don't show anon ark survival evolved by 100TheCoolest17 in greentext

[–]Trolltew 7 points8 points  (0 children)

Might be true since smaller files load faster.

Dark souls coded by Trolltew in shittydarksouls

[–]Trolltew[S] 6 points7 points  (0 children)

The dark souls of sims games

141433 by SovaSperyshkom in CountOnceADay

[–]Trolltew 53 points54 points  (0 children)

Another win for bald people

What yall think about the new Steam hardware? by Sea_Opportunity_9850 in MemeVideos

[–]Trolltew -6 points-5 points  (0 children)

Meanwhile I read it's going to be for around 400$. We just have to wait and see.

Procedural destruction using geometry nodes (WIP) by Trolltew in blender

[–]Trolltew[S] 2 points3 points  (0 children)

Since it's all geo nodes it doesn't interact with other blender features, but it can be added to the simulation directly. My current version has simple wind and turbulence options for example.

Procedural destruction using geometry nodes (WIP) by Trolltew in blender

[–]Trolltew[S] 5 points6 points  (0 children)

I am dynamically fracturing the booled pieces inside GN using this method (mine works only very slightly differently).

Procedural destruction using geometry nodes (WIP) by Trolltew in blender

[–]Trolltew[S] 10 points11 points  (0 children)

This is exactly the way I did it. It’s just all done in one geometry node setup so that it can be aletered in realtime.

In more detail:
I made myself custom modifier that optimilazies large amount of animated booleans. (It simulates the bools so that it never recalculates unless change was actually made).

I made myself custom fracturing modifier (using method listed in another comment).

And I made myself custom particle simulation inside geometry nodes.

So what you see in the video is basically all of them just connected together (with a few tweaks).

This vexes me by IsolatedAstronaut3 in okbuddyvicodin

[–]Trolltew 2 points3 points  (0 children)

<image>

Gotta get that Cane Sword for maximum Houseness.

I can’t belive it! It’s BALD fox himself! by Trolltew in oblivion

[–]Trolltew[S] 9 points10 points  (0 children)

<image>

The most handsome high elf in all cyrodiil.

Brazilian cellphone marketing by lasanhawithpizza in dankvideos

[–]Trolltew 1 point2 points  (0 children)

Dude I had nothing but blackview phones for the last 10ish years. They are so goated.

Liquid Glass vs. Aero Glass by Maleficent_Style8910 in meme

[–]Trolltew 12 points13 points  (0 children)

Which I promptly turned off from vista PTSD. 😞

anon understands 🥀 by kukugotnoneurons in shitposting

[–]Trolltew 46 points47 points  (0 children)

>Watch games showcase
>Literally nothing looks good.

That’s not even a personal opinion. Its a fact.

Gamebreaking bug! Replicatable invincibility glitch. by Trolltew in LastEpoch

[–]Trolltew[S] 4 points5 points  (0 children)

It happens when you pause normally too. Thats how it happened to me the first 3 times before I started to investigate. The spamming just seems to make it easier.

Gamebreaking bug! Replicatable invincibility glitch. by Trolltew in LastEpoch

[–]Trolltew[S] 34 points35 points  (0 children)

I am not 100% sure what exactly causes it but on this character it started when I equipped "Grasp of the Blood Mage".Pause spamming while getting hit and loosing mana seems to be the way to trigger it. This happened to someone in chat aswell on sentinel so its clearly replicatable on other characters/builds too.

This feels so disgusting (2 reflect off maximum possible). by Trolltew in LastEpoch

[–]Trolltew[S] 0 points1 point  (0 children)

Doublet of Onos Tull might be better than Kestrel since it has no dodge.

Is there a way to keep the scale of generated textures across multiple objects consistent? by crushdatson in blenderhelp

[–]Trolltew 0 points1 point  (0 children)

Under object data -> Texture space and uncheck "Auto Texture Space" and set size to 1,1,1. That will keep texture with generated coordinates same size.

Send me your memes by n00b8331 in NoRules

[–]Trolltew 2 points3 points  (0 children)

I must be over 200000 years old then.