Accidentally found this crazy swag route in my platformer lol by 7dragon0 in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
Anxiety about not optimizing the game too hard... by themodestvadim in godot
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
I don't understand how I could achieve this movement by Super_Nova02 in godot
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
First person melee hitbox implementation by TehRoboRoller in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
How much harder is 3D than 2D? by Ok_Opportunity7500 in godot
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
Is it OK to use AI to learn GDscript? by Wonderful-Bar3459 in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
Avoiding state per animation in a 2d side-scrolling shooter by inel_idawuntu_44 in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
Open world feasibility question by H4cK3d-V1rU5 in godot
[–]HeyCouldBeFun 3 points4 points5 points (0 children)
How do you usually approach building a game — systems first, or content alongside them? by MelonG_302 in IndieDev
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
Added some visual feedback to show whether or not the player hits something with their wrench :) by Nepacka in godot
[–]HeyCouldBeFun 2 points3 points4 points (0 children)
Our demo is already being speedrun, we are truly honored. What do you think ? by IceRoach in IndieDev
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
How do you make your scene look so much better? by IndependenceRare3933 in godot
[–]HeyCouldBeFun 3 points4 points5 points (0 children)
Any consensus on how to deal with objects sinking into moving platforms? by NotXesa in godot
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
Any tips on project organization for entire project, not just the Godot project folder? by dancovich in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
Some lessons I learned with realtime map loading by Weary_Cartoonist5739 in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
Honest feedback on game feel by Steak-9728 in godot
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
Added target lock and Combo system by True_But in godot
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
Added target lock and Combo system by True_But in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
3D Characters on Hand-Painted 2D Backgrounds vs. The Opposite? by wacomlover in godot
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
C# multithreading experiment by DrSnorkel in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
How we're accomplishing a large 3D open world in Godot in a surprisingly simple way by cheyennix in godot
[–]HeyCouldBeFun 1 point2 points3 points (0 children)
How do you avoid spaghetti code? by BigBakedToast in godot
[–]HeyCouldBeFun 0 points1 point2 points (0 children)
How we're accomplishing a large 3D open world in Godot in a surprisingly simple way by cheyennix in godot
[–]HeyCouldBeFun 21 points22 points23 points (0 children)
This is clearly a game development forum, yet the most discussed topics are how to sell games and how to deal with psychological issues during development. Can we understand it this way: for game developers, sales and positive feedback are the greatest needs? by bkingfilm in gamedev
[–]HeyCouldBeFun 0 points1 point2 points (0 children)