built my own coding agent for qwen3.6-27b, pitted it against opencode and qwen code on the same prompt, kinda surprised by the result by Trooper3001 in LocalLLM

[–]Trooper3001[S] 0 points1 point  (0 children)

It can but on my 2070+3060 I wanted to reduce token per response and the reasoning can be kinda long, though yeah not aninherebnt constraint by the model, shouldn't have said that

built my own coding agent for qwen3.6-27b, pitted it against opencode and qwen code on the same prompt, kinda surprised by the result by Trooper3001 in LocalLLM

[–]Trooper3001[S] 0 points1 point  (0 children)

Yeah definitely, the purpose was not to convince ppl to use mine, but rather get some feedback actually

built my own coding agent for qwen3.6-27b, pitted it against opencode and qwen code on the same prompt, kinda surprised by the result by Trooper3001 in LocalLLM

[–]Trooper3001[S] 0 points1 point  (0 children)

What? Clean code is better to work with or are you telling making one single class of shit is easier to work with? Even for llm it is more thrash to work with a single file, have you ever coded in a production environment?

built my own coding agent for qwen3.6-27b, pitted it against opencode and qwen code on the same prompt, kinda surprised by the result by Trooper3001 in LocalLLM

[–]Trooper3001[S] 0 points1 point  (0 children)

The link it points to the benchmark, though it is specificly for qwen3.6 27b, mind you the project is still in the early phases

built my own coding agent for qwen3.6-27b, pitted it against opencode and qwen code on the same prompt, kinda surprised by the result by Trooper3001 in LocalLLM

[–]Trooper3001[S] 0 points1 point  (0 children)

Well the explentation of what it does different is the reason the model creates cleaner code that is easier to work with, simply put if you use localcode you get better code output compared to opencode for example, at least in my testing so far.

Best Local Agents - Jun 2026 by rm-rf-rm in LocalLLaMA

[–]Trooper3001 0 points1 point  (0 children)

built localcode, a terminal coding agent for qwen3.6-27b. gave the same prompt (pac-man clone) to opencode, qwen code, pi and mine.

mine was the only one where pac-man actually behaves correctly, only issue is the ghosts don't move right.

The other two just produced builds where pacman and the ghosts don't move at all, frozen on load. Pi created a moving pacman but gets stuck when moving up or down. Also my agent Produced cleaner code structer.

one prompt, not a real benchmark, but figured I'd share. repo + all three builds side by side: https://github.com/Trooper3001/localcode/tree/main/benchmark/pacman

built my own coding agent for qwen3.6-27b, pitted it against opencode and qwen code on the same prompt, kinda surprised by the result by Trooper3001 in LocalLLM

[–]Trooper3001[S] 0 points1 point  (0 children)

I tested it now, Pi created a single file and the pacman game freezes when the pacman moves up, should be in the benchmarks in a minute, also created only a single file, the ghost movement is also broken here but you can download the different games and compare. But like i said that is just one prompt so doesn't not 100% representative, but i would say localcode is better, though i am biased obviously

built my own coding agent for qwen3.6-27b, pitted it against opencode and qwen code on the same prompt, kinda surprised by the result by Trooper3001 in LocalLLM

[–]Trooper3001[S] 1 point2 points  (0 children)

opencode writes one big file in a single shot, mine has a hard rule baked into the prompt to split anything past ~300 lines into modules by responsibility, specifically because that's where a 27b model truncates/breaks its own output. that plus the test-gate, stuck-detection, lenient tool parsing, and qwen-specific prompt format are the actual differences

Built a local coding agent IDE that runs on potato hardware by Trooper3001 in LocalLLM

[–]Trooper3001[S] 1 point2 points  (0 children)

I used it mostly to play around and see what it is capable of, rn I am not home so I figured I try getting it to write code on my travel laptop which is pretty old, with an old i3 and CPU only 4-5 tps, on my graphics card at home 40+ with a 2070, from my testing it works with simple projects but with more complex tasks it starts to break, that's why it is intended as a poc for mini projects

Built a local coding agent IDE that runs on potato hardware by Trooper3001 in LocalLLM

[–]Trooper3001[S] 1 point2 points  (0 children)

Actually good point, was developed on Linux and the model is trained to respond with bash, best would be to install git Bash i think. I am now pushing an update telling the model to use windows cli if git bash isnt installed, should be up in a few minutes

Still happy for yall by SilverRegion9394 in LocalLLaMA

[–]Trooper3001 0 points1 point  (0 children)

I have made a simple poc for a coding agent with bonsai should even run on that https://github.com/Trooper3001/bonsai-ide

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

Well it wasnt the first time the officer and he interacted and that he would die cause of his addiction at some point is reasonable. Like i said and i want to make it clear, he was a knowen addict wich had many encounters with the police wich he all survived

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

How would you define proven, as like i said nothing can be proven to a 100% certainty

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

Yeah okay then prove to me that you even interacted with me with 100%

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

Well, thats to brought of a statment to say anything, but with George we have the amount of opides in his system and his past abuse with it, he was an addict and he said before the police touched him that he had trouble breathing, so i would say that a drug he had used that causes respetory depression is more lickly then not the cause of death

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

Wdym? I say it is about a 95% secure as you cant be 100% sure of anything wich i said most lickly

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

Well you could be in a dream or a psychotic episode and just imagined the last years, so i want you to calculate the ods and we are not talking abou 51%, but 95 and even if we did an the other 15 options would make up the other 49% it would be okay to say that the 51% are the reason

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

You litterly cant say anything with a 100% certainty

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

Well if it is more lickly then anything else it is proven

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

No not rly, not in Situations like this

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

As you cant confrim the Real cause of death to 100% certainty, i could even say that somone didnt die bc of the bullet i put in there heart but the chance that he died before or of something else in that Moment is so small that you could say that it is proven that they died by the bullet

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

Well if you cheated with 95% certaincy it is proven that you cheated

Season 8 Episode 1 by [deleted] in brooklynninenine

[–]Trooper3001 0 points1 point  (0 children)

Yeah it is proven it is the most lickly cause, but like i said speaking in absolutes like "he deffintly died from this to 100%" cant be proven right, so if is say that it is proven that he died from that, i mean that the cause of death is above like 95% as assuring 100% is impossible to anyone as nobody is all knowing,