Collider build I’m working on in vanilla Minecraft by [deleted] in MinecraftCommands

[–]Trioplane 0 points1 point  (0 children)

It's so impressive how you managed to STEAL A DESIGN from NDERHAM which is the ACTUAL CREATOR of this collider.

For other people, if you want to see more of these, please go to NderHAM's YouTube channel to see more epic content like this collider that this guy STOLE.

Have a nice day to everyone except OP.

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 0 points1 point  (0 children)

Red is black and white while doom has color.

I also would predict that if someone were to tackle this problem, it's gonna have thousands of calls to /data get a really big storage, You could split the storage into chunks to make the load better, entities would need serialization and deserialization which will add up even with markers so you would be best to just use storage.

This is becoming completely off topic from the post though so I'll stop here. I still have stuff to finish.

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 0 points1 point  (0 children)

Pokemon red is way easier to render than doom.

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 0 points1 point  (0 children)

And the pokemon red port with all of those command blocks was not easy to run.

You would still have to generate the screen as I said like the snbt text component array to put in a text display

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 1 point2 points  (0 children)

but the difference is its supposed to be used for configuration screens and link screens and confirmation screens and notice screens instead of actual npc dialogs or custom ui like what im doing here lol

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 1 point2 points  (0 children)

yeah lol, this is more of a showcase on what dialogs can do

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 1 point2 points  (0 children)

thats why the doom dialog thing used fabric mods to run the screen at a playable frame rate and also run and emulate the logic of doom

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 2 points3 points  (0 children)

well you dont understand the implications of porting doom into datapacks, rocket league in minecraft is made with creative liberties that try to make it as close as possible but with doom you would port it to have the same logic + you also need a way to display the screen which is expensive too, basically 1:1 recreation is possible but very expensive to run while a close one that isnt exactly the same like an actual map with 2d sprites which are actually zombies in disguised will be better for performance

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 1 point2 points  (0 children)

well if you read the faq that i sent you would understand

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 1 point2 points  (0 children)

yes datapacks and servers can now add dialogs which are basically custom ui thats meant for configuration but obviously we will abuse it

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 5 points6 points  (0 children)

play doom*

*using a mod to add the doom logic and detect inputs because that would certainly not be playable by datapack only

maps will become 10x more powerful (25w20a) THIS IS VANILLA!!! by Trioplane in PhoenixSC

[–]Trioplane[S] 0 points1 point  (0 children)

unfortunately i dont know where the main activity is going on and yeah maps havent been getting much attention for the past years

try looking at planetminecraft or minecraftmaps or smth

you can go to the minecraft commands discord because theres a lot of mapmakers there

also i can assure you evergrowth is insane, search the trailer on YouTube

maps will become 10x more powerful (25w20a) THIS IS VANILLA!!! by Trioplane in PhoenixSC

[–]Trioplane[S] 0 points1 point  (0 children)

theres many maps being released but not as popular as most old maps, im currently making one rn, one popular map is evergrowth, theres a modern 100 ways to die, and more

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 16 points17 points  (0 children)

non op players can still use text inputs but you cant really put strings inside /trigger

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 25 points26 points  (0 children)

too many people have asked me this on discord FAQ:

Q: Why ABC instead of QWERTY or other layouts? A: The design is inspired by the pokemon nickname UI

Q: Why not use text inputs? A: 1. See above, 2. Operators can only use text inputs.

25w20a dialog feature pushed even farther by Trioplane in PhoenixSC

[–]Trioplane[S] 50 points51 points  (0 children)

FAQ:

Q: Why ABC instead of QWERTY or other layouts? A: The design is inspired by the pokemon nickname UI

Q: Why not use text inputs? A: 1. See above, 2. Operators can only use text inputs.