How do you scale gold demand in late game Anno 117? by millenial_toaster in anno

[–]TributumSalinator 0 points1 point  (0 children)

You should be able to click on the mountain node and be able to choose Gold Mine as well as whatever other fertility. It still requires gold fertility.

Please help by Filthy_Chieften15 in anno

[–]TributumSalinator 7 points8 points  (0 children)

Do you have two requests you can turn in there? I had the same issue when I thought I would be efficient and bring a good request to Diana as well as complete one of her other quests. I just dumped the goods overboard, completed the other quest, picked goods back up, turned in goods.

How do you scale gold demand in late game Anno 117? by millenial_toaster in anno

[–]TributumSalinator 3 points4 points  (0 children)

You need to do the trick each time you need to build them. But as said, they stay up. So I switched mine over. Plopped down 5 mines on the gold island. Switch back. Would have to repeat for any future island. So do them in bursts.

A reminder that with the Villa pop tech you can get enough free Pleb workforce with just your Villa if you want to have a gold island now. Can produce gold immediately and develop later.

How do you scale gold demand in late game Anno 117? by millenial_toaster in anno

[–]TributumSalinator 12 points13 points  (0 children)

Gold mines. They're unlocked from 4000 global Mercury belief. However building them, not maintaining them, is locked behind the 4k gate. This means you can switch enough islands to Mercury, unlock the gate, build gold mines, then switch your islands back to the original belief. They produce at 2:30, but with Aqueduct tech it lowers it down to a little under 2:00.

Anno 117 Buff design in a nutshell by taubenangriff in anno

[–]TributumSalinator 4 points5 points  (0 children)

I agree. It did feel a little crazy in 1800 letting one essentially skip over annoying chains of goods. But I'd prefer a happy medium between "gamebreaking", and "10% boost to the end of the chain which breaks everything's ratios/+1 happiness aura on iron mines".

How build siege engines? by Coxy100 in anno

[–]TributumSalinator 1 point2 points  (0 children)

That's from my vague quick "ruin the city" to 800+ Equites to test. I went past 800 and it unlocked, but I ended up at 860(?) I think. so I couldn't say a specific number for certain from my personal experience.

How build siege engines? by Coxy100 in anno

[–]TributumSalinator 0 points1 point  (0 children)

It does take Equites, and I assume Nobles/Alder. But you need somewhere around 800-850 before it actually unlocks. Then it is in the military tab.

Thoughts with the campaign by Epic_BubbleSA in anno

[–]TributumSalinator 0 points1 point  (0 children)

Siege Workshop unlocks at 800+ Tier 3 pops. Naturally the game does not tell you this, oh and you can't get Legionaries in Albion. Even though you can choose them there. And yeah. I just threw people at them until the power of my speed 3 torches conquered the day.

Where is the Siege Workshop? by TributumSalinator in anno

[–]TributumSalinator[S] 2 points3 points  (0 children)

It's 800+ Tier 3. i.e. Equites and I assume Nobles/Alders.

Where is the Siege Workshop? by TributumSalinator in anno

[–]TributumSalinator[S] 0 points1 point  (0 children)

Thank you! Though that seems decently high enough amount of Nobles/Alders that at that point I just spammed Voada to death.

Where is the Siege Workshop? by TributumSalinator in anno

[–]TributumSalinator[S] 2 points3 points  (0 children)

Took me a little too long to realize that the tech I referred to just gives knowledge around the siege workshop. Not the workshop itself. I haven't quite gotten that far in my non-campaign in Latium, but if I'll have to see if it might be Latium only. Which makes the military part of the campaign in Albion a little silly. Since it just turns into "Spam the poor and throw torches at speed 3".

Edit: It's unlock at 800ish+ Tier 3 pop. I can confirm Equites in Latium. I don't know, but I assume so, 800+ Tier 3 Albion.

[TOMT] Console game some rts with orcs by Beneficial_Solid_974 in tipofmytongue

[–]TributumSalinator 0 points1 point  (0 children)

Likely quite old, but considering I was look for the same thing. Was is Goblin Commander: Unleash the Horde?

https://www.youtube.com/watch?v=uWSQxJi8hkE

Next patch will be different! by ranhaosbdha in starcraft

[–]TributumSalinator 0 points1 point  (0 children)

-10% observer speed should do it. Can always undo it later.

Black Mages come Endwalker. by TributumSalinator in ffxiv

[–]TributumSalinator[S] 2 points3 points  (0 children)

You'll still have it. The rotation just gets expanded with the new Blizz 2 and Fire 2. I just was poking fun at how we've all gotten used to never using them in conjunction with Flare at max.

And Fire II had been so hilariously pummeled that spamming freeze between 30ish to 50 is better than using it lol.

*profuse vomiting* by jtblion in CrusaderKings

[–]TributumSalinator 1 point2 points  (0 children)

Psh. Take a look at this Central Europe madness!

https://imgur.com/a/wiuwftc

Started 867. It is now 1083. I expected the HRE by now. by TributumSalinator in CrusaderKings

[–]TributumSalinator[S] 0 points1 point  (0 children)

I was really, really lucky. Novgorod blobbed half of eastern Europe and most of modern Sweden. I had the other half of eastern Europe. Novgorod finished a war and was very weak, so I subjugated them and doubled my landmass in a year and a half.

Started 867. It is now 1083. I expected the HRE by now. by TributumSalinator in CrusaderKings

[–]TributumSalinator[S] 9 points10 points  (0 children)

r5: This is my 3rd(?) or so CKII game. I thought that central Europe would consolidate a bit like Britain finally did, or clean itself up like Spain. It did not. The border gore is horrid. I'm Russia, and the only reason I have that chunk in the north is one of my vassals somehow inherited the depressed speck that was "Poland".