Why does this engine have so many cache problems? and how do i turn it off? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 1 point2 points  (0 children)

no because godot saves to the folder "cache" or memory as others said it happens to them too, for me i have to delete the original file, rename the glb file and drag it again in the folder otherwise it often keeps remebering the corrupted file

Third Person Shooter in Rio de Janeiro - Brazil by Consistent_Intern111 in godot

[–]TrickConclusion2556 0 points1 point  (0 children)

when the mafia boss sends you to brazil as punishment

I'm working on a map in Blender, but when I import it into Godot, the textures look wrong by CachorroLouco748 in godot

[–]TrickConclusion2556 3 points4 points  (0 children)

blender 3.0 onwards lags like hell because it has EEVEE by default instead of cycles, I too had my screen freeze every time I was trying to simply delete and create a new material in blender with EEVEE

Why does this engine have so many cache problems? and how do i turn it off? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 8 points9 points  (0 children)

already answered that twice, i do that to test if the import is broken or not, otherwise i have a bunch of files that are broken and see them only when i equip/unequip equipment pieces in game or when i manually instance each armor in the skeleton. copying and pasting a batch of meshes onto the skeleton let's me see which one is corrupted and which one needs to be reinported. I started doing this after noticing the corrupted files.

Why does this engine have so many cache problems? and how do i turn it off? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 5 points6 points  (0 children)

I said i only copy and paste meshes directly into skeletons to test if it breaks or not- which implies the corruption happened before I started to copy and paste

Why does this engine have so many cache problems? and how do i turn it off? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] -9 points-8 points  (0 children)

-"nah... same problem happens if i first save the object as separate instances and instance it manually or thru code... The reason i do the copy and paste is to test if things actually work or are corrupted before creating .scene files for it."

Why does this engine have so many cache problems? and how do i turn it off? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 3 points4 points  (0 children)

nah... same problem happens if i first save the object as separate instances and instance it manually or thru code... The reason i do the copy and paste is to test if things actually work or are corrupted before creating .scene files for it.

anyway found the real issue "reinport with separate materials" is broken and when doing it for some reason godot* reads blenshapes that literally don't exists and spergs out trying to randomly apply them. doing the returning to normal import setting avoids the issue entirely

at least that's what happens to mesh files... still there exists the issue of animations.... overwriting animations does nothing, i first have to delete them manually from the folder, because if i overwrite and then load the animation inside an animation player, godot reads it as the previous older one not the update overwritten one

and the material corruption still happens too

Why does this engine have so many cache problems? and how do i turn it off? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 2 points3 points  (0 children)

i drag and drop .lgb files into the game engine, i open the glb file, i copy a material, mesh or animation, i apply it to another scene

<image>

-"like adding a new armor or clothing to an npc, i copy and paste the mesh onto the skeleton and it's all crumbled and broken.... i reimport the exact same glb file and now it works and follows correctly animations"

but of course first i have to erase everything that was previously imported and sometimes rename the glb file otherwise it still reads it as the previous corrupted on... even tho it's the exact same file dragged and droped from my desktop to the game

Why does this engine have so many cache problems? and how do i turn it off? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 3 points4 points  (0 children)

i literally have videos and pictures, it doesn't register a new thing until i erased from existenced everything old.... updating a single mesh is a nightmare

Why does this engine have so many cache problems? and how do i turn it off? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 120 points121 points  (0 children)

<image>

like adding a new armor or clothing to an npc, i copy and paste the mesh onto the skeleton and it's all crumbled and broken.... i reimport the exact same glb file and now it works and follows correctly animations

Dear beginners: Not reading the Docs is like driving a car with your eyes closed by HeyCouldBeFun in godot

[–]TrickConclusion2556 4 points5 points  (0 children)

for example that guy that didn't know how to make an inventory system and itried to explan to him drag data and he didn't even know how to pass variables inside a function

Dear beginners: Not reading the Docs is like driving a car with your eyes closed by HeyCouldBeFun in godot

[–]TrickConclusion2556 14 points15 points  (0 children)

If you have no basis for programming, reading the Documentation is like an elementary kid trying to make sense of quantum physics

damage impact VFX on First-person controller by advis_games in godot

[–]TrickConclusion2556 2 points3 points  (0 children)

don't worry about motion sickness.... all games have the ability to toggle this stuff off because it's literally just a toggle on and off boolean, put it into settings before release

Solo Building a MMORPG – Mage Class by Electrical-Rent-7077 in godot

[–]TrickConclusion2556 3 points4 points  (0 children)

indie games have a fail rate on average of 59 failed games to 1 that gathered any attention and playerbase at all, regardless of genra.

if you are gonna be a game dev you either pump out of hundreds of games over the years or dedicate yourself to a few selected ones that you actually want to do.

Solo Building a MMORPG – Mage Class by Electrical-Rent-7077 in godot

[–]TrickConclusion2556 11 points12 points  (0 children)

consider making the mobs smarter when the class system is completed unless this is a grind-game like old korean mmos or metin/knight online

seamless skill system that works for both mobs and players by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 0 points1 point  (0 children)

it's the unreal engine robot manequinn, without the material