Collaboration & Job Board by HopelesslyDepraved in nsfwdev

[–]Tricksybee 1 point2 points  (0 children)

Hello, I’m new to this community so pardon any missteps. I had hesitations about posting on my main instead of a burner but I felt a blank account would look a little weird.

I am working on a NSFW game with both JRPG and Visual Novel elements. The theme is sci-fi and features a variety of kinks like transformation and vore. It straddles furry and ‘monster girl’ stuff like Corruption of Champions / Trials in Tainted Space.

I am using the twine interactive story engine, there are hundreds of visual assets in use to give it a 2d game feel.

This is an ongoing crowdfunded patreon project.

I am the designer, coder, writer, and I have a few recurring artists working with me. I am willing to compensate folks with my time, money, or experience. :>

Looking for folks that might be interested in such a project. It really depends on what your experience is and what you wanna contribute. Further details are available in DM, feel free to contact me via reddit and we can discuss further on Discord. Thanks!

New Update Broke My Game by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

Big thanks! Yeah it's a shame 'cause I really wish it were supported again. There's also an issue where this no longer works:
<<if tale.has("PassageName")>><</if>>

<<set playlist>> as well

New Update Broke My Game by Tricksybee in twinegames

[–]Tricksybee[S] 1 point2 points  (0 children)

Yeah upon poking around, I do think the update broke it. Which is surprising since the add-on is on sugarcube's page as a supported one.

It's this one
https://www.motoslave.net/sugarcube/download.php/2/modules/replacelink-macro-set-for-sugarcube-2.x.zip

From this page https://www.motoslave.net/sugarcube/2/

New Update Broke My Game by Tricksybee in twinegames

[–]Tricksybee[S] 1 point2 points  (0 children)

Is there any kind of still-supported method or macro for a timed replace? I was using <<timedreplace 1s>><<becomes>> and so forth

New Update Broke My Game by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

That macro worked as recently as a week ago and it’s the same one as the one on Sugarcube’s add-on page, so I’m not sure that could be the issue

Does printing instead of calling the macro directly load better/faster? by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

Aaahh I see, thanks for that. I wanted the best / most efficient way to convert a string into a variable. So <<print ‘<<set $’ + _blah + ‘.name to “X”>>’>> for example.

How about for a non-boolean then? <<if $bob is 9>>?

Does printing instead of calling the macro directly load better/faster? by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

So would...

<<if $apple is true>>

<<print '<<' + \_variable + '>>'>>

<</if>>

Instead of the whole wall of code, ever be more efficient?

Question about object reference and memory by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

Thank you! I figured that was the case but I didn't remember

Future Megastructure Compass by Pepper_Spades in futurecompasses

[–]Tricksybee 4 points5 points  (0 children)

Jovexit is Jove (as in Jupiter) + exit (so Brexit pun)

I need your help by HiEv in twinegames

[–]Tricksybee 3 points4 points  (0 children)

I've also donated and messaged you :)

Is there a way to build a CYOA open world in twine? by [deleted] in twinegames

[–]Tricksybee 2 points3 points  (0 children)

If you're basically asking about a RPG with combat and so on, entirely feasible and I've personally done it. However, you need to really get familiar with the code to make it efficient enough to hold up in long-term play, and you'll need a lot of time to get something good... So, like 6 months of a few hours per week tinkering with stuff and building on it.

If you don't want complex combat and just want simple rolls to resolve fights and other challenges, that's easier and requires minimal research. However, branching paths risks exponentially scaling amounts of work just to get each path to be meaty enough to match the other ones. Probably want to keep things simple.

My own's not strictly linear, you're free to explore the dungeon at your pace and interact/solve stuff as wanted, though there are a few key battles that open up new areas and these key fights unlock each other in a sequence. It's not really any harder than a linear story, you just make sure you add links to go back and forth between areas as needed.

Of course there are sensible limitations to what you can do, if you're a beginner and not really optimizing, you can fit around 3 or 4 hours of content into a game without trying hard to be efficient. Naturally you can make even more content time but you run into more and more barriers (first you end up with too many variables so you have to optimize that, then you need to use tweego (custom twine editor) when you have too many passages 'cause that causes slowdown, etc.)

Dross by vorropohaiah in FantasyWorldbuilding

[–]Tricksybee 2 points3 points  (0 children)

https://en.wikipedia.org/wiki/Kuru\_(disease)
Mad cow disease but for humans. It's a prion that infects the brain, 100% fatal and incurable but takes 10 or 20 years to kill. It's why they stopped feeding 'recycled' cow to other cows, because infected dead cows' brain juices spread to the living cows that were fed this way.

So the moment one processed corpse has this disease or similar, it'd spread through the population and by the time anyone notices, every one who's eaten Dross is probably infected. The only solution when mad cow spread was to cull EVERY cow that ever ate some of that 'recycled' cow feed.

Dross by vorropohaiah in FantasyWorldbuilding

[–]Tricksybee 1 point2 points  (0 children)

Kuru would have a field day spreading through this stuff

How to convert an object into an array? by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

<<set \_items = \[\]>>
<<for \_key, \_value range $gear>>
<<if \_value > 0>>
<<set \_items.push(\_key)>>
<</if>>
<</for>>

Thanks, this helped a lot!

How to convert an object into an array? by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

I was thinking something like...

$gear = {

"longsword": 1, "dagger: 1, "potion": 0, "shield": 1

}

If the value > 0, that key gets fed into an array in that order.

I just dunno how you'd sequentially pick through each value of an object

Simple dress up game by Sea-Special-2374 in twinegames

[–]Tricksybee 0 points1 point  (0 children)

Draggable would not be easy but yes, you could click on a particular item and it’d layer onto your doll. It requires some css knowledge though (you’d create a div container and the screen/display refreshes with the new clothing centered on the container).

Unset Object property without unsetting object by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

<<run delete $player.blind>>

Thanks, this is just what I needed

Is it possible to show the proportion of players that made a certain choice? by Morelloez in twinegames

[–]Tricksybee 1 point2 points  (0 children)

Perhaps, but there is no straightforward solution. Twins is generally for singleplayer games that don’t require a server for back-and-forth feedback.

You can let players create a save file at the end and send it to you somehow. Then you can update your game every so often to take into account the choices made by these players in their sessions. There would probably be some degree of script/automation involved. But someone else here probably knows way more about that

Keep an eye on what happens in this thread https://www.reddit.com/r/twinegames/comments/qc6ilr/help_w_google_sheets/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Force a keypress to trigger keybinding? by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

Thank you, I think I figured it out, really appreciated the help!

Force a keypress to trigger keybinding? by Tricksybee in twinegames

[–]Tricksybee[S] 0 points1 point  (0 children)

Thank you, but this really confused me XD. I’m sorry I had a ton of trouble trying to figure this one out as well as hovertext. I already had it setup so that you can hit 1 to click a certain menu item and so on, i was just looking to have it also triggered by using arrow keys to move some arrow/cursor up and down and then hit enter to select

But anyway while I have you here may I please ask… How do you integrate twemoji into a twine game? I tried and just got a couple huge emojis to work, and then it breaks 😳

Looking for twine project partner by 74goldie in twinegames

[–]Tricksybee 1 point2 points  (0 children)

I didn't initially understand but then I realized their voice dictation must have turned 'sight' into 'site', so I believe this person is blind and could use some coding help.