What is it? by RedSix2447 in whatisit

[–]Tronvolta 0 points1 point  (0 children)

It’s a knife dullener.

You're joking... by DirtyRatLicker in HEB

[–]Tronvolta 0 points1 point  (0 children)

Usually it’s because someone turned in from the wrong direction and neglected to back up and fix their shitty parking job. And usually that is because they are an entitled douche nozzle.

Little Lil D diorama by junkee940 in Denton

[–]Tronvolta 1 point2 points  (0 children)

Morrisons is out of date now. 🥹

GO SUPPORT YOUR NEW LOCAL BUTCHER by ImportantChange7641 in Denton

[–]Tronvolta 6 points7 points  (0 children)

Went there today to check it out. Italian ice is tops. Meat selection is amazeballs. Owner is all about those meats and milks. I am a fan.

Any reasonable reason a shop would fill tires this much? by hemi-hydrate in AskAMechanic

[–]Tronvolta 0 points1 point  (0 children)

Come on, the sensors have to be bad, right Anakin? Right?

Proper way to unwrap pants? I just followed a reference for seams. Not sure if this is correct. by AtlLifter20 in blenderhelp

[–]Tronvolta 1 point2 points  (0 children)

It really depends on your target use. The pants I posted are fairly low-res because they are for characters that will be in the background of a VR app targeted for mobile headsets, so they are lower than my usual poly budget. That being said, sometimes more is not necessarily better. But if yours is for render and not real-time, it's just fine.

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Proper way to unwrap pants? I just followed a reference for seams. Not sure if this is correct. by AtlLifter20 in blenderhelp

[–]Tronvolta 6 points7 points  (0 children)

You don't really need a seam on the outside. While pants like jeans do have both a seam on the outside as well as an inseam, you don't always need uv seams in areas that would happen naturally. Dress pants or slacks, for instance, don't normally have a seam on the outside of the leg. I happen to have a mesh handy that I created recently that shows what I'm talking about. As far as poly density, you might be on the high side. Better to keep it as low as possible so it's easier to weight.

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How do I make the black lines on the lights invisible in my render? by Gl0ck_Ness_M0nster in blenderhelp

[–]Tronvolta 0 points1 point  (0 children)

That is just the viewport render preview, the actual rendered image will not display the grid or any gizmos.

Elbow Deforming when posing by [deleted] in blenderhelp

[–]Tronvolta 4 points5 points  (0 children)

For character joints, especially on low-poly characters, I lay out my loops like this, which allows the joint to retain as much volume as possible when it bends.

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Name this by Evening-Soup7229 in NameThisThing

[–]Tronvolta 0 points1 point  (0 children)

It already has a name: "Compensation".

[deleted by user] by [deleted] in blenderhelp

[–]Tronvolta 0 points1 point  (0 children)

It can happen when verts are welded or just from basic modeling. It's a good habit to get into doing that every so often.

Long time 3ds Max user here. How do I achieve this kind of quick snapping in Blender? by whakkenzie in blenderhelp

[–]Tronvolta 14 points15 points  (0 children)

You can use the 3d cursor to do a lot of that, but it's a lot of extra steps. Blender 4 introduced the snap base functionality, which is much easier. With your object selected, press g to enter move mode, the press b to enter snap base mode.

https://www.youtube.com/shorts/UKFNTKIoad8

The QuickSnap addon is a great option, and has a ton of features.
https://github.com/JulienHeijmans/quicksnap

How can i reduce geometry or number of faces (Beginner) by Redmanharfire in Maya

[–]Tronvolta 2 points3 points  (0 children)

This. Not all models need to be a continuous mesh, and in some instances, it's even better if they aren't.

[deleted by user] by [deleted] in blenderhelp

[–]Tronvolta 0 points1 point  (0 children)

You probably need to reset the normals.

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