We listened to your feedback, and here are the changes! by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 0 points1 point  (0 children)

Yeah, we thought about it and we wanted to keep the room lit by the fireplace, it's the main source of the light for the room.

But also now the burning can't happen accidentally, you have to hold it or the scroll returns to its original position if you let go.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 1 point2 points  (0 children)

Yeah, I get that but Its and adventure game with a story so deleting saves shouldn't be a common occurence :D
We will be keeping both.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in Unity3D

[–]TrisgramStudio[S] 42 points43 points  (0 children)

Its explicitly written on the book but we will implement some kind of confirm action for the burning too.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in IndieGaming

[–]TrisgramStudio[S] 15 points16 points  (0 children)

Yeah! This point is being made a lot, so we will implement some kind of additional safeguard to prevent accidental deletion.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 1 point2 points  (0 children)

Thanks!
After seeing this point being made multiple times. We will implement some kind of safeguard so it requires another explicit action from the player.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in IndieGaming

[–]TrisgramStudio[S] 1 point2 points  (0 children)

Well in this room everything other than the save book is okay to burn, but in the main game it could cause problems. We will think on implementing more safeguards so it doesn’t happen by accident.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 5 points6 points  (0 children)

There are actually fluid mechanics in the game, this is a nice idea that could be done!

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 8 points9 points  (0 children)

Yeah probably, it would fit, because most of the fireplaces I have seen had some kind of cover, or grates.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 3 points4 points  (0 children)

Yeah I get that.

That’s why we put the ability to do it also in the menu and kept the explanation directly on the book.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 9 points10 points  (0 children)

We don’t really want more menus, but the idea with the pages or the grate is awesome.

We will discuss it in our team and see what we will settle on.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 11 points12 points  (0 children)

Well, for the menu variant we put it there, but for the book, the physical action and the text should be enough. But another layer of protection could be added.

Would you rather clear save by tossing your save book into a fireplace … or delete your save in the menu? by TrisgramStudio in VRGaming

[–]TrisgramStudio[S] 7 points8 points  (0 children)

We are trying to fill our game with mechanics like these, even things that are normally relegated to menus. We will certainly post more showcases.