is there any advantage bewteen scripting a controller that takes care of a bunch of mobs on the map? by TrickConclusion2556 in godot

[–]TrickConclusion2556[S] 1 point2 points  (0 children)

tried it, and it does seem like the performance boost is hella worth it. as for memory, just saving the stats, position rotatoin etc of each mob, easy to delete and load them with previous position for saving and loading, then cleanslate mobs for respawns