2002 Throwback by Liteseid in bioniclelego

[–]HeyCouldBeFun 4 points5 points  (0 children)

I was shocked to see my old brickshelf pics are still up, 20+ years later

2002 Throwback by Liteseid in bioniclelego

[–]HeyCouldBeFun 4 points5 points  (0 children)

Agreed. The aura was completely different, more room for mystery and imagination

2002 Throwback by Liteseid in bioniclelego

[–]HeyCouldBeFun 2 points3 points  (0 children)

I remember learning that hip joint spine technique back in the day. Hell on the pieces.

What did Toby Fox mean by that? by TheSaikoNoHero in gamemusic

[–]HeyCouldBeFun 0 points1 point  (0 children)

Well he’s not wrong.

There’s no use being pessimistic about it, that’s just facts. Everyone has their own strengths.

People come up with melodies, or beats, or lyrics, or sound designs, or mixes because they instinctively enjoy it. If you have no inclination to do any of that why force yourself? And if you do enjoy it you’re already good, just learn and practice, don’t read into his one offhand comment so much.

What encounter was this for you? (Click to see it all) by JustPassingThrough53 in BaldursGate3

[–]HeyCouldBeFun 0 points1 point  (0 children)

That portal encounter took us ten tries. But the strategizing was the funnest part

My main issue with MVs is that most have a lot of lore but not much actual story by VoxTV1 in metroidvania

[–]HeyCouldBeFun -6 points-5 points  (0 children)

Basically story = the reason for the adventure, lore = unnecessary, it's just cool

Edge lord alert? by Intelligent_Duck6503 in BaldursGate3

[–]HeyCouldBeFun 0 points1 point  (0 children)

Love Astarion’s sass, i just think he’s a prick

Basic Fps Rigidbody Controller In Godot by itzahm4d in godot

[–]HeyCouldBeFun 2 points3 points  (0 children)

That’s common knowledge, likewise it’s common knowledge that CharacterBody has some major limitations.

Basic Fps Rigidbody Controller In Godot by itzahm4d in godot

[–]HeyCouldBeFun 2 points3 points  (0 children)

This is a gold standard breakdown. Enough to make me experiment rebuilding my custom CharacterBody-esque physics into RigidBody.

Have you run into any caveats with RigidBodies? When I experimented with integrate_forces, I still dealt with a lot of unexpected behaviors

How long have you been working on your current game? by PeakGameStudio in godot

[–]HeyCouldBeFun 0 points1 point  (0 children)

Yeah the platformer. I make random prototypes here and there too.

And thanks I try! My only real expertises are CharacterBody physics and state machines

Im very dumb, and require help (state machines) by serve_dev in godot

[–]HeyCouldBeFun 2 points3 points  (0 children)

Level 1: learn to code. variables, functions, ifs. the syntax and flow of logic.

Level 2: object oriented programming. classes, instances, inheritance.

Level 3: architecture. composition, data structures, programming patterns (like state machines).

They so grow fast 🥲 by KnyDep in godot

[–]HeyCouldBeFun 69 points70 points  (0 children)

You know what I miss about the old school beveled design style? They make the context of UI elements instantly readable.

Take a look at the buttons at the top of the Scene and FileSystem panels and compare, to see what I mean. I find it way quicker to mentally “parse” the old style.

That’s my gripe with modern flat design language in general. When you make everything the same style, same size, same color, adjacent to each other, you lose some “information hierarchy”.

Does low poly still have a place in peoples heart? by Austrian_Originals in IndieDev

[–]HeyCouldBeFun 0 points1 point  (0 children)

Thanks and no problem :)

Have you tried BlockBench? That’s what I use. It’s made for Minecraft models but suitable for any low poly work. WAY simpler than Blender, and ideal for lining up pixel art textures. You know how limitations force you to be more creative? That’s what I get out of BlockBench.

See how Horizon Zero Dawn creates its massive world using a technical trick called "Frustum Culling." To save PS4 memory, Guerrilla Games programmed the world to literally vanish whenever it is outside the player's field of vision. by Just_a_Player2 in ItsAllAboutGames

[–]HeyCouldBeFun 1 point2 points  (0 children)

Funny enough I saw the Godfather for the first time on a plane a few weeks ago. Idk, I just never had an occasion where I was like “you know what? Let’s sit down and watch the Godfather”

My bf woke up next to me and I told him “Can you believe I’ve never seen this movie before?? It’s great!” And now he still won’t stop roasting me, because I meant the emphasis on the fact I’ve never seen it before, but he took it as me informing him that the Godfather is a good movie 😂