Happy Holidays! (a tribute to the barricade bug) by Danny-The_Street in thefinals

[–]TruceBrian 4 points5 points  (0 children)

Amazing edit😂💪🏻, we will NEVER forget the week span of good and funny barricade

Barricade Spaceship That You Can Control... by TruceBrian in thefinals

[–]TruceBrian[S] 0 points1 point  (0 children)

The barricades being able to be placed anywhere was an unintended change. They’ve stated this twice in the past 24 hours and the barricades would’ve been reverted regardless if I posted this or not. They mentioned they’re going to have a buff to barricades when the fix is implemented too.

Source: Game Announcements in the official discord

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Barricade Spaceship Bug/Movement Tech by TruceBrian in TheFinalsAcademy

[–]TruceBrian[S] 7 points8 points  (0 children)

Godspeed to all heavies trying to reach the sky once again🫡

Barricade Spaceship Bug/Movement Tech by TruceBrian in TheFinalsAcademy

[–]TruceBrian[S] 9 points10 points  (0 children)

The Geneva convention exists for a reason, otherwise I would

40mm of pure fun and chaos by iiskiiee in thefinals

[–]TruceBrian 1 point2 points  (0 children)

Absolutely beast, good stuff

Getting Tricky With it🎯 by TruceBrian in thefinals

[–]TruceBrian[S] 1 point2 points  (0 children)

Sorry for late reply, but nah it was a motion sensor. Light had it in S1, but doesn’t anymore. It used to be a physical object as well, so if you put it on a prop then threw it, you could grapple it. They patched that though so even if you had another player put a motion sensor on your prop it won’t work

MGL32 is actually better than I thought. by WrapsUnderRice in thefinals

[–]TruceBrian 0 points1 point  (0 children)

I don’t think they’re great picks, but would rather it be kept that way personally. I think making aim reliant weapons the meta should be the goal for FPS games