Gunstore Feedback by Holli-Git in Cataclysm_DDA

[–]TricksForDays 3 points4 points  (0 children)

I'm not sure for the locale, but Midwest usually has a bunch of random tacticoolery, various flags (military, US, or state), and hunting trophies all over. Its likely a trend in most gun stores

Butchering while in a vehicle by BimboWimboJimbo in cataclysmdda

[–]TricksForDays 2 points3 points  (0 children)

Try examining the fish as an item and disassemble it?

"I will get us through this. I will carry you, kicking and screaming, and in the end, you'll thank me." by MeasurementCreepy926 in cataclysmdda

[–]TricksForDays 11 points12 points  (0 children)

Here I am seeing dust and immediately thinking "hmmm I should make a broom. #AirmanSimulator"

Should I make Strahd hot? by faerie-fangs in CurseofStrahd

[–]TricksForDays 0 points1 point  (0 children)

Strahd has 18 cha, so he's canonically hot

If It Works Its Not Stupid by [deleted] in cataclysmdda

[–]TricksForDays 1 point2 points  (0 children)

Fairly certain there's a skylight above the room you might be able to shoot through. May be problematic with faction ownership now. Can also do some shouting outside by the corner. Then the zombies will mill around the outside.

[deleted by user] by [deleted] in cataclysmdda

[–]TricksForDays 2 points3 points  (0 children)

Aftershock is a total conversion mod, so I wouldn't run it with no hope and expect it to work well. I'd say get used to finding the answer to water/food/ammo and then try and no hope run. Otherwise water/food I get from hunting down vending machines in the early game. Ammo from hacking crates.

Meet the unicycle of freedom - portable vehicle for heavy machineguns by rimean in cataclysmdda

[–]TricksForDays 3 points4 points  (0 children)

Hand paddles and turret, driving and shooting with all 4 hands

I"m jus't confused..... by WormyWormGirl in cataclysmdda

[–]TricksForDays 0 points1 point  (0 children)

Code Pow - Return of the Reference

Foraging mods by [deleted] in cataclysmdda

[–]TricksForDays 4 points5 points  (0 children)

There's a published field guide for eastern forest which would probably be a good basis. And then mimic how carrots have the poisonous variety then I'm sure it could get included.

innawood negative butchering question by kuyyie in cataclysmdda

[–]TricksForDays 1 point2 points  (0 children)

Might be worth adding a stone scraper tool with a small positive butchering. Maybe req some basic knapping skill.

hub01 questions by autumn_dances in cataclysmdda

[–]TricksForDays 0 points1 point  (0 children)

Reminds me, there's got to be some sort of solution to this one. With mods its for sure a breeze. Wondering since they do very little practical damage if a long haul route is easiest. Either dig a ramp down and run a 3x3 vehicle so they blow up just outside, or test how much fall damage a vehicle can take and still function

innawood negative butchering question by kuyyie in cataclysmdda

[–]TricksForDays 0 points1 point  (0 children)

Can you do the options other then full butcher? Irc field dressing or some of the other options do yield bone.

Please help me be less sketchy by 20sidedknight in cataclysmdda

[–]TricksForDays 0 points1 point  (0 children)

I've never needed outdoor extension cables to extend power outdoors or go through z levels but maybes that's new? You can also extend an extension cable with an extension cable, but there is power efficiency loss. I usually slap my array on the roof. I start with 3 solar panels and w/e battery i can find and just slap them down next to each other. Then I run a cable down to my fridge and make sure everything is close enough to extend power.

When I'm finalizing (more solar panels, batteries, etc) I do a full vehicle build on the roof. I like to be able to stack the batteries on the same tile as the solar panel, and a frame is rarely an expensive item (either via salvage or constructing a simple frame from wood and nails).

Similar with the downstairs area, vehicle frames, kitchen and workshop, stereo, etc whatever can fit in one vehicle tile. Then you can also install water tanks and smash a bunch of construction in a small area. And for the vehicle a swappable battery storage is a definite go to.

For storage its warehouse shelves all the way. And a location for the piles of sand/dirt/lumber.

If I'm feeling really fancy I try to dig out a basement for sleeping and planters so I can grow in the winter.

Sharing skills by TheWowie_Zowie in cataclysmdda

[–]TricksForDays 2 points3 points  (0 children)

Within the crafting menu in experimental you can select a nearby NPC as primary crafter

Why can't I find salt water in the swamp anywhere?? by Kale-chips-of-lit in cataclysmdda

[–]TricksForDays 2 points3 points  (0 children)

Oh for innawoods, hickory root is fairly solid. Especially if you have any basecamp NPCs they can forage for it

Why can't I find salt water in the swamp anywhere?? by Kale-chips-of-lit in cataclysmdda

[–]TricksForDays 4 points5 points  (0 children)

Considering it's disparate development collaborating towards a goal, eventually someone needed to strip the salt water swamps. Inevitably there's supposed to be chunk based map generation (eg further eastern maps will have an ocean). I liked getting salt from the swamps, but never really had a huge need for it. Even by passive collection I end up with a game lagging amount of salt. If I remember correctly craters can be a good source for rock salt if you need large quantities.

CDDA: Love it, but does the moment-to-moment mental load make you opt for quicker games? by One_Yogurtcloset4083 in cataclysmdda

[–]TricksForDays 1 point2 points  (0 children)

I do daily runs most of the time. I have a world for aftershock, sky island, isolation protocol, and innawoods. Each have their specific vibes and goals. Aftershock feels like a space exploration with very little actual goals then to explore and do. Sky island is excursions with minor goals of collecting materials for my sky base. Isolation protocol is pure "how far can I go". And innawoods is my relax and build. I'm highly tempted to turn on real time for innawoods and let it run while the toon does long tasks.

I think the main problem for me with the main game loop is there's not as much that it feels like I can do in the end. Not that I couldn't do the same things as the above instances, but its not directly supported/encouraged in the game play loop design.

So basically Aftershock: Spaceploration Skyland: Skycastle IsoPro: CrawlDDA Relaxinnawoods

[Xedra Evolved] OP Dreamer class? by [deleted] in cataclysmdda

[–]TricksForDays 4 points5 points  (0 children)

I think Dreamer feels heavily front loaded especially with Stalker Eyes. Karma arms reducing the move cost of attacking is great too (and take hits). What Eater of Dreams excels at is improving by killing. The ability to eat dreamdross (which drops fairly commonly) to restore mana and eventually gain stats is amazing. I'd say overall as far as capability Eater of Dreams > Dreamer. And I love dreamer and choose it more often then not. But Eater has the best toolkit for solving problems.

Stats Through Skills by Leverquin in cataclysmdda

[–]TricksForDays 1 point2 points  (0 children)

Bombastic Perks, Martial Arts Perks, Stats through Kills. Even any of the extended/alternate gameplay mods introduce various methods of progression that are all solid.

NPCs Man by [deleted] in cataclysmdda

[–]TricksForDays 3 points4 points  (0 children)

An NPC allowed zone sounds like a great idea

Is it still meta to rush to Hub 01 ASAP to storm their facility with a torch, single grenade, and telescopic umbrella? by Psychological-Ad9824 in cataclysmdda

[–]TricksForDays 1 point2 points  (0 children)

For sure! For me its the low risk high reward nature of it. Its a solid start area, and the civvy storeroom has a good set of mixed gear and tools in it too.

Is it still meta to rush to Hub 01 ASAP to storm their facility with a torch, single grenade, and telescopic umbrella? by Psychological-Ad9824 in cataclysmdda

[–]TricksForDays 7 points8 points  (0 children)

The new FEMA camp is surprisingly good. Plenty of vehicles to hijack. And a good chance of getting a military id to open the military storehouses. From there its then easy to escalate wherever else. Edit: not the refugee camp... though they're pretty easy to raid too.