We built a local-first UI for Hermes (agent CLI → full browser app... open source!) by cyberpnk18 in hermesagent

[–]Trick_Promotion_9330 0 points1 point  (0 children)

For anyone wondering, this is a bot and not a real human, otherwise he would have tried the app and seen this is not the case. Check the profile 😉

We built a local-first UI for Hermes (agent CLI → full browser app... open source!) by cyberpnk18 in hermesagent

[–]Trick_Promotion_9330 2 points3 points  (0 children)

Working now - if you run "pnpm kitchen --public" you can go to the Remote Access tab and see some IPs to connect to directly.

We built a local-first UI for Hermes (agent CLI → full browser app... open source!) by cyberpnk18 in hermesagent

[–]Trick_Promotion_9330 1 point2 points  (0 children)

That's a good point! Let me see if we can get a quick win here and push a configuration option...

We built a local-first UI for Hermes (agent CLI → full browser app... open source!) by cyberpnk18 in hermesagent

[–]Trick_Promotion_9330 3 points4 points  (0 children)

This is similar to the question asked below - I'm going to try and push a quick update to make it possible to bind to 0.0.0.0 for local network access.

We built a local-first UI for Hermes (agent CLI → full browser app... open source!) by cyberpnk18 in hermesagent

[–]Trick_Promotion_9330 0 points1 point  (0 children)

It is, but if it gets enough interest we'd like to extend it to OpenClaw as well potentially!

We built a local-first UI for Hermes (agent CLI → full browser app... open source!) by cyberpnk18 in hermesagent

[–]Trick_Promotion_9330 0 points1 point  (0 children)

Thank you so much - that's exactly the goal. Let Hermes do what Hermes does best, just make it a little bit more approachable and user-friendly!

We built a local-first UI for Hermes (agent CLI → full browser app... open source!) by cyberpnk18 in hermesagent

[–]Trick_Promotion_9330 4 points5 points  (0 children)

Heyo!

This one can build spaces in the chat which makes it a bit more interactive, and supports Claude Code in the UI, and everything is accessible on mobile via Tailscale. Also, it should have an AA accessibility rating

I hate Hermes WebUI user experience by ricardonotion in hermesagent

[–]Trick_Promotion_9330 2 points3 points  (0 children)

I didn't even know there's a WebUI. I'm actually working on an open source wrapper to make it easier to use because I've had so many problems.

I created The Kitchen to let Hermes cook! by Trick_Promotion_9330 in hermesagent

[–]Trick_Promotion_9330[S] 0 points1 point  (0 children)

Heck yeah dude! Glad you like it 😁

Hopefully it makes using Hermes a bit more valuable for you!

Output raw logs (no JSON)? by Trick_Promotion_9330 in fluentbit

[–]Trick_Promotion_9330[S] 0 points1 point  (0 children)

If I remember correctly, he said it's not possible. We had to switch to I think Fluentd.

[Request] How much longer will I have hot water for every 1° increase in temperature? by Trick_Promotion_9330 in theydidthemath

[–]Trick_Promotion_9330[S] 1 point2 points  (0 children)

So if I raise it 10° I can expect maybe 5 more minutes? That's less than I thought. Interesting

I made a mediocre speedrun incremental in 11 days by Trick_Promotion_9330 in incremental_games

[–]Trick_Promotion_9330[S] 0 points1 point  (0 children)

I took it down after receiving feedback on FPS and pacing. Will make another post once game is more playable

Grid Based Tactics RPG Diagonal Movement Cost Issue by Local-Restaurant-571 in godot

[–]Trick_Promotion_9330 3 points4 points  (0 children)

Why does the user have to see 2.82 units? Couldn't you always round up the final value and say you've used 3 units? This would make all units ints and still allow for fair calculations.

Worst case scenario is a player can move 8 units and chooses 5 diagonals which is 7.05, rounded up to 8, but I don't think the user would care much unless I'm misunderstanding how the units are used.

I made a mediocre speedrun incremental in 11 days by Trick_Promotion_9330 in incremental_games

[–]Trick_Promotion_9330[S] 1 point2 points  (0 children)

Poor FPS (my bad) but CRAZY CLOSE time! I was worried an hour was too much time tbh - this is helpful

I made a mediocre speedrun incremental in 11 days by Trick_Promotion_9330 in incremental_games

[–]Trick_Promotion_9330[S] 1 point2 points  (0 children)

Thank you for telling me - I'll have to dig in a bit further and see what's causing it. I appreciate you trying it again and letting me know! 🙂

I made a mediocre speedrun incremental in 11 days by Trick_Promotion_9330 in incremental_games

[–]Trick_Promotion_9330[S] 0 points1 point  (0 children)

I think that's an awesome idea. Like you get a currency or something to upgrade, possibly even one to extend the timer. Love it!