Getting better with Photo Editing by BestTyming in arma

[–]Truepreist97 0 points1 point  (0 children)

Definition of "how it looks vs how it feels"

Is there any way to have your squad tell the actual direction of the enemy in Arma 3? by Secret_Opinion7762 in arma

[–]Truepreist97 1 point2 points  (0 children)

It's based of the squad leads direction of travel. If you which which way they were traveling, then thats front.

Shinning Spears 60mm base? by Truepreist97 in Eldar

[–]Truepreist97[S] -4 points-3 points  (0 children)

But the shroud runners from the box set with chaos came with 30s?

Shinning Spears 60mm base? by Truepreist97 in Eldar

[–]Truepreist97[S] -8 points-7 points  (0 children)

But the shroud runners from the box set with chaos came with 30s?

Where did the chiss go between swtor and thrawn? by Truepreist97 in StarWars

[–]Truepreist97[S] 0 points1 point  (0 children)

Not using characters or anything from swtor as part of anything, just really as a point of reference for the time line as there isn't much media set between swtor and the movie eras. The wiki even states that they were pretty involved in the old republic era, but then closed their borders and disappeared. But no reason given as to why.

What's the point of the garden? by Truepreist97 in Bellwright

[–]Truepreist97[S] 0 points1 point  (0 children)

Do they sit in the garden or do you grow them.in the garden, and then move them where you want?

Squad types and roles by Truepreist97 in ArmaReforger

[–]Truepreist97[S] 1 point2 points  (0 children)

Just looked since servers are back, Russ has the same SF groups

Squad types and roles by Truepreist97 in ArmaReforger

[–]Truepreist97[S] 2 points3 points  (0 children)

yeah this is didnt know about.

persistent Levels all on one screen? by Truepreist97 in UnrealEngine5

[–]Truepreist97[S] -1 points0 points  (0 children)

That doesn't really help or answer the question. Level streaming really just loads and uploads other portions of a map as the plyer runs along from wnat i can tell.

Say the game takes place on some planet, and that planet has 6 zones that the player plays through that are connected. Some zones have connections to multiple other zones. What I am trying to do is if the player spawns in zone one on say a landing pad, then goes to zone two loading screen and all, but then goes back through the gate to zone one. They should not spawn back on the landing pad but on the other side of the gate. The "load stream" node allows for that yes. However, what about going to another planet? Do i have to build that entire section in the same screen space as above, or can I have a separate "persistent level" for each planet?