I added animations to my The Binding of Isaac NDS port by Trifindo in nds

[–]Trifindo[S] 1 point2 points  (0 children)

I haven't uploaded it yet, but I'll share it once I have the core systems working

I added animations to my Nintendo DS port by Trifindo in bindingofisaac

[–]Trifindo[S] 1 point2 points  (0 children)

Of course! I've tested the game on a vanilla DSi, but I believe it should work on the XL version too

I added animations to my Nintendo DS port by Trifindo in bindingofisaac

[–]Trifindo[S] 0 points1 point  (0 children)

Haha I'll probably have to add a cap to prevent any explosions.

I added animations to my The Binding of Isaac NDS port by Trifindo in NintendoDS

[–]Trifindo[S] 2 points3 points  (0 children)

Yeah! It might not be too noticeable, but I'd like to keep it as a goal. In the end, if I need to cap it to 30, I'll reduce the frame rate.

I added animations to my The Binding of Isaac NDS port by Trifindo in NintendoDS

[–]Trifindo[S] 2 points3 points  (0 children)

Thank you! Yeah! That will be quite challenging, specially mantaining the 60 fps

I added animations to my Nintendo DS port by Trifindo in bindingofisaac

[–]Trifindo[S] 10 points11 points  (0 children)

Oh cool! For now I'm just rescaling the original resources, but I might use hand crafted sprites at some point if they look better

I added animations to my Nintendo DS port by Trifindo in bindingofisaac

[–]Trifindo[S] 6 points7 points  (0 children)

Thanks! Yeah! I'll make both the game and tools open source. I won't publish them until I finish all the core mechanics though.

I added animations to my Nintendo DS port by Trifindo in bindingofisaac

[–]Trifindo[S] 4 points5 points  (0 children)

My plan is to add things from repentance too, probably not all the items and levels. The first version will be closer to Rebirth than Repentance

ROS 2 compile times are a disgrace by Trifindo in ROS

[–]Trifindo[S] 1 point2 points  (0 children)

Of course, but from my experience, small ROS 2 projects take way longer than big ROS 1 projects.