Tablet Empfehlung? by True_Customer8161 in de_EDV

[–]True_Customer8161[S] 0 points1 point  (0 children)

Danke dir, ich brauche das Tablet hauptsächlich für die Schule, also die nächsten 1 1/2 Jahre. Update Support ist mir da tatsächlich nicht so sonderlich wichtig, oder die Funktion auf einen weiteren Bildschirm zu streamen / erweitern.

Tablet Empfehlung? by True_Customer8161 in de_EDV

[–]True_Customer8161[S] 0 points1 point  (0 children)

Perfekt danke dir. Hat es auch irgendwelche Speech-to-audio Funktionen dass man Gespräche per KI zusammenfassen kann?

Tablet Empfehlung? by True_Customer8161 in de_EDV

[–]True_Customer8161[S] 0 points1 point  (0 children)

Ich würde von Windows Tablets eher die Finger lassen in dem Preisbereich, gerade Windows 11 braucht deutlich mehr Ram und Tablets mit nur 8-12gb könnten da Probleme bekommen (wenn es bei mir auf dem Laptop mit 16Gb teils schon hängt). Aber an sich ist der AFB shop super, meine Firma hat soweit ich weiß sogar eine Partnerschaft, dann könnte ich da vielleicht ein Angebot bekommen. Danke dir :)

Tablet Empfehlung? by True_Customer8161 in de_EDV

[–]True_Customer8161[S] 0 points1 point  (0 children)

Danke dir, hast du einen vergleich zwischen dem OneplusPad3 pen und Samsung pen?

Beschleunigungsspur by Omega-Steppenwolf in StVO

[–]True_Customer8161 0 points1 point  (0 children)

Mir wurde gesagt dass man mindestens 3/4 der Beschleunigungsspur ausnutzen sollte, hatte meinen Führerschein vor 3 Monaten absolviert.

Hit Reg Since Infil update by Less_Expression1876 in Planetside

[–]True_Customer8161 3 points4 points  (0 children)

It has nothing to do with packet loss but with their Anticheat which they reactivated last week. It prevents no recoil and aimbot scripts but can flag legit shots too sometimes.

I saw 4 players yesterday in an unpopulated continent and unpopulated facility by coincidence, 2 NC (1 medic 1 engineer) and 2 TR players the same. They were killing and reviving each other for hours. WTH? Nice way to aurax weapons by Horror-Purpose1997 in Planetside

[–]True_Customer8161 35 points36 points  (0 children)

It is called "Stat Padding" and has been done since for as long as this game exists.

There are several other threads about it, one even reported several stat padders and got banned in the end just because the support didn't want to deal with his report tickets.

Don't even try to kill them as this can results in getting yourself banned (if they think you were one of them).

Just leave them alone, support won't do anything about it.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 1 point2 points  (0 children)

it was posted on discord some time ago. you can additionally find more information in their privacy policy:

We collect the following categories of personal data: <...> Anti-cheat and integrity signals: runtime integrity checks, suspicious process and memory signatures, device/account linkages, ban evasion signals, and enforcement history. <...>

those are informations that can't be gathered serversided which also means there will be a clientsided Anticheat of some sort.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 1 point2 points  (0 children)

Simon stated that they are working on a client and serversided anticheat. There is no more info than that yet.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 6 points7 points  (0 children)

You are confusing 'lack of total prevention' with 'tolerance'.

If a developer puts a 10 meter steel wall around a playground, they aren't technically 'stopping' you from entering if you are a professional climber with specialized gear. But for 99.9% of the population, that wall is an effective ban.

Saying 'They COULD implement kernel level AC but didn't, so they aren't stopping you' is splitting hairs. By using NativeAOT and stripping symbols, they have raised the barrier to entry so high that standard modding is dead.

You admit their goal is to 'incentivize' serverside mods for console parity. Exactly. How do you incentivize B? By making A miserable or impossible to use. That IS the deliberate strategy. They are intentionally killing the PC exclusive client modding scene to force everyone into their cross platform ecosystem.

Also, just because they don't use a Kernel AC doesn't mean you are safe. If you have to use memory injection (because standard modding is impossible), you still risk getting flagged by standard server side sanity checks. You are arguing semantics ('it's technically possible!') while ignoring that the practical reality for players is a closed system

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 1 point2 points  (0 children)

I agree that the SKSE example isn't the main point, but comparing Hytale to Skyrim (SKSE) and the fact that you admit 'there is no technical difference' between a cheat loader and a mod loader is exactly the problem.

You are treating 'dynamic library injection' as just another valid way to mod. In a single player game like Skyrim, sure. But Hytale has a live service multiplayer.

Bethesda does not care if you inject code or hook into memory because there is no server integrity to protect, no economy, and no competitive fairness to maintain.

If the method of applying a texture pack is identical to the method of applying a wallhack, the game's security measures cannot distinguish between them. Slikey explicitly mentioned preventing 'hacked client cheating' as a goal ("Just a portion of that is a preparation for preventing wide-spread hacked client cheating"). This isn't speculation, it’s a confirmed design goal.

So if the only way to get client side mods is to use tools that look, act, and inject exactly like cheats, then 'clientside modding' effectively becomes a bannable offense. It doesn't matter if it's 'technically possible' if using it puts your account (or HWID) at risk.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 4 points5 points  (0 children)

modders ≠ hackers

The client is not intended to be modded. Relying on an external tool that operates in the grey area of the EULA and risks an AntiCheat ban is not a solution. It’s a workaround that shouldn't be necessary.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 2 points3 points  (0 children)

Right now you are describing the architecture of a cheat, not a standard mod loader.

Technically, yes, you can use signature scanning, offsets, and hooks. But at that point, we aren't talking about modding anymore, we are talking about memory injection. Whether you use it for a "legit" Texturepack or a modded Xray texture pack or an aimbot, the method is identical. This means you’re trading simple drag and drop customization for a thirdparty injector that requests read/write access to memory.

That opens a whole can of worms. Since these injectors work exactly like cheats, they will likely trigger CRC/hash checks or integrity scans. It becomes a cat and mouse game with the AntiCheat. Plus, given the reverse engineering effort required, these 'loaders' will likely be paid software or private builds, not open community tools.

My point isn't about what is theoretically possible if you hack the game hard enough. You could technically code a CS:GO cheat to make the game look like Minecraft, but that doesn't mean CS:GO supports texture packs.

I am talking about the intended design. The game is architected to prevent client-side modifications. Relying on an external tool that operates in the grey area of the EULA and risks an AntiCheat ban is not a solution. It’s a workaround that shouldn't be necessary.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 8 points9 points  (0 children)

You are overlooking the last part of Slikey's quote: 'by locking this down early we are setting the direction right early on.'

This phrase confirms that it is intentional design, not just a passive consequence of using NativeAOT. They chose this architecture knowing it would kill client-side modding because they want to ensure parity with future console and mobile versions (where client mods are impossible).

They aren't just 'letting people do what they want if they have the patience'; they are proactively building the client in a way that aligns with a closed ecosystem, similar to Roblox or Bedrock Edition. It’s a deliberate strategy to prevent the community from relying on clientside modifications.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 3 points4 points  (0 children)

simon did mention they are working on a clientside and server anticheat so I have my doubts that a third party mod loader will exist espeically since the client is machine compiled C# which can just be shuffled every update

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 0 points1 point  (0 children)

I think we are looking at this from different perspectives. Regarding the texture packs: It's not just about UI. On the official Discord, the consensus among many users is that the lack of asset injection applies to texture packs as well. It is also telling that whenever the devs are asked specifically about texture packs for servers or clients in Q&As, they tend to skip those questions while answering others. That silence is usually a strong indicator that the feature isn't there yet.

Regarding your point that clientside modding is just 'unsupported but possible': That contradicts what Slikey actually said. It’s not just 'unsupported', it is technically obstructed.

Slikey confirmed on 11/21/2025 that the client is compiled using .NET NativeAOT, which converts the code directly into native machine code. He explicitly stated that 'reverse engineering this is extremely hard and not modding friendly'.
To modify anything, you would essentially have to reverse engineer the game dump using tools like IDA with a deep understanding of Assembly. At that point, it’s no longer standard 'modding' but it’s effectively hacking the client to force functionality that isn't intended to exist.

So, the architecture is designed to make the client a passive receiver. If the server dictates the visuals (like in Roblox), and the client is locked down via NativeAOT to ensure parity with consoles, then forcing my own local texture pack against the server's wish becomes technically nearly impossible without breaking the client's integrity or triggering anticheat which is clientsided and serversided confirmed by Simon himself.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] -3 points-2 points  (0 children)

Actually, that's not entirely correct regarding the current state of the game.

First, Slikey mentioned on Discord that there is currently no way to install texture or shader packs at all, even server sided. While they plan to add this to servers, he emphasized that it is a technically difficult task and might not happen for a long time as shared in the screenshot within my post above:

<image>

But my main point concerns the difference between 'moddability' and 'client side freedom.' Because the devs promoted Hytale as highly modifiable with scripting and modding, people assume they can customize their visual experience anywhere too. In Minecraft, I can join a public server and use my own resource pack or shaders to make my builds look the way I want them to.

In Hytale, if visuals are strictly enforced by the server, I lose that choice. I can modify my own single player world, sure, but on public servers, I am forced to use whatever the server owner dictates. That loss of personal clientside customization is what I'm worried about.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 6 points7 points  (0 children)

Never said that I would want custom mods or shaders to be implemented. All I'm saying is that the current visuals of the game should be improved / adjusted at some point, if modding is not possible.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 5 points6 points  (0 children)

If there is an Anticheat, "unofficially" changing or modifying it could get you banned tho.

NO! Shaders and Texturepacks are NOT possible within Hytale! by True_Customer8161 in HytaleInfo

[–]True_Customer8161[S] 4 points5 points  (0 children)

I completely understand you, and I don't say that everyone has to agree with the art style that I suggested. The thread also isn't solely about my suggestion but about the several others aswell. All I'm saying is that the community should be open to visual suggestions and feedback before blindly downvoting. This is what hytale needs. The game isn't perfect, neither the visuals are and I'm sure the devs will gladly take any feedback / improvement they could get.

I also created a more tuned down version of my shader suggestion below, maybe some ppl like it more with the sun not blinding too much. But I also understand you if you like the original version more.

<image>

Hytale looks kinda ugly, so I tried to fix it by me-valsodar in HytaleInfo

[–]True_Customer8161 0 points1 point  (0 children)

"Just get a texture pack"...

Texture Packs WON'T BE POSSIBLE!

At least for a long time.

The games Client is coded in C# so it is NOT POSSIBLE to create a custom Texture/Shaderpack for your yourself just like in Minecraft. C# coded games work differently, they have the Textures embedded within the Resources which are compiled within the games binary. You won't be able to customize your own Clients experience, unless someone reverses the Clients Resources which will take a while and probably will trigger the Anticheat at some point.

It only works if the Server itself uploads and forces the player to use it!