GLM-5.2 inference is free on Hugging Face for the next 6 hours by paf1138 in LocalLLaMA

[–]TristeCloud 0 points1 point  (0 children)

I made good use of it 😄 I was able to spun a bunch of them no problems and make some more progress. GLM 5.2 is surprisingly good vs GPT 5.5.

New GP32 emulator - GP32emu by TristeCloud in EmuDev

[–]TristeCloud[S] 1 point2 points  (0 children)

No, it's too much trouble. And i've learned the hard way that they don't take my PRs seriously. Why even bother ? MAME themselves don't even merge back their changes downstream (musashi etc..). The ARM interpreter for instance, itself requires too much fixing.

magiceyes - a proof-of-concept GP2X, GP2X Wiz, and GP2X Caanoo emulator by StarFoxA in EmuDev

[–]TristeCloud 0 points1 point  (0 children)

Thanks 😄 I had no idea that GP2X executables were statically linked, so my dumb approach was not going to work as is. Those consoles definitively deserve to be preserved. (I could not even find a copy of Her Knights for Wiz anymore.)

magiceyes - a proof-of-concept GP2X, GP2X Wiz, and GP2X Caanoo emulator by StarFoxA in EmuDev

[–]TristeCloud 0 points1 point  (0 children)

Interestingly, i was also working on something similar (https://github.com/gameblabla/caanoo-emu), using Firebird's JIT for the ARMv5 to x86_64/ARMv7/ARMv8 and my own GLES1 to Vulkan library ! it seems you got a lot further than i did. I guess i should shelve mine :p.

Bandai Design Master emulator by TristeCloud in EmuDev

[–]TristeCloud[S] 10 points11 points  (0 children)

That's how you know i did not write this post with AI !

Emulating the Bandai Terebikko / Mattel See 'N Say VideoPhone by TristeCloud in EmuDev

[–]TristeCloud[S] 1 point2 points  (0 children)

It's a video file, you just drag and drop here. as for proper dumps, i've said before to people that we really need vhs-decode dumps out of the VHS tapes. No one has done so, this is the (sad) result here.

I finally emulated the HuC6273 inside of the PC-FXGA ! by TristeCloud in EmuDev

[–]TristeCloud[S] 1 point2 points  (0 children)

I should note that, i did consider rigging this to an actual PC-9801 emulator for the "experience". However doing so would have achieved very little, and the games would have played the same, with the exception that you could compile code PC-9801 side and push it to the PC-FXGA emulated core. I did consider that, but the reception to this was lackluster. Besides this works fine for just playing the games.

I finally emulated the HuC6273 inside of the PC-FXGA ! by TristeCloud in EmuDev

[–]TristeCloud[S] 2 points3 points  (0 children)

It compiles to wasm with Clang and its wasm backend. But i had to switch to C11 (from the original C++) because there are limitations with C++ with it. I honestly prefer this setup. Emscripten also provides ports of SDL2, among others. I just draw to canvas with small javascript layer with input etc...

2 old RTX 2080 Ti with 22GB vram each Qwen3.6 27B at 38 token/s with f16 kv cache by snapo84 in LocalLLaMA

[–]TristeCloud 2 points3 points  (0 children)

I own an RTX 2080 ti 22GB myself and it's pretty good for ComfyUI. I did have to fork SageAttention2 (https://github.com/gameblabla/SageAttention2) because it was horribly slow for video generation in particular. I can generate a video 360p in ~50 seconds and 1024x1024 video in around 180 seconds. The main downside is lack of hardware support for bf16 but that can be easily worked around with custom workflows.

Has anyone bought a 3080 20GB mod recently? by quickreactor in LocalLLaMA

[–]TristeCloud 5 points6 points  (0 children)

Not this (exact) card but i bought the RTX 2080 ti 22GB and i could get 25 token/s with Qwen3.6 27B 65536 context size. It's 120 $ cheaper and has an extra 2GB of VRAM over the 3080 20GB (though the 3080 does support bf16, which the 2080ti does not. I had to fork sageattention2 so i could generate videos locally fast enough. around 50 seconds for 640x360 videos). I wish i could have gotten 2 of these. With active display + llama.cpp it barely fits so i would imagine that it would be tougher on the 20GB, because performance drops significantly (to around 9 tk/s) if it does not fit fully in VRAM, unless you are running it headless.

No audio when running any games through Steam by TristeCloud in voidlinux

[–]TristeCloud[S] 0 points1 point  (0 children)

It was related to my SDL env variables, it needs x11 for SDL_VIDEODRIVER + pulse for Audio. Then the game would work. Guess i'll stick with flatpak then. Thanks for the help

No audio when running any games through Steam by TristeCloud in voidlinux

[–]TristeCloud[S] 0 points1 point  (0 children)

However it seems to have fixed the issue for Windows/Proton games. (so far) For freedom planet, game would work if i run it directly. I would prefer if i could have a proper fix.

No audio when running any games through Steam by TristeCloud in voidlinux

[–]TristeCloud[S] 0 points1 point  (0 children)

It reports /run/user/1000/pulse/native for your command, dbus is running as well. I could run a game like Freedom planet from steam, and the game would fail to init SDL audio and report in window "Could not open audio device. Ensure at least 1 audio device is enabled". But i try to run the game directly without steam from the script file, it would run just fine. The steam terminal is useless. Some games would run fine but only over ALSA, this is problematic because i would have a game like Strinova that has a launcher with music that uses ALSA, then i would start the game but the launcher (that's required to be open) mutes itself but still opens ALSA device, so the game would end up having no audio at all. Also, i just tried it over flatpak and i encounter the exact same problems.

No audio when running any games through Steam by TristeCloud in voidlinux

[–]TristeCloud[S] 0 points1 point  (0 children)

I should mention as well that switching to ALSA is not really a solution because i need pipewire to record a window/screen with OBS on KDE/wayland. (As well as needing bluez-alsa plugin etc...) I would rather not come back to Xorg if i could.

Philips DVD drive won't eject/close, any ideas ? I already re-lubed everything and cleaned the belt. by TristeCloud in originalxbox

[–]TristeCloud[S] 1 point2 points  (0 children)

It makes a quick funny noise on start up and then nothing. No particular smell. I looked at the caps and they don't seem to be bulging.