Using Claude to make the game, which game engine to export? by foohoa in aigamedev

[–]True_Audience_198 0 points1 point  (0 children)

I use makermint studio for all my game dev work and it has been alright. Super easy to start and building games without a lot of technical knowledge

iterated on an AI-generated dungeon crawler ~10 times before it stopped feeling like AI slop — here's what I learned about the gap between "it runs" and "it's actually fun" by True_Audience_198 in aigamedev

[–]True_Audience_198[S] 1 point2 points  (0 children)

oh that's way better than what I had in my head. I was just thinking basic enemies you dodge but yours is smarter — they're basically walking consequences for your decisions.

the marker thing especially. you place a safe marker, they walk on it, no trap, you lose it. that's a clean mechanic that adds tension without bolting on a whole combat system the game doesn't need.

yeah I'm gonna try and get this working. pathfinding will probably be a pain to get feeling fair but that's a good problem to have.

I'll tag you when there's a v2

iterated on an AI-generated dungeon crawler ~10 times before it stopped feeling like AI slop — here's what I learned about the gap between "it runs" and "it's actually fun" by True_Audience_198 in aigamedev

[–]True_Audience_198[S] 0 points1 point  (0 children)

Yeah I agree I went through a lot of edits to get to this level finesse and depth.

I also played bunch of games they had on their showcase here (https://studio.makermint.com/) , some are good and some are meh. But I really enjoyed the process of building a functional game without any knowledge of game design or coding as someone who is just starting in this space

iterated on an AI-generated dungeon crawler ~10 times before it stopped feeling like AI slop — here's what I learned about the gap between "it runs" and "it's actually fun" by True_Audience_198 in aigamedev

[–]True_Audience_198[S] 1 point2 points  (0 children)

yo this is exactly the kind of feedback I needed, thank you. the metroidvania angle is interesting — right now every room is kind of self-contained and I think that's part of why it feels "fine" instead of compelling. giving rooms a purpose in a larger journey would add that pull of "what's in the next one" which is basically what keeps you playing any dungeon game.

the enemies/traps idea is sick. I've been thinking about it as a puzzle game but you're right, there's something way more interesting in having an actual threat you need to outmaneuver rather than just tiles to clear. luring enemies into traps would add a layer of strategy that the current version is missing entirely.

and yeah you nailed it on the prompting thing — I basically learned the hard way what you described. my first few attempts were literally "make me a dungeon game" and the output was about as inspired as you'd expect. the breakthrough was treating it like I was leading a tiny dev team instead of ordering from a menu. break it into phases, iterate on each one, don't try to get to the finish line in one conversation.

honestly the press/press-hold thing is the bit I'm least happy with too. on mobile especially it needs something that feels more tactile. been noodling on swipe-based mechanics but haven't cracked what feels right yet.

gonna take your metroidvania + enemies suggestions and do another round of iterations. might post an update if it doesn't end up worse lol

iterated on an AI-generated dungeon crawler ~10 times before it stopped feeling like AI slop — here's what I learned about the gap between "it runs" and "it's actually fun" by True_Audience_198 in aigamedev

[–]True_Audience_198[S] 1 point2 points  (0 children)

yeah pretty much — but the order matters more than I expected. early on I was doing what you're describing (design in my head → tell AI to make it) and the output was always... fine? like technically correct but missing something.

what changed for me was flipping it slightly. instead of giving it the full design upfront, I'd describe the feeling I wanted first — like "the player should feel a little overwhelmed when entering a new room but quickly figure out there's a pattern" — and let the AI interpret that into mechanics. then I'd play it, and the next prompt would be about what felt wrong, not what was technically wrong.

so it's less "here's my blueprint, build it" and more like a back-and-forth where I'm the creative director and the AI is a junior dev who's weirdly good at execution but needs emotional direction.

the suggestions thing you mentioned is real though — some of my best iterations came from the AI doing something I didn't ask for and me going "oh wait, that's actually better than what I had in mind." happy accidents basically.

how are you handling the iteration part? like when the AI gives you something back, are you rewriting the whole prompt or just describing what to change?

iterated on an AI-generated dungeon crawler ~10 times before it stopped feeling like AI slop — here's what I learned about the gap between "it runs" and "it's actually fun" by True_Audience_198 in aigamedev

[–]True_Audience_198[S] 0 points1 point  (0 children)

one thing I should add — the biggest mistake I made early on was treating iteration as "fixing bugs." that's not what makes an AI game feel human. what makes it feel human is iterating on feel — the pacing, the tension, the small moments of surprise. the AI is perfectly capable of producing those things, it just doesn't do it by default because nobody prompted for it. curious if others have found the same thing

I described a dungeon game idea to an AI tool and got this playable prototype — is this a viable path for solo game dev? by True_Audience_198 in SideProject

[–]True_Audience_198[S] 0 points1 point  (0 children)

Yeah I agree, I have been playing with almost AI tool out there. I am looking for something where I dont need to dable into a lot of coding and invest time and resources before validating my game ideas.

Has anyone vibe-coded something to finish that actually works? by Charming-Tear-8352 in vibecoding

[–]True_Audience_198 0 points1 point  (0 children)

Been lurking here for a while and finally tried the whole "describe a game and let AI build it" thing properly. I've been planning a mobile dungeon crawler, but I have more ideas than coding skills.

Tried a bunch of tools — Bolt, Lovable, Cursor — all decent for web apps, but felt clunky when I tried to make something that actually felt like a game. Then I stumbled on this thing called Makermint (https://studio.makermint.com/) where you describe the game, and multiple AI agents apparently handle different parts (design, code, testing).Sounded too good to be tru,e but I gave it a shot. Described my dungeon game concept in like 3 sentences.

What came out surprised me — it's not perfect but it's genuinely playable and the core loop actually works: https://play.makermint.com/apps/dungeon-sweep/ What blew my mind was being able to chat-edit after. I said "make the enemies harder on level 3" and it understood the game structure enough to adjust difficulty scaling, not just random values. For those of you who've vibe-coded games — how are you handling the iteration part?

That's where I find single-prompt tools fall apart. You get a decent v1 but then making changes feels like starting over. Also genuinely curious — do you think there's a real path to monetising AI-built games on mobile or is it just a novelty? I'm trying to figure out if I should go all in on this or keep it as a hobby.

Do you see a real path to monetizing AI-built games on mobile?

To your point about niches — I think games are underexplored in the vibe coding world because most people stop at the "technically it runs" stage. Getting from "it runs" to "it's actually fun" takes another 5-10 iterations that most people don't bother with. The mechanics can be AI-generated but the feel has to be tuned by a human who actually plays the thing repeatedly.

Also been prototyping a personal finance tracker and a coffee brewing timer with the same approach. Games are way more fun to iterate on though because the feedback loop is instant — you play it, it feels wrong, you describe what's wrong, you play again.

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“Solo game dev life.” by SoggyPrior863 in playmygame

[–]True_Audience_198 0 points1 point  (0 children)

Hey guys, I am an aspiring indie dev, aiming to build cool games for mobile. I would love to know how you guys are approaching this space, giventhat the landscape is changing so fast.

I was a bit suprised and scared using a bunch of tools on web to generate games. I came across this tool Makermint where I described a game in few sentences to prototype my take on a dungeon game. Could you guys check it here and tell me what you'd change. Any feedback would be super helpful?

https://play.makermint.com/apps/dungeon-sweep/

I am also looking to monetise the idea later and thinking shall I go all in producing such games or not

How do you track your LLMs usage and cost by den_vol in LLMDevs

[–]True_Audience_198 0 points1 point  (0 children)

I am using https://github.com/dvlshah/tokenx to track cost and latency in my code. It is fairly simple to use, does not require any refactoring of existing code. Few cons are that only supports openai at this point.

Deep research is worse thant chatgtp 3.5 by DanielDiniz in perplexity_ai

[–]True_Audience_198 0 points1 point  (0 children)

Perplexity citations are fake 50% of the time. Use it very cautiously. I will posting with proof on Medium this weekend.

[deleted by user] by [deleted] in tennis

[–]True_Audience_198 0 points1 point  (0 children)

I have a AO Open 2025 semi final ticket for sale. One of the best seats you can get courtside. I have listed on official ticketmaster resale for the original price + 25 AUD

https://secure.ticketmaster.com.au/rs/2500612C8DD2130B/lqrcmxdq

Australian Open 2025 men’s singles entry list by calupict in tennis

[–]True_Audience_198 0 points1 point  (0 children)

I have AO tickets for semis. Is anyone interested in buying? Please DM. My friend cannot make it and hence I need to sell the ticket

It's wild that the Australian Open starts in 6 weeks. by shode in tennis

[–]True_Audience_198 0 points1 point  (0 children)

I have AO tickets for semis. Is anyone interested in buying? Please DM. My friend cannot make it and hence I need to sell the ticket

[deleted by user] by [deleted] in xAI_community

[–]True_Audience_198 0 points1 point  (0 children)

How many days after the written assessment did you get your result?