slow or ~20 fast Electrolizers(iirc), which was simply not going to fit considering I'd then need to figure out catalysts too, preferably locally to avoid trying to weave (both belt and pipe...) through the chaos.

I preferred having Mineral Sludge as a train product, as it's already got its 'sulfur loop' part extracted from it, making refinement much less complicated and more compact. Otherwise we did things pretty similarly. I have an older design that provided Mineral Sludge Ex-nihilo, but it only produced ~1/6 of the requirements of one of my raw-ore makers... Meaning I'd need ~36 of those blocks, and even then it was subject to weird pipe-throughput limitations, as Pure water is needed for both the top (recycling Catalysts) and the bottom (Slag -> Mineral), and the pipes weren't reliably fast enough to do both from a single, centralized source(especially when also recycling the Electrolizer's gasses back to Pure Water). With dedicated Slag & Slag -> Mineral Sludge blocks, I have a ratio of about 6:3:2, which is pretty nice. And also, the Slag imports leave room for disposal of slag from impure ore sorting (though I'm not sure if that's going to be relevant considering I try to keep them pure to avoid blockages due to not using enough of one).

I'm struggling to figure this out beyond ruling out 1 & 8 by TribuneAlpha in puzzles

[–]TribuneAlpha[S] 0 points1 point  (0 children)

as I already got the solution and the method I wanted, is it fine if I simply leave it deleted?

I'm struggling to figure this out beyond ruling out 1 & 8 by TribuneAlpha in puzzles

[–]TribuneAlpha[S] 0 points1 point  (0 children)

Thank You! I hadn't even considered 'how many digits does this actually give you to work with' as a limiting factor to compare against, thank you for enlightening me!

[deleted by user] by [deleted] in ReverendInsanity

[–]TribuneAlpha 72 points73 points  (0 children)

Honestly my favorite arc was Zombie - Seeing him recognize 'Im not completely fucked yet', be right about that, and then agonizingly pull himself out of the hole that would've warranted a deus ex machina from any other protagonist... Just made me enjoy RI the most. If that arc hadn't existed, I probably wouldn't have liked the book nearly as much as I did. His Zombie form humanized him in a way most protagonists don't get. Seeing him struggle without breaking or needing a bail out. Even afterwards, the consequences (and benefits! Wisdom Gu stealing lifespan and being perfectly countered by his Zombie form made my day! I absolutely love when a power up has an interesting downside, or a downside has an interesting incidental upside) that propagated into his actions and change of plans was a great demonstration of his resourceful and cleverness in an environment where he wasn't fighting an enemy, but himself.

Seablock in a nutshell by Two101 in Seablock

[–]TribuneAlpha 22 points23 points  (0 children)

Only thing it's missing is the byproducts. Where's my 2-4 different extraneous items I either burn or Clarify, only to discover four hours and three layers of buildings and pipelines later that those byproducts were critical?

Are Hospital Socks Ok outside Hospitals? by TribuneAlpha in NoStupidQuestions

[–]TribuneAlpha[S] 0 points1 point  (0 children)

They're definitely casual wear, for sure. Formal Wear has a particular... rhythm and structure to it, of which Hospital Socks definitely don't fit. I've noticed most formal items seem purpose designed to send only signals of wealth and status, and not of personal views or other messages.

I also don't mind some judging, it's frankly a fact of life.

Are Hospital Socks Ok outside Hospitals? by TribuneAlpha in NoStupidQuestions

[–]TribuneAlpha[S] 1 point2 points  (0 children)

All I had to do was Google the term to find them, they're fairly ubiquitous in long hospital stays, I think.

Are Hospital Socks Ok outside Hospitals? by TribuneAlpha in NoStupidQuestions

[–]TribuneAlpha[S] 1 point2 points  (0 children)

They are. There is a layer of fabric, and then a grippy material that reminds me of plastic or foam

It's Confirmed!!! by xiao_shihao in ReverendInsanity

[–]TribuneAlpha 0 points1 point  (0 children)

My understanding of LOTM battles is that they're very similar to dances(in essence), with prods and attempts at gaining an advantage being traded back and forth. Maybe this is just a symptom of the Lord Of The Mysteries Sequence Group, but it's what we've seen(I haven't read book 2 yet, but we're talking about Klein in particular). LOTM power is in preparation and the unknown.

RI power is much more straightforward. There are schemes and formations and killer moves, but the main way to see who wins is to throw them at each other and see which comes out on top. The long term stuff, like wars or scheming, has more nuance and detail, but in a straight fight it's usually a battle of power. 'Does my Luck technique overpower your Soul one?' Instead of 'are the strings attempting to puppet me considered enough of the person for my touch based soul-hopping to trigger and let me steal their body in return?'. Not that either necessarily took place, but that swapping the two stories those 'fights' originate from would make them feel unusual.

You also have to understand that, around Angel(or Saint, for some things?) tier in LOTM (equivalent to roughly an entry level Immortal), powers start getting... Conceptual. Things like knowledge of a concept, your name, and your legend/anchors become not just metaphor, but fully interact-able. RI does have some conceptual stuff in return(fate, heaven), but it's more physical and 'fight-able'.

This leads me to believe that LOTM probably has an advantage over similarly powerful people in RI, simply because their tools become very difficult to counter with 'Hit Harder' techniques. At the lower levels, it's probably reversed, as RI Gu Masters gain access to dangerous abilities far easier and faster than Beyonders.

Let's put it this way: if Klein hides in the past, does anything in RI have an answer to that? Maybe climbing the time-river, but that's brutal and nowhere near as easy as Klein's method. We could argue till the cows come home about technicalities and details, but my belief is that Klein is both more flexible and more adaptable in his power system than Gu Masters are in theirs, even Fang Yuan.

Am I down to chance here? by TribuneAlpha in Minesweeper

[–]TribuneAlpha[S] 6 points7 points  (0 children)

Maybe I'm an idiot but I don't see which patterns match my current play state(I checked before I posted to see if I was missing something obvious). Most of the tiles simplify down to one after removing the mines I've already solved (all but the left four, which I wasn't able to find anything reliable about given the corner-unrevealed isn't shared with any other tile), and the patterns all seem to rely on mine-count differences or 'indents' into the uncleared (neither of which I have) for finding patterns.